Caves of Lore Review Summary

Last updated: 2025-09-06
  • Deep, engaging gameplay with classic CRPG elements
  • Impressive achievement for a solo developer
  • Rich exploration and rewarding spell/skill systems
  • Combat is often excessive and repetitive
  • Poor user interface and unsatisfying ending
  • Numerous bugs and technical issues present
Caves of Lore header

Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Deep, Unique, and Engaging Gameplay: Players consistently praise the game's depth, unique mechanics, and engaging design. It offers a challenging yet user-friendly experience, full of creative ideas and rewarding exploration without excessive hand-holding. The game feels both old-school and modern, captivating players from the start.

Impressive Solo Developer Achievement: The game is widely lauded as an exceptional achievement for a solo developer. Players are amazed by the depth, detail, and quality, often comparing it favorably to AAA titles. The developer's passion, responsiveness, and continuous updates are highly appreciated, contributing to a largely bug-free and evolving experience.

Classic CRPG Experience with Modern Touches: The game successfully captures the essence of old-school CRPGs from the 80s and 90s, offering party-based dungeon crawling, tactical combat, and deep character building. It blends nostalgic elements with quality-of-life improvements, appealing to veteran RPG players seeking a classic yet refined experience.

Rich Exploration and Lore: The game excels in exploration, offering a world brimming with secrets, mysteries, and deep lore. Players enjoy uncovering hidden pathways, solving riddles, and piecing together the world's history, which often ties into gameplay. This non-linear discovery process provides a genuine sense of accomplishment.

Rewarding Spell and Skill Systems: The game features an innovative and satisfying spell system where spells are learned through use and can be permanently memorized. The 'learn-by-doing' skill progression allows for flexible character development and powerful builds, encouraging experimentation and rewarding player investment.

Common complaints

Excessive and Repetitive Combat: The game suffers from an overwhelming number of combat encounters, often feeling like filler and becoming a tedious grind. Many battles are trivial, repetitive, and lack challenge, especially in the mid to late game, making progression feel like a chore.

Poor User Interface and Experience: The UI is consistently criticized for being clunky, confusing, and unintuitive, especially with a controller. Players struggle with messy layouts, lack of clear information, and poor menu navigation, significantly hindering the overall user experience.

Unsatisfying and Abrupt Ending: The game's story concludes abruptly, often with a blatant cliffhanger designed for a sequel rather than a satisfying resolution. This leaves many players feeling disappointed and unfulfilled by the narrative's conclusion.

Unpolished and Lacking Content: Many players felt the game was released prematurely, resembling an early access or beta version. It lacks depth, polish, and sufficient content, leading to a feeling of incompleteness and a rapid drop-off in engagement after the initial hours.

Flat Characters and NPC Interactions: Player characters and companions lack personality and depth, with limited interaction options. NPCs often feel unnecessary, have annoying routines, and provide repetitive or unhelpful dialogue, making the world feel less engaging.

Gameplay and performance

Engaging Turn-Based Combat: The game offers challenging and tactical turn-based combat on a grid, reminiscent of old-school JRPGs but with more dynamic elements. Players manage a party of up to six characters, utilizing a wide array of spells, abilities, and gear. Combat is described as quick, engaging, and deep, though it can become trivial mid-game with optimized builds.

Rich Party-Based RPG: Players lead a party of up to six members, starting with one created character and recruiting others throughout the story. These companions are enjoyable, gain unique personalities, and can unlock additional abilities. Dialogue often changes based on the party leader, adding depth to interactions.

Extensive Exploration & Secrets: Exploration is a core aspect, filled with numerous secrets, puzzles, and mysteries. These range from simple proximity discoveries to complex environmental gimmicks, often tied to unique skills or the game's three-moon rune system. Finding these secrets is rewarding and encourages careful attention to the environment.

Deep Character Customization: Players can create highly customizable characters with a classless system, investing points into attributes and selecting various passive traits. The game supports diverse builds, from melee to summoner, and offers extensive build depth through skills, abilities, traits, and gear with unique stats and bonuses.

Unique Spell & Skill System: The game features a unique magic system where spells are learned permanently through repeated use, initially aided by items. This 'learn-by-doing' approach extends to all skills, allowing characters to achieve mastery and independence from specific items. This system offers deep character progression and diverse party builds.

Smooth initial performance: Players reported a smooth gameplay experience with no crashes or significant glitches during their initial play sessions. This indicates a stable launch for many users.

Steam Deck compatibility: The game appears to run well on the Steam Deck, with one player reporting over 6 hours of play without issues and no need to adjust default Proton settings. This suggests good optimization for the portable platform.

Slow loading times: One player noted that the game, despite its pixel art style, experienced surprisingly long loading times. This could impact the overall flow and player experience.

Recommendations

Highly Recommended for CRPG Fans: Players overwhelmingly recommend this game, especially to fans of classic CRPGs like Baldur's Gate, Planescape, and Divinity: Original Sin 2. It's seen as a hidden gem that delivers a deep, immersive, old-school dungeon-crawling experience with tactical, turn-based combat.

Excellent Value for Money: Many players feel the game is well worth its price, even at full cost, citing its quality, fun factor, and the significant amount of gameplay hours it offers. It's considered a steal and a great investment for entertainment.

Caution for Early Adopters: Some players advise caution for those sensitive to crashes, visual glitches, or who prefer a more polished experience. They recommend saving often and suggest waiting a few weeks or months for potential improvements.

Support the Solo Developer: Players express strong support for the game's sole developer, Red Plume LLC, hoping for its success and encouraging others to purchase and review the game to help it gain more visibility and attention.

Not for Everyone: A minority of players did not enjoy the game, citing boring questlines, elementary design flaws, or a lack of appeal for those not accustomed to reading-heavy, old-school RPGs with pixel art graphics.

Other review notes

Impressive Solo Developer Effort: Players are highly impressed by the game's quality, given it was developed by a single person, often in their spare time. This highlights the dedication and passion behind the project.

Responsive Developer Support: The developer is praised for being extremely active, friendly, and responsive to player feedback and bug reports. They frequently update and patch the game, often multiple times a day, without breaking save files.

UI/UX Improvement Suggestions: Players have provided specific suggestions for improving the user interface, particularly regarding inventory management with tabs and sorting options, and quick casting for spells/abilities.

Minor Technical/Content Notes: Observations include the game's compatibility with translation tools, unique world-building elements like three moons, serviceable writing, and the lack of utility for picked-up containers.

Affordable Price Point: Players note the game's low price, with some feeling it is unfairly cheap given the content and effort, suggesting it offers excellent value.