
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Creative and humorous equipment: The game features unique, humorous, and often absurd equipment designs, such as voice-controlled weapons, hardware-scaling damage, and Steam friend-bound items. These mechanics add replayability and creativity.
Satisfying combat and parry system: The combat system is praised for its responsiveness, especially the parry and execution mechanics. The blocking and stamina systems are well-balanced, encouraging counterattacks and skill-based gameplay.
Highly enjoyable gameplay loop: Players consistently praise the game's fun and engaging combat, smooth difficulty curve, and rewarding mechanics. The short but fulfilling experience is highlighted as a strength, with no need for grinding.
Unique transformation mechanics: Transformations like Lu Xian and dragon language abilities add variety and creativity to gameplay. These mechanics are fun, powerful, and enhance late-game experiences.
Accessible for beginners: The game is designed with a low difficulty curve, no death penalties, and high fault tolerance, making it suitable for casual players and beginners. This broadens its appeal without sacrificing depth.
Voice control and audio issues: Voice-controlled mechanics are disruptive (e.g., at night), require precise synchronization, and may malfunction after death. Players also report self-damage from singing and poor audio optimization.
Tedious grinding for boss/achievements: The final boss and achievements require excessive money grinding, which players find boring and poorly designed. The final boss loot (e.g., a single bow with limited utility) is also criticized.
Insufficient and monotonous content: The game lacks depth in maps, songs, and weapons, with some systems feeling incomplete or half-baked. Players also criticize the pricing as too high for the amount of content provided.
Persistent and game-breaking bugs: Bugs like constant left-mouse input, broken locking mechanisms, and save corruption trap players in error cycles. Some bugs persist even after reloading saves.
Overwhelming late-game difficulty: The final challenge and boss fights are criticized for excessive enemy stacking, high damage output (instant death after two hits), and expensive in-game items (e.g., keys).
Equipment variety and synthesis: Players can customize builds with diverse equipment, including synthesis systems (e.g., combining items for enhanced attributes). Equipment effects range from elemental damage (freeze/burn) to unique abilities like voice-controlled weapons.
Boss fights with unique mechanics: Boss battles feature distinct mechanics (e.g., shields, debuffs, grinding requirements) and randomized loot drops, though rewards are noted as needing adjustment.
Voice-controlled abilities: Voice input (e.g., shouting) powers weapons and equipment, adding a unique but inconsistent mechanic tied to microphone volume or external factors (e.g., hardware status).
Hybrid combat and stamina system: Combat blends action-RPG and turn-based elements, with stamina management critical for both players and enemies. Enemies counterattack unless staggered by depleting their stamina.
Souls-like parry combat core: The game emphasizes parry-based combat with mechanics inspired by 'Souls-like' games (e.g., Sekiro, Elden Ring). Players rely on timing-based parrying, blocking, and execution mechanics to break enemy defenses and deplete stamina.
Severe performance drops: Players report extreme FPS drops (as low as 5 FPS), crashes, and system freezes, particularly on higher graphics settings or 4K monitors. Lowering resolution temporarily resolves some issues.
Game-breaking bugs: Softlocks, crashes, and lack of checkpoints force players to restart progress, compounding frustration. These issues are critical and directly impact playability.
Hardware underutilization: Despite performance issues, CPU and GPU usage remains abnormally low (0.5% CPU, 0–3% GPU), suggesting optimization failures or engine limitations. GPU spikes to 97% in menus indicate inconsistent resource management.
Area-specific stuttering: Framedrops and stuttering occur in specific locations (e.g., desert, jump puzzles with chains), disrupting gameplay flow. Grass animations and 3D model rough edges exacerbate performance inconsistencies.
Optimization gaps: The game struggles on high-end hardware, requiring manual adjustments (e.g., lowering settings, disabling 4K). Players note reliance on Unreal Engine may contribute to inefficiencies, though solo-developer efforts are acknowledged.
Short playtime concerns: The game's short length is noted, with some players mentioning the possibility of requesting a refund if completed quickly. Others suggest it as a filler between longer games.
Highly recommended for fans: The game is frequently praised as a highly enjoyable and creative experience, particularly for fans of the series or those seeking a relaxed yet engaging combat system. However, some players caution against recommending it due to critical bugs in its current state.
Desire for additional content: Players express interest in more content, such as a potential OST or DLC, with some willing to purchase these additions to enhance their experience.
Unique RPG elements stand out: Players highlight the game's creative RPG mechanics and humorous elements as key differentiators, making it distinct from other titles. Some also suggest playing the first game for better context or categorizing it as 'Souls-like.'
Strong equipment and build variety: The game offers a rich variety of equipment and items, with builds focusing on crit and burst damage being particularly viable and fun for players.
Monetization: The user reviews for this game primarily highlight concerns about its short length, lack of innovation compared to the first installment, and technical optimization issues. While there are no direct complaints about real-money monetization (e.g., microtransactions, gacha, or pay-to-win mechanics), multiple users express a desire for DLC, particularly an OST collection. This suggests an openness to post-launch monetization but does not indicate predatory practices in the base game.
Unique personal touches: The developer's singing and in-game references/jokes resonate strongly with players, adding a memorable and distinctive experience.
Solo developer dedication: Players appreciate the solo developer's 4-year effort between sequels, highlighting the personal touch and long-term commitment. The first game's 2022 release and references/jokes add to the game's charm.
Content expansion expected: Players express hope for post-launch DLC and optimizations, indicating interest in extended content and improvements beyond the base game.