Players felt satisfied by the game's overall quality, including its engaging combat, extensive content, beautiful art style, and rewarding exploration. Achieving milestones like platinum trophies or true endings also contributed to a sense of accomplishment and satisfaction.
Frustration primarily stemmed from poor map design, limited fast travel, and unclear quest guidance, leading to players getting lost and excessive backtracking. Clunky controls, collision damage, and unfair difficulty spikes in combat or platforming sections also significantly contributed to negative experiences.
Disappointment arose from the game's perceived mediocrity, particularly its unfulfilling story, repetitive combat, and unrewarding exploration despite a large volume of content. Players also expressed regret over the purchase due to design flaws and a general lack of polish that failed to meet expectations for a Metroidvania title.
Excitement was generated by the game's high overall quality, vast map, and abundant content, which promised many hours of engaging gameplay. Players were particularly thrilled by the dynamic combat, diverse enemies, and the potential for future content from the developers.
Players found enjoyment in the game's addictive gameplay loop, beautiful art style, and immersive atmosphere. The smooth combat, rewarding exploration, and continuous progression throughout the game also contributed to a consistently fun experience.
Verdict
Mixed
Summary
Positive 61% · Negative 39%. Score: 39 / 100
Positives:
Players overwhelmingly praise the game as an excellent, enjoyable, and highly recommended Metroidvania. Many consider it a masterpiece within the genre, offering significant value for its price and providing a memorable experience.
A standout feature is the game's massive and interconnected map, which is frequently cited as one of the largest in the Metroidvania genre. Exploration is highly rewarding, with abundant secrets, hidden areas, and diverse biomes that encourage curiosity and extended playtime.
Players appreciate the extensive variety of enemies, weapons, and RPG elements. The diverse weapon types, each with unique movesets and skill trees, allow for varied playstyles and satisfying character progression, keeping combat fresh and engaging.
The game's art style is consistently lauded as beautiful, exquisite, and visually stunning. Players highlight the hand-drawn backgrounds, vibrant colors, and detailed character designs as major strengths that enhance the overall aesthetic and immersion.
The game offers substantial content beyond the main story, including multiple endings and numerous side quests. The ability to achieve all endings and achievements in a single playthrough is a highly appreciated player-friendly feature.
Negatives:
The story is overwhelmingly described as confusing, convoluted, and difficult to follow, often due to fragmented presentation, excessive lore dumps, and poor translation. This lack of narrative clarity is compounded by non-existent in-game guidance for main and side quests, leaving players constantly lost and unsure of their objectives or progression.
The map is criticized for being excessively large, empty, and repetitive, making traversal a chore. Poor map design, including a lack of a minimap, insufficient fast travel points, and numerous dead ends, leads to constant aimless wandering and tedious backtracking, significantly hindering exploration and progression.
The combat system is widely criticized for being clunky, repetitive, and lacking depth. Players report that most bosses can be brute-forced without strategy, and the absence of invincibility frames on dodge (especially early on) makes evasion frustrating and often impossible, leading to a 'trade hits' playstyle. This contributes to a generally unengaging and monotonous combat experience.
The game's difficulty is inconsistent, with many players finding normal mode too easy and bosses lacking challenge, often due to over-leveling or exploitable mechanics. Conversely, some early or mid-game sections and specific bosses present frustrating difficulty spikes, often due to unfair mechanics or unavoidable attacks, leading to a lack of satisfaction.
Platforming sections are a major source of frustration, described as numerous, tedious, and overly difficult. Players report low error tolerance, long re-attempts due to distant save points, and unfair designs that often lead to unavoidable damage or being sent back to the start, making these sections feel like torture rather than challenge.
Gameplay:
The game incorporates Metroidvania-style progression, requiring players to acquire new traversal abilities like double jump, wall climb, and dash to access new areas and items. While some bosses are noted as easy, the game features platforming challenges and encourages exploration to overcome difficulties, with abilities evolving over time.
The game is firmly rooted in the Metroidvania genre, drawing heavy inspiration from titles like Castlevania (especially GBA/DS entries) and Hollow Knight. It blends classic Metroidvania exploration and progression with Soulslike combat elements, offering a familiar yet distinct experience.
The game offers multiple difficulty settings, including 'Normal' and 'Advanced'. While 'Normal' is generally considered easy, allowing players to brute force challenges, 'Advanced' mode increases enemy and boss difficulty, providing a more challenging experience for genre veterans.
The game features a fast travel system, which is introduced later in the game. It utilizes 'Tree' locations for major teleportation and consumable 'Resting Potions' for travel to any visited save point from anywhere on the map, though some found the consumable requirement restrictive.
The game features a skill or talent tree system that allows for character customization and different playstyles. Skill points, earned through leveling and exploration, unlock weapon-related skills and passive bonuses, though some players noted redundancy or limited usable skills.
Performance:
Many players report significant performance issues, including severe frame drops, long loading times, and graphical glitches, even on powerful PCs. Some users also noted their hardware fans spinning excessively, indicating high resource usage. This suggests poor optimization for various system configurations.
Players frequently encounter bugs, particularly with controller input where button presses are not registered consistently. Other reported issues include minor map menu glitches, problems with enemy AI, and frustrating save/load animations. There's a clear desire for these control and minor gameplay bugs to be addressed.
The game appears to run well on the Steam Deck, achieving 60 FPS at 1080p with high settings and offering good battery life. This indicates strong optimization for Valve's handheld device.
Recommendations:
Player sentiment regarding the game's overall value and recommendation is highly mixed, ranging from strong recommendations to outright warnings against purchase. Many suggest buying only on sale, indicating a perceived mismatch between full price and value, while others praise it as a must-play.
The game is frequently recommended for fans of the Metroidvania genre, especially those who enjoy exploration and titles like Castlevania. However, some veteran players find it falls short compared to masterpieces like Hollow Knight, suggesting it's better suited for those seeking a new experience after exhausting other top-tier games.
Players who enjoy extensive exploration, map completion, and finding hidden items will likely appreciate the game. It's recommended for those who don't mind getting lost in a large world and are willing to invest time in uncovering its secrets.
Many players recommend starting on 'Advanced' difficulty for a more engaging and challenging experience, as 'Normal' mode might be too easy. Some also suggest using guides, especially for 100% completion or early navigation, to mitigate potential frustration.
A significant number of players express a desire for a sequel or future DLC, indicating a positive overall impression and a wish for more content from the developers. This suggests the game, despite its flaws, left a lasting positive impression on many.
Miscellaneous:
Many players found themselves needing guides or external maps to progress, indicating potential issues with in-game navigation or quest clarity. There's a strong desire for future content like DLC or sequels, and general hope for developer improvement.
Players report varying completion times, from 20 to over 80 hours, with many achieving 100% completion and all achievements around the 40-50 hour mark. The game is generally perceived as long, especially for completionists.
The game is generally considered decent or acceptable, but not outstanding. Players acknowledge its flaws and areas needing improvement, often giving it a neutral or slightly above-average rating.
Player opinions on the story are mixed; some find it uninteresting or confusing, especially early on, while others find it engaging or at least not detrimental to gameplay. The plot's clarity is a recurring point of discussion.
The game is recognized as a domestic (Chinese) production, with players often expressing support for the developer and hoping for continued improvement in future domestic titles.