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Gameplay feedback:
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Review evidence
Engaging story, immersive lore, unique character growth, and era-pretty visuals shine, but dated graphics, weak AI and bosses, and primitive, repetitive combat drag it down.
Interesting story and lore: The story and world lore are engaging and well-presented, with many highlighting the narrative as a key strength. The lore adds depth to the overall experience.
Unique character development system: The character development system is thoughtful and almost unique, offering interesting leveling and perk unlocking. Players appreciate the depth it adds.
Visually pretty: The game is considered fairly pretty, with good old-school graphics that hold up for its age. The visual style is pleasing.
Excellent narrator Tom Baker: The narrator voiced by Tom Baker adds excellent value to the game. His performance is highly praised.
Unique dreamworld mechanic: The dreamworld mechanic allows players to switch between the real world and dream world to solve problems. This unique feature adds puzzle-solving depth.
Dated Graphics Are Unimpressive: Many players find the graphics very dated, citing 2D effects, poor animations, and visuals that look outdated even for 2004. Some note that the technology appears visibly aging.
Enemy AI and Boss Design: Enemies are braindead, lacking skills and variation, and bosses are just damage sponges with high HP. Combat often devolves into kiting or click-spam.
Missing Features and Bugs: Several features are missing, such as pause and fog of war, and there are numerous bugs including crashes, quest bugs, and save issues. Some bugs remain unfixed.
Combat Primitive and Repetitive: Combat is often described as simplistic, clunky, and repetitive, with little tactical depth. Players note that it becomes boring, especially for those used to modern action RPGs.
Missing Map and Minimap: A significant complaint is the lack of a large area map; only a limited minimap exists, and quest markers are often absent. This makes navigation and exploration frustrating.
Isometric Action RPG: The game is predominantly described as an isometric action RPG with real-time combat featuring melee, magic, and ranged weapons. It is frequently compared to classic Diablo-like action RPGs and described as old-school or retro.
Attunement Equipment Skill System: Attunements are abilities learned from equipment by hitting enemies enough times and meeting prerequisites. They gain experience and can evolve into powers, with a limited number equippable and changed at rest.
Dreamworld Dual Realities: Players can freely switch between the material world and the spirit or dream world using a key press. This mechanic allows phasing in and out on the same map with different enemies, enabling essence finding, exploration, and escape.
Real-Time Mouse Combat: Combat involves holding the right mouse button to attack enemies, with no targeting system. It is a real-time hack-and-slash style.
Multiple Endings Choices: Player choices, including a final decision, influence morality and lead to six possible endings. Different endings depend on the final choice.
Resolution limitations on modern displays: Many users report the game is capped at low resolutions like 1024x768, with no support for modern widescreen or higher resolutions. This causes stretching, display issues, and an inability to use native monitor resolutions.
Runs well on some systems: Several users report the game runs smoothly on Windows, with no crashes, and does not require patches or mods. This highlights that performance can be good on certain configurations.
Windows 10 and 11 compatibility issues: Some users experience the game failing to run on Windows 10 or 11, even with compatibility mode, while others report it works fine. This inconsistency suggests potential compatibility problems on newer OS versions.
Text and HUD rendering problems: Users report issues with text and effects not rendering, as well as the HUD and interface disappearing during gameplay. Configuring graphic fonts can also render text invisible.
Loading times and scrolling issues: Loading times are noted as a technical weakness, and unclean scrolling is mentioned, which can affect overall smoothness.
Recommended for retro RPG fans: Many reviewers recommend the game for those who love old-school or retro RPGs like Icewind Dale, noting its nostalgic value and appeal to fans of classic isometric RPGs.
Strongly recommended by many: A number of reviewers strongly recommend the game, calling it a classic RPG and an excellent experience, with some stating it is a must-play for RPG fans.
Worth buying at low price: Reviewers suggest the game is worth trying especially because it can be bought cheaply, and some mention buying it for a few bucks or at a discount below 5 PLN.
Not recommended for everyone: Several reviewers state the game is not for everyone, including non-RPG players, and some recommend avoiding it due to bad first impressions or wasted time.
Appeals to niche RPG enthusiasts: Some reviewers note the game is for fans of distinctive worlds and meaningful role-playing decisions, but may be difficult for those who prioritize elaborate combat or modern polish.
Community fair range: $4.99 - $19.99.
Game completion: 17.0h.
Story completion: 12.0h.
Kult tends to hook players early through its opening, narrative, exploration, and steady progression rhythm, but for many the fun fades in the mid-to-late game as combat becomes repetitive and enemies turn into bullet-sponges.
Friction: Slow, tedious, and unbalanced combat; Non-intuitive quest progression; Inventory limits slow money/item progression; Very repetitive, simple combat encounters; Poor map design and weak monster abilities; Awkward gameplay can undermine story interest.
Unlock drivers: More attunement slots and more items to experiment with; Obtaining new skills and perks through experience; Exploration and loot discovery; Equipment experimentation and permanent attunements.
Old-School Isometric ARPG Veteran: Plays methodically through isometric quests, combat, and loot while comparing the game to classic RPGs. Motivation: To relive or rediscover the late-1990s and early-2000s isometric action-RPG experience with familiar genre feel. Stance: buy.
Attunement Build Tinkerer: Plans builds in advance, hunts attunements and gear skills, and avoids item choices that conflict with the current build. Motivation: To experiment with and optimize the unusual attunement and equipment-based skill system. Stance: buy.
Narrative Inquisitor Roleplayer: Explores quests and dialogue choices, leaning into moral or evil roleplay and seeking multiple endings. Motivation: To experience a rich RPG story with moral choices and roleplay as an Inquisitor. Stance: buy.
Steam Deck: The audit finds that the game is officially marked Unsupported on Steam Deck, with Valve still working on SteamOS support, so users cannot expect a native out-of-the-box handheld experience. Play depends on a specific Proton 8.0-1 runtime without an official guarantee of smooth operation, and at least one user describes a manual Linux setup involving Wine and Nvidia drivers. Additional user feedback flags general bugs, unfinished content, and awkward minimap and control design that could be aggravated on a small screen. No confirmed crashes or unreadable UI were reported, but the required compatibility-layer tinkering and the Unsupported status clearly place this in the Tinkering Required tier.
Linux and Proton: The audit finds no verified official Linux/SteamOS support: Steam marks the game as Unsupported and SteamOS support is still being worked on. Proton 8.0-1 is only a recommended runtime without a guarantee of smooth operation. One user successfully played on Debian 10 Linux with Nvidia drivers under Wine 5.x, indicating the game can run through compatibility layers. Overall, Linux/Proton play appears possible but unverified and may require minor setup or runtime experimentation.
Short playtime: Many reviewers describe the game as short or relatively short, with playtimes ranging from 6 to 20 hours depending on playstyle. Some note it can be completed in one day or around 15-16 hours with side quests.
Sequel and series connections: Many reviewers note that the game has sequels like Shadows: Heretic Kingdoms and Shadows: Awakening, and is part of an unofficial trilogy in the same world. It serves as the origin of the Heretic Kingdoms series.
Compared to Diablo: The game is frequently compared to Diablo and Diablo II, often unfavorably. Reviewers note similarities in isometric RPG mechanics but mention it lacks addictive features or is worse in every aspect.
Released in 2004: Multiple clusters confirm the game was released in 2004, making it an old game from the early 2000s. Some reviewers also mention it was from the post-millennium era or around 2005-2006.
Comparisons to other RPGs: Reviewers compare the game to various classic RPGs like Baldur's Gate, Planescape Torment, Divine Divinity, and Arcanum. Some find it lacking in quality compared to these classics.