
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Engaging & Fun Core Gameplay: Players consistently find the core gameplay loop, combat, and overall experience to be highly enjoyable, charming, and addictive. The game offers a strong sense of character control and is praised for its immersive qualities.
Exceptional Art & Visuals: The game's art style, character designs, and overall visuals are frequently highlighted as stunning, beautiful, and captivating. This aesthetic quality is a major draw for many players.
Unique Sword Forging System: The sword crafting mini-game is a standout feature, offering deep customization, strategic theory-crafting, and a satisfying sense of personal expression. Players appreciate how it makes each sword feel unique and impactful.
Charming Characters & Story: Players are drawn to the game's charming characters, their well-developed personalities, and rich interactions. The story is pleasant, carefully crafted, and progresses in an interesting generational manner.
High-Quality Voice Acting: The game features extensive and well-executed voice acting, often with big-name voice actors. This significantly enhances character interactions and the overall narrative experience.
Limited Player Progression: Players feel a lack of meaningful progression both within and outside of runs. Enhancements are minimal, resources are scarce, and permanent character improvements are too small, leading to a sense of repetitive grinding without significant power gains.
Weak & Burdening Kagura: The support character, Kagura, is perceived as weak, often getting in the way, and requiring constant care. Her limited actions, long skill cooldowns, lack of invincibility frames, and confusing manual controls make her a burden, especially for solo players.
Tedious & Long Combat: Combat encounters, including regular enemy rooms and boss fights, are described as too long and clunky. Bosses have excessively high HP, leading to attrition-based battles, and the overall pace of combat feels slow and drawn out.
Unbalanced & Underdeveloped Systems: The game suffers from poor balance, with overwhelming enemy firepower and HP, especially in early stages. Many mechanics and cool features feel underdeveloped, leading to a perception that the game is spread too thin and lacks polish across its various systems.
Questionable Roguelike Elements: Players feel the game does not qualify as a true roguelike, lacking the exhilarating build variety and depth typically found in the genre. Its roguelike elements are seen as limited to basic stat boosts, making it feel uninspired compared to other titles.
Dual Character Combat: Combat revolves around controlling two characters: a main sword-wielding 'Tsurgi' and a magic-using 'Kagura' support. Players manage their combined health and utilize distinct attack styles and weapon rotations for each character.
Hybrid RPG Progression: The game blends ARPG and JRPG elements with roguelike progression. Character growth involves both in-run enhancements (per-map attribute leveling) and significant out-of-run progression through sword forging, ability enhancements, and story-driven unlocks.
Deep Sword Crafting System: The game features an intricate sword crafting system where material selection, mini-games, and durability management directly influence weapon performance, skills, and attack types. This system is crucial for progression and customization.
Flexible Difficulty & Story Mode: The game offers a story mode with adaptive difficulty, reducing enemy stats after losses, allowing players to progress even without mastering roguelike mechanics. Difficulty can be adjusted, and a rewind time feature provides additional flexibility.
Post-Third Boss Progression: The true depth of the game's story and gameplay mechanics reportedly begins after defeating the third boss, suggesting an extended tutorial or early game phase.
Excellent Steam Deck performance: Players report the game runs flawlessly on the Steam Deck, even on OLED models with high settings, indicating strong optimization for portable play.
Supports 4K unlocked framerate: The game offers support for 4K resolution with an unlocked framerate, which is a positive for players with high-end setups seeking visual fidelity and smooth performance.
Appeals to Specific Tastes: The game is recommended for players who appreciate Japanese ancient-style stories, art, fairy-tale-like conversations, unique combat, and character designs. It's also suggested for those who enjoy games like Hades or Cult of the Lamb, provided they are patient with combat.
Try the Demo First: Reviewers strongly advise potential buyers to try the demo to understand the core action, sword crafting, and overall gameplay loop before committing to a purchase. This helps manage expectations.
Multiplayer/Co-op Issues: Players looking for a co-op experience are strongly advised against this game, with some even refunding due to dissatisfaction with the online mechanism. This indicates a significant problem with the multiplayer aspect.
Price Point Concerns: A significant number of players believe the game is overpriced at full price. They recommend purchasing it only when it's on a substantial sale (e.g., 40-50% off) or considering other options in the genre.
Combat System Divides Players: The combat system is a polarizing aspect; some find it enjoyable and unique, while others cannot stomach it without significant tweaks. It requires patience to learn and master.
Anticipate future game improvements: Players are looking forward to patches and updates to address current issues, with some indicating they will re-evaluate their reviews after these improvements are implemented. This suggests a willingness to give the game another chance if fixes are made.
Game identity compared to Hades: There's a mixed sentiment regarding the game's comparison to Hades; some see it as distinct, while others are reminded of Hades, which might influence player expectations.
Blessings lack significant impact: Feedback indicates that the blessings within the roguelike elements of the game do not feel impactful enough, suggesting a need for rebalancing or stronger effects to enhance gameplay.
Desire for co-op mode: There is a clear desire among players for the future inclusion of an actual cooperative multiplayer mode, which could significantly enhance the game's replayability and social appeal.
Digital extras format concerns: A player suggested that the art book and soundtrack should be provided in more accessible and durable formats like PDF and FLAC, indicating a preference for higher quality and more universal file types for digital content.