
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Strong Core Gameplay & Potential: Players find the game's core concept, mechanics, and overall gameplay loop to be solid, enjoyable, and engaging. Many see significant potential for the game's future development and content additions.
Satisfying & Brutal Combat: The combat system is highly praised for its weighty, impactful, and responsive feel, blending skill, timing, and chaos. Players enjoy the brutal melee, effective parrying, and dynamic actions.
Excellent Art Style & Visuals: The game's aesthetic, art direction, and visual world-building are consistently highlighted as excellent. Players appreciate the gorgeous environments, detailed models, and unique visual style.
Spiritual Successor to E.Y.E.: Many players recognize and appreciate the game's strong connection to E.Y.E.: Divine Cybermancy, noting similar atmosphere, design, sound effects, and overall 'StreumOn vibe.'
Impressive Early Access Performance: Players are impressed with the game's smooth performance, crisp framerates, and overall stability, especially considering its Early Access status and use of Unreal Engine 5. It's seen as performing better than many other early access titles.
Poor UI/UX & Lack of Guidance: The user interface is often cluttered, confusing, and inconvenient, requiring a complete overhaul. Furthermore, the game provides insufficient explanations for core mechanics, items, and progression, leaving players bewildered and without proper tutorials or guidance.
Severe Technical Instability & Bugs: The game is plagued by frequent crashes, game-breaking bugs, and significant performance issues like stuttering and input lag. These problems often lead to loss of progress and render the game unplayable for many, indicating a lack of polish and an unfinished state.
Persistent Motion Blur Issues: Despite settings, a constant and often intense motion blur effect is present, causing visual discomfort and motion sickness for many players. This issue significantly detracts from visual clarity and overall gameplay experience.
Unclear & Unpolished Combat: Melee combat lacks depth, variety, and proper feedback, making it feel 'floaty' and unimpactful. Players struggle with unclear hitboxes, enemy attack ranges, and a general lack of skill expression, leading to frustrating and confusing engagements.
Unbalanced & Frustrating Difficulty: The game's difficulty scaling, especially in multiplayer, is inconsistent and often leads to enemies one-shotting players. This, combined with unclear monster attack patterns and overwhelming enemy spawns, creates a highly frustrating and unappealing experience.
Roguelite Dungeon Crawler: The game is primarily a roguelite and dungeon crawler, incorporating elements from classic roguelikes with a focus on co-op sessions. Some players noted it feels more like an arena-battler than a traditional dungeon crawl.
Healing & Resource Management: Healing is managed through potions that can be refilled by collecting red orbs from defeated enemies or by sacrificing enemies. The potion gauge can be used even if not fully charged, and sacrificing enemies also restores HP and bravery.
Melee Combat Focus: The game is heavily centered around first-person melee combat, featuring a variety of mechanics such as parries, ripostes, blocks, power attacks, and dodges. Players emphasize that mastering these melee elements is crucial.
Obtuse Mechanics & Monotony: Players found some mechanics obtuse, requiring trial and error to understand. The game also suffers from limited enemy variety and a bizarre focus on verticality, leading to a somewhat monotonous gameplay experience for some.
Boss Fight Mechanics: The game features a limited number of boss fights (around 3), with some early levels repeating the same boss. Specific strategies, like deflecting projectiles or prioritizing mobs, are key to defeating them.
Generally Good Performance: Despite some issues, a significant number of players experience smooth gameplay with crisp framerates, even on lower-end or older hardware. Optimization is often praised, especially for an Unreal Engine 5 title, and performance on Linux and Steam Deck is noted as strong.
Hardware-Specific Performance: Performance varies significantly across different hardware configurations. While some high-end setups achieve excellent framerates, the game can be challenging for older hardware, and some players desire better optimization to run well without frame generation.
Performance Improving Post-Hotfix: Some players note that game instability is improving, and crashes, particularly those experienced at launch, have been resolved with recent hotfixes. This suggests ongoing efforts to address performance issues.
Co-op Music Bug: A specific bug causes the music to malfunction during co-op gameplay. This is a minor but noticeable issue affecting the audio experience in multiplayer.
Current State & Recommendations: A significant portion of feedback indicates that the game, in its current Early Access state, has numerous issues, particularly frequent crashes and disconnections. Many players advise waiting for fixes and more content before purchasing, while some cannot recommend it at all.
Future Potential & Development: Many players express optimism about the game's future, acknowledging its Early Access status and hoping for significant improvements and content additions over time. They are looking forward to patches, updates, and new features.
Mixed Reception & Value: There's a clear division in sentiment, with some players loving the game and recommending it, while others find it not worth the price in its current state. This leads to varied scores and recommendations.
Specific Gameplay Improvements: Reviewers suggest several specific areas for improvement, including reworking melee combat to be more satisfying, enhancing tutorials, and adding hints for points of interest.
Co-op & Multiplayer Experience: Players highlight the game's potential for co-op fun, suggesting it will be more enjoyable with others. However, there are concerns about multiplayer stability, disconnections, and the need for host options to lock rooms.
Early Access State: Players acknowledge the game is in an early access state, expecting bugs and rough edges. There's an understanding that the game is still under heavy development and will evolve.
StreumOn's Unique Vision: Players recognize the distinct 'author's handwriting' and unique visual style characteristic of StreumOn games. There's an appreciation for the developer's sincerity and vision, despite current flaws.
Multiplayer Potential: The game is seen as enjoyable for co-op with friends, though some haven't experienced it yet. There's an assumption that multiplayer is peer-to-peer.
Unreal Engine 5 Usage: The game utilizes Unreal Engine 5, which is noted for both enabling its unique visual style and potentially contributing to some technical issues.
Meme Reference: 'My legs are OK': Players are referencing a meme, 'My legs are OK,' which is generally a positive or humorous nod to the game's context or a previous title.