
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Engaging & Rewarding Gameplay: Players found the core gameplay loop, including movement, combat, and platforming, to be highly enjoyable and well-executed, especially as more abilities are unlocked. The game offers a satisfying challenge and feels rewarding to master.
Innovative Pac-Man Reimagining: The game is praised for its bold and unique reinterpretation of the Pac-Man IP, blending classic elements with a new Metroidvania format and a darker tone. Players appreciate Bandai Namco's willingness to experiment and take risks with their established franchise.
Excellent Soundtrack: The game's soundtrack received significant praise, with many players highlighting its quality and how well it complements the game's atmosphere and overall experience.
Appealing Art Style: The art style and visual design of the game are widely appreciated. Players found the in-game art to be beautiful and inspired, contributing positively to the game's atmosphere.
Solid Metroidvania Experience: The game successfully delivers a solid Metroidvania experience, drawing positive comparisons to other well-regarded titles in the genre while still maintaining its own unique identity.
Overall Unpolished and Bland: Many players found the game to be generally unpolished, bland, and of low quality, especially considering it's a Bandai Namco title. This includes criticisms of its slow start, derivative mechanics, poor visuals, and overall uninspired design, leading to a disappointing experience.
Clunky Controls and Movement: A significant number of reviews highlight issues with the game's controls and movement, describing them as clunky, sluggish, unresponsive, and inaccurate. This extends to combat fluidity, hit feedback, and specific movement mechanics like D-Lines and Puck's rail movement.
Frustrating Save and Healing: The game's save and healing systems are a major point of frustration. Players reported too few save points, especially near boss battles, and a lack of healing flask refills at regular checkpoints, forcing inconvenient backtracking and limited recovery options.
Poor Map and Level Design: The map and level design received strong criticism for being bland, monotonous, and confusing. Players struggled with navigation, lack of clear objectives, and the absence of useful map features like marking or completion percentages, making exploration feel unrewarding.
Boring Boss Battles: Boss battles are frequently described as boring, repetitive, and artificially difficult due to high HP pools and simple, telegraphed attack patterns. The reliance on specific charms and slow stamina recovery further detracts from the experience.
Pac-Man elements are superficial: The game integrates Pac-Man elements, including sections where the player becomes Pac-Man, but these are largely superficial. While the game features Pac-Man as a character and includes maze-like parts, it primarily functions as a Metroidvania with a Pac-Man theme rather than a core gameplay mechanic.
Standard Metroidvania gameplay: The game is a Metroidvania with classic genre elements like ability-based progression, hidden zones, and collectibles. While the core gameplay and controls are solid, some mechanics, like enemy movement, feel uninspired. The difficulty is generally easy, similar to Soulslike games.
Simple but tactical combat: Combat is relatively simple, often boiling down to a three-hit combo and a dodge roll, similar to Ender Lilies. While basic, it requires understanding enemy behavior and controls, with stiff combos designed to encourage dodging. The game also includes a mech form that feels less intuitive to control despite being marginally stronger, and various combat specialties like reflecting attacks and protective shields.
Complex save and checkpoint system: The game features a dual save system with 'checkpoints' and 'real save points.' While checkpoints are frequent, they do not restore HP recovery items upon respawn, which only happens at proper save points. Fast travel is limited to save points, and returning to recent checkpoints requires a consumable item.
Diverse movement abilities: The game offers a variety of movement abilities, including a two-stage jump, slide, air dash, and pogo jumping. Mobility improves significantly with later unlocks like the grapple and reach extension perk, and the down-dash allows for extended movement without stamina.
Game runs great: Many players have noted that the game performs exceptionally well, indicating good optimization and stable performance across various systems. This positive feedback suggests a solid technical foundation for the game.
Rumble not working on SW2: Players are reporting that the rumble feature is not functioning when playing the game on the SW2 device. This indicates a potential compatibility or driver issue that needs investigation.
Price point and value concerns: Many players are hesitant to recommend the game at its current price, suggesting it's not worth the full cost. They advise waiting for a sale or avoiding the purchase altogether, indicating a perceived lack of value for money.
Genre identity and comparisons: The game's genre identity is a point of contention. While marketed as a Metroidvania, some players feel it deviates significantly, leaning more towards linear Pac-Man elements or failing to meet Metroidvania expectations. Comparisons to other titles highlight this discrepancy.
Core gameplay and technical issues: Some players express frustration with the game's current state, citing issues like timed platforming, combat gauntlets, and a problematic save system. There's skepticism about whether future patches will adequately address these core gameplay flaws.
Support for IP and developers: A few players express a desire to support the game, either out of loyalty to the Pac-Man IP or to encourage the use of older intellectual properties. This indicates a positive sentiment driven by factors beyond the game's immediate quality.
High difficulty, long completion time: Players find the game to be quite challenging, which also contributes to the perception that it takes a significant amount of time to fully complete the game's content.
Feels like an indie game: There's a sentiment among players that despite potentially being from a larger company (indicated by a long credits list), the game feels like an indie title. This perception might lead to certain expectations not being met.
Mysterious protagonist concept: The game features a unique and mysterious protagonist, often described as a 'swordsman' or 'warrior' with amnesia, awakened by an unusual entity like a 'dark Pac-Man'. This character design seems to be a notable element.
Slow-burn Metroidvania experience: The game is characterized as a 'slow-burn Metroidvania', implying that its progression and reveals unfold gradually. This might appeal to players who enjoy a more deliberate pace in this genre.
Expands Pac-Man universe: The game expands the classic Pac-Man universe beyond its traditional boundaries. This suggests an innovative approach to integrating the iconic character into a broader narrative or world.