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Review evidence
Offers unique mechanics, depth, and a relaxing atmosphere with good pawn AI, but struggles with poor tutorials, performance issues, and limited content.
Unique mechanics and depth: The game features many interesting mechanics like complex production chains, terraforming, and a unique research tree. These add strategic depth and make the game stand out.
Good pawn AI and automation: The goblin AI is praised for its emergent behavior and automatic resource management, which reduces micromanagement and makes the game more enjoyable. Features like auto-chop and job queues are highlighted.
Relaxing and calm atmosphere: The game offers a relaxing and calm experience with beautiful graphics, nice music, and a peaceful mode. It is described as a chill game that is easy to get lost in.
Promising roadmap and updates: Players are excited about the game's roadmap and appreciate the frequent, transparent updates from the developers. This indicates a healthy development cycle and community engagement.
Solid foundation and content: The game has a solid foundation for early access with a lot of content already available, including a robust tech tree and many mechanics. This provides a strong base for future updates.
Inadequate tutorials and explanations: Many game mechanics are unclear and lack proper tutorials. Players find the help system frustrating and descriptions lengthy or unhelpful.
Lack of polish and rough edges: The game lacks polish, feels rushed, and is described as incomplete or raw. Many mechanics are rough around the edges even after early access.
Performance problems and bugs: The game has performance issues, random crashes, input lag, and framerate drops as the settlement grows. Many bugs and defects are reported.
Very little content overall: The game is repeatedly described as having very little content, even after version 1.0. Players feel it is content-poor, incomplete, and lacking depth.
Poor UI and UX: The user interface is counter-intuitive, cluttered, and requires navigating multiple menus. It is hard to use as more options unlock, and inventory management is unclear.
City builder with automated goblins: The game is a city builder where players oversee autonomous goblins that gather resources, construct buildings, and manage themselves. This hands-off approach is a core appeal, combining simulation complexity with a god-game feel.
Fire and flood disasters: Fire spreads realistically with wind and can destroy buildings; spring floods and river flooding damage crops and structures. These dynamic disasters challenge players and require proactive management.
Autonomous job and order management: Players set priorities and stockpile settings, and goblins automatically handle crafting, gathering, and construction. This pull-style management reduces micro-management.
Research and tech tree system: A research tree with technology and magic branches is unlocked by events or spending points. Progression is slow and tied to seasons, adding long-term depth.
Sacrifice and bonfire mechanics: Players can sacrifice items at a bonfire, which increases soil fertility and affects game events. Bonfire placement is important, and players share tips on optimal positioning.
Performance and stability problems: Multiple users report performance issues such as frame lag, input lag, and random crashes, indicating a need for optimization and bug fixes. One review mentions that Year 4 content turns the game into a framey lagfest with significant input lag. Another report notes crashes that may occur at any time, suggesting instability in certain game states.
Game runs stable for some: One review describes the game as 'Stable', indicating that not all users are experiencing performance issues and that the game may run smoothly under certain conditions or hardware configurations.
Recommended for genre fans: Multiple reviewers recommend the game to fans of colony builders, management games, and emergent narrative. It is often compared positively to Dwarf Fortress and other similar titles.
Mixed overall reception: Overall, reviews are mixed with some strong recommendations and some strong rejections. The game appeals to a specific audience but disappoints others.
Hidden gem worth attention: Reviewers describe the game as a hidden gem for city-building and settlement enthusiasts. They urge the community to support the small studio.
Overpriced for current content: Some players feel the game is overpriced for its current state. It is suggested to buy at a discount, like over 50% off or under 20 euros.
Not ready yet: Several reviews state the game is not ready for early access or current price. They advise waiting for more content or a sale before purchasing.
Player reports indicate a steep initial learning curve with poor tutorial, but satisfaction increases after mastering core mechanics. However, some players later find the gameplay repetitive and boring.
Friction: steep learning curve; poor tutorial; UI/UX issues; non-immediate priority management; difficulty spikes from hunger, climate, predators.
Unlock drivers: understanding goblin care skills; colony becoming efficient.
Cautious Supporter: Not explicitly described; willing to engage with an unfinished product for the sake of future content. Motivation: Supporting development and waiting for the game to be fully completed. Stance: deep sale.
Enthusiastic Colony Builder: Small-scale, hands-off, atmospheric building and defense, with a focus on enjoyment over complexity. Motivation: Relaxation and immersion in a balanced, less punishing colony-building experience. Stance: buy.