Ashen Review Summary

Last updated: 2025-10-22
  • Captivating world and art style praised
  • Clunky, repetitive, and unbalanced combat
  • Poorly implemented multiplayer/co-op
  • Lack of enemy and boss variety
  • Frequent game crashes reported
  • Mixed reception, price sensitive
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Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Captivating World & Art Style: Players consistently praise the game's unique and beautiful art style, atmospheric world design, and engaging narrative. The visuals are often described as stunning, minimalist yet rich, and contributing significantly to the overall immersive experience.

Accessible Souls-like Experience: The game is frequently highlighted as a 'souls-light' or 'comfy souls' experience, offering a more relaxed and less punishing introduction to the genre. It maintains core Souls-like mechanics but with a unique identity, often praised for its distinct art direction and narrative approach.

Enhanced Co-op & Companion System: The co-op feature is a major highlight, significantly enhancing the gameplay experience and making the journey more enjoyable and less lonely. The seamless multiplayer and effective AI companion system are well-received, providing strategic assistance and a sense of camaraderie.

Engaging Combat & Bosses: Combat is described as deliberate, tactical, and fun, striking a good balance between challenge and fairness. Boss fights are generally well-designed and provide a true test of patience and skill without being overly frustrating.

Rewarding Exploration: The game encourages and rewards exploration, with players finding joy in discovering new areas, hidden caves, and ruins. This aspect is often compared favorably to other Souls-like games, providing meaningful payoffs for curiosity.

Common complaints

Clunky, Repetitive, and Unbalanced Combat: Players consistently report that the combat system is clunky, slow, and lacks depth, leading to frustration and tedium. Many feel it's poorly balanced, with repetitive mechanics and limited weapon variety, making it less enjoyable than other games in the genre.

Poorly Implemented Multiplayer/Co-op: The multiplayer and co-op systems are widely criticized for being convoluted, buggy, and difficult to connect with friends. Players report frequent disconnections, confusing matchmaking, and a lack of traditional co-op features, often leading to frustration.

Lack of Enemy and Boss Variety: Players note a significant lack of diversity in enemy types and boss mechanics, leading to repetitive encounters. Many bosses are described as uninteresting, easy, or simply beefed-up versions of standard enemies, with poor movesets and uninspired design.

Frustrating Final Boss and Runbacks: The final boss is a major source of frustration due to its perceived imbalance, high damage, and often poorly telegraphed attacks. Compounding this, players frequently mention excessively long and tedious runbacks to boss arenas after dying, which significantly detracts from the experience.

Frequent Game Crashes: A significant number of players experience frequent game crashes, often occurring shortly after launch, during cutscenes, or even in menus. This issue renders the game unplayable for many, with some reporting corrupted save files as a result.

Gameplay and performance

Designed for cooperative play: The game is fundamentally designed for two-player cooperative interaction, either with a friend or an AI companion. While it can be played solo, the mechanics and progression often encourage or require a companion, making it a core aspect of the experience.

Souls-like with unique twists: The game is heavily influenced by the Souls-like genre, featuring similar combat, stamina management, and exploration. However, it distinguishes itself by being generally less challenging, having a simpler lore, and incorporating improved platforming and a more agile player character compared to traditional Souls games.

Limited character progression: Unlike traditional RPGs, there is no character leveling system or stat allocation. Player improvement primarily comes from completing main and side quests to increase health and stamina, and upgrading weapons and flasks using 'souls'.

Simplified combat mechanics: Combat is stamina-based, focusing on dodging, blocking, and attacking, but notably lacks a parry mechanic, backstabbing, or magic. The movesets are limited, and weapon variety is somewhat restricted to axes, clubs, and spears.

Lanterns crucial for dark areas: Darkness is a significant gameplay element, especially in dungeons, requiring players to use a lantern. This often forces a choice between carrying a lantern (limiting to one-handed combat) or placing it on the ground (risking reduced visibility and awkward retrieval) to use two-handed weapons.

Game crashes on Intel CPUs: Many players with 10th or 11th gen Intel CPUs experience immediate or frequent game crashes. This issue is linked to an old Intel bug related to OpenSSL 1.2, which the game's Unreal Engine version utilizes.

Inconsistent game performance: Player feedback on performance is mixed, with some reporting smooth gameplay on laptops and decent optimization, while others experience abysmal performance, intense FPS drops in specific areas, and overheating CPUs. The game also struggles significantly on Steam Deck, particularly in certain zones.

Minor gameplay bugs: Some minor bugs are present, such as enemies moving unexpectedly on objects while attacking or being able to attack without being hit depending on the player's weapon.

Recommendations

Mixed Reception & Price Sensitivity: Player sentiment is highly divided, with many recommending the game only at a significant discount due to perceived lack of value at full price. Some players enjoyed it despite flaws, while others strongly advised against purchasing it.

Refunds and Negative Experiences: A notable portion of players requested or received refunds, indicating significant dissatisfaction with the game. This suggests fundamental issues that led some players to abandon the game entirely.

Good for Souls-like Fans: The game is often recommended for fans of the Souls-like genre, particularly those looking for a more relaxed, simpler, or narrative-driven experience. It's seen as a decent option for players who appreciate the genre's core elements but desire a less punishing challenge.

Atmosphere and Art Style Praised: The game receives positive remarks for its unique visual style, immersive world, and overall atmosphere. These aesthetic qualities are often cited as reasons to play, even when other aspects of the game fall short.

Co-op Enhances Experience: Playing with a friend in co-op is frequently highlighted as a way to significantly improve the game experience, mitigating some of its issues and making it more enjoyable. However, some warn that the co-op isn't traditional and may not meet expectations.

Other review notes

Stunning Art and World Design: Players consistently praise the game's breathtaking visual style, unique aesthetics, and memorable environment design. The art direction, lighting, and world-building create a captivating and atmospheric experience that encourages exploration.

Engaging Lore and Side Stories: The game features interesting lore and a story that, while sometimes forgettable, focuses on a compelling struggle and community building. Side quests and character stories are also found to be engaging.

Unique 'Light Souls' Experience: The game is often compared to Souls-likes but is noted for being generally easier, gentler, and having a more positive outlook. It successfully carves out its own identity while retaining some core elements of the genre.

Good Sound and Music: The sound design, voice-acting, and original soundtrack are generally well-received. The music blends effectively with the atmosphere, enhancing the overall experience.

Multiplayer Connection Issues: Players reported that online multiplayer cannot be accessed from the first bonfire point and requires reaching the second bonfire. There are also general mentions of online multiplayer being a 'mess'.