
What players like:
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Gameplay feedback:
Performance notes:
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Review evidence
Despite rough edges, dated graphics, clunky UI, and unfair combat, the highly enjoyable gameplay and extensive class build variety make it worth a try.
Game is highly enjoyable: Players describe the game as fantastic, fun, brilliant, and addictive, with many saying they are hooked. This indicates strong overall satisfaction and engagement.
Extensive class and build variety: Multiple clusters highlight the large number of classes, races, and builds, including multiclassing up to three classes. This depth is a major positive point for players.
Carries forward successful mechanics: The game incorporates mechanics from previous games that worked well, blending them with new elements. This continuity is appreciated by fans of the developer's prior work.
High replayability: The game is described as having huge or infinite replayability, likely due to the variety of classes, builds, and dynamic world. This is a key factor for long-term engagement.
Relatively bug-free experience: Players report few or zero bugs, indicating a polished and stable release. This is a significant positive in today's gaming landscape.
Game is rough and unpolished: Many players report the game feels clunky, buggy, and rough around the edges, with missing features and low production quality. This is the most common complaint, affecting overall enjoyment.
Graphics are underwhelming: Multiple reviews criticize the graphics as mediocre, terrible, or among the worst seen, with dated visuals and poor aesthetics. This detracts from the game's visual appeal.
UI and UX are poorly designed: The user interface is confusing, with unclear stat descriptions, limited hotbar slots, and items not visible when moving. It feels like it was made from separate asset packs and requires getting used to.
Combat feels awkward and unfair: Combat is described as awkward, with melee classes disadvantaged and ranged classes often winning before enemies get close. Enemy AI is easily cheesed, and some monsters are impossible to defeat at certain levels.
Game is too slow and grindy: Mining speed is too slow, and digging to clear paths is painful, making progression feel sluggish. The game is much slower than previous titles, and leveling is slow due to few enemies.
City and colony building: The game includes significant town and colony management elements, allowing players to build and manage settlements. This adds a strategic layer beyond typical action RPG gameplay.
Complex game mechanics: The game features deep and complex systems that require significant player investment to understand. This complexity appeals to players who enjoy intricate gameplay mechanics.
Dynamic living world: The game features a living world with sandbox elements and dynamic events. This creates a sense of a reactive environment that changes based on player actions.
Side-scrolling action gameplay: The game is a side-scrolling hack and slash adventure, combining platforming elements with action combat. This perspective distinguishes it from traditional top-down ARPGs.
Hardcore mode available: The game offers both hardcore and non-hardcore run modes, catering to players seeking different levels of challenge. Hardcore mode likely features permanent death or increased difficulty.
Frequent game crashes reported: Multiple players report the game crashing often, with one player experiencing three crashes in the first 15 minutes. The crashes appear to occur randomly and without clear triggers.
No crashes in long play session: One player reported no crashes in 40 hours of play, indicating that the crash issue may not affect all users. This could be related to specific hardware or software configurations.
Mixed recommendations overall: While many reviewers recommend the game, a few do not, citing issues or lack of polish. Some suggest waiting for improvements or checking the demo before purchasing.
Recommended for ARPG enthusiasts: The game is recommended to fans of action RPGs, hack-and-slash, and Diablo-like games, with reviewers noting its deep gameplay and evolving world. It is seen as a strong fit for players who enjoy character progression and combat.
The game becomes fun after overcoming early hostile mechanics and an initial slog, though some players find it instantly addictive.
Friction: hostile mechanics like a machine spawning underneath your base that auto-griefs everything; initial slog that builds steam.
Unlock drivers: outstanding tutorial; switching up strategy when play feels boring or tedious.
Terraria/Diablo Crossover Fan: Explores multiple worlds, gathers resources, crafts, and builds while engaging in ARPG-style combat. Motivation: Exploration, building, loot progression, and skill customization. Stance: buy.
Soldak Systems Veteran: Methodical, theorycrafting builds, exploring system interactions, and appreciating quality-of-life features. Motivation: Deep, interlocking systems, dynamic world events, and class customization. Stance: buy.
Hardcore Roguelike Purist: Plays on hardcore mode, accepts permadeath, grinds carefully, and embraces the jank as part of the experience. Motivation: Challenge, permadeath, RNG unpredictability, and the thrill of hardcore runs. Stance: buy.
Frequently compared to Terraria: Many reviewers compare the game to Terraria, often noting it as a hybrid or distilled version of Terraria's fun elements. Some also mention Diablo and other ARPGs in the same breath, highlighting a blend of genres.
Compared to Soldak's other games: Reviewers frequently compare the game to previous Soldak titles like Din's Curse, Drox Operative, and Zombasite, noting a similar but improved formula. The production quality is sometimes described as low, but the world is unique.
Early access with multiplayer: The game is in early access and offers multiplayer, with many planned features. Some reviewers note they usually avoid early access games but make an exception here, and one plans to retry at 1.0 release.
Developer actively updates game: The developer is noted for being very active in polishing the game, with consistent weekly patches and updates based on feedback. This is seen as a positive trait, with a reputation for delivering good games.
Chinese localization possible: Chinese localization can be done by modifying files in assets001 to 005, and the main menu file is at a specific path. However, the game currently lacks a Chinese fnt font file, so it's not straightforward.