MycoRelic Review Summary

Last updated: 2026-11-12
  • Fun and addicting gameplay
  • Great art style
  • Satisfying combat
  • Persistent bugs and crashes
  • Severe balance issues
  • Clunky combat and controls
MycoRelic header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

Steam review verdict

Fun, addictive gameplay, a great art style, and satisfying combat are held back by persistent bugs, crashes, severe balance issues, and clunky controls.

What players like

Fun and addicting gameplay: Reviewers consistently describe the game as highly enjoyable and addictive, with many calling it a lot of fun or incredibly fun.

Great art style: The graphical style and art direction are widely praised as wonderful, distinctive, and visually appealing.

Satisfying combat: Combat is described as good, tight, and satisfying with solid hit feedback, though sometimes slightly difficult.

Solid souls-like foundation: The game is praised as a competent souls-like with solid gameplay fundamentals, especially for an indie title.

Excellent co-op experience: Playing with friends is frequently highlighted as very fun, awesome, and a major draw of the game.

Common complaints

Persistent bugs and crashes: Players encounter numerous bugs, including animation locks, terrain sticking, trigger failures, and frequent crashes. Multiplayer is especially unstable, with crashes every 10 minutes and connection issues.

Severe balance issues: Feedback repeatedly mentions the game is unbalanced, with enemies dealing excessive damage and difficulty spikes that feel unfair. Builds like pure Wizard or Ranger are overly fragile compared to melee Strength builds.

Clunky combat and controls: Combat feels clunky with unresponsive controls, inability to cancel attacks, and poor hit detection. Movement and dodging are unreliable, and lock-on system needs improvement.

Unfair enemy damage and tankiness: Enemies, especially ranged and magic users, deal immense damage, often one-shotting players. Some enemies are extreme damage sponges, making combat feel unfair.

Game lacks sufficient content: Players note the game is short, with limited zones, a single dungeon, and little overall content. Many feel it is not yet a full game and lacks replay value.

Gameplay and performance

Co-op multiplayer support: The game supports co-op play with friends, including 4-player party play and multiplayer sessions. This enhances replayability and social experience.

Souls-like gameplay: The game offers a Souls-like experience with high-stakes combat, punishing enemies, and a soulslike battle system. It is often described as an indie soulslike RPG.

Boss fights: The game features boss encounters that require optimizing gear and stats, including big bosses in towers and dungeons.

Puzzles and platforming: The game has puzzles that involve platforming, and platforming elements are present throughout the game.

Body-part swapping mechanics: Players can hotswap body parts, which affects stats and passives, and can be combined with armor and weapons for build customization.

Multiplayer lag and freezes: Multiple reports of significant lag during multiplayer sessions, with constant freezes likely caused by the multiplayer mode. Co-op latency is very noticeable, causing missed jumps and delayed attacks.

FPS drops in specific areas: Frame rate drops when looking at certain locations, with massive lag spikes when hitting parts of the map. The game is not running at max performance.

Crashes when hosting multiplayer: Players experience crashes approximately every 10 minutes while hosting multiplayer. Crashes also occur when joining a friend's session after an update.

Steam Deck runs smoothly: After changing some settings, the game runs smoothly on the Steam Deck.

Unexpected crash in temple: The game crashed without warning deep in the weird temple area.

Recommendations

Best played with friends: Many reviewers emphasize that the game is significantly more enjoyable in co-op, recommending it especially for those with friends to play with.

Strong overall recommendation: A large number of reviewers give the game a strong recommendation, often with high praise and encouragement for others to try it.

Great for souls-like fans: Reviewers recommend the game to players who enjoy challenging souls-like titles, drawing comparisons to Dark Souls and Elden Ring.

Wait for more polish: Some reviewers advise waiting until the game is further developed and more polished before buying, citing its early access state.

Worth the price: Multiple reviewers feel the game is worth its price, especially during sales, and some recommend buying now to support development.

Buying context

Community fair range: $7.00 - $15.00.

Game completion: 20.0h.

Session length: 3.0h.

Players most often describe the game as fun right away, especially in co-op with friends, though early bugs and balance/progression issues add friction. Some reports conflict by saying the experience weakens later.

Friction: Multiplayer bugs, lag, and de-sync; Early-game point spending feels too limiting; No replenishing healing source beyond an early spell; Difficulty and progression become confusing after the starting area; Boss health and enemy floods can make fights a slog; Friendly fire in co-op.

Unlock drivers: Playing co-op with friends instead of solo; Returning after early-access fixes addressed most prior issues.

Player profiles

Solo Soulslike Difficulty Seeker: Plays solo, learns enemy patterns, avoids spam, and tunes builds around difficult encounters. Motivation: To overcome punishing souls-like combat and test builds against fair but demanding difficulty. Stance: buy.

Co-op Social Adventurer: Coordinates healer, tank, and damage roles in multiplayer sessions and prioritizes social fun. Motivation: To share challenging runs and role-based teamwork with friends or a co-op partner. Stance: buy.

Buildcrafting Tinkerer: Tests interchangeable body parts, weapon types, and stat spreads such as battlemage or disc-launcher builds. Motivation: To customize a modular robot body and experiment with weapons, stats, and playstyles. Stance: buy.

Platform notes

Steam Deck: The Steam Deck experience is reported as smooth and impressive, with users playing successfully without mentioning Proton Experimental, external launchers, anti-cheat errors, or crashes. The main frictions are missing Steam Cloud support and weaker controller-based inventory management, but these do not make the game unplayable on Deck.

Linux and Proton: The available reviews report smooth, playable Steam Deck performance and do not mention Linux/Proton crashes, launch failures, anti-cheat blockers, or required compatibility tweaks. The only request is for proper Steam Cloud support, which is a feature convenience rather than a Linux-specific compatibility problem.

Other review notes

Compared to Dark Souls: Numerous reviewers compare the game to Dark Souls, citing similarities in difficulty, exploration, and atmosphere. Some feel it falls short in quality-of-life and design, while others find it fun.

Demo available before purchase: A demo is available to try before buying, and some reviewers experienced the game through the demo or during Steam Next Fest. Saves carry over from the demo to the full version.

Game is in Early Access: Many reviewers note that the game is currently in Early Access, with a final version planned. Some mention it is in an early stage of development and anticipate full release.

Frequent updates and developer communication: Developers communicate through Discord, listen to community feedback, and release regular updates that add new areas and bosses. Some updates have overhauled world and content structure.

Developed by small team: Multiple reviewers highlight that the game is made by a small team, often specifying three developers, rather than a AAA studio. This is seen as impressive given the game's quality.