Players are highly satisfied with the game's creative and engaging gameplay mechanics, often highlighting its fresh take on the deckbuilding genre, well-differentiated characters, and strategic depth. Smooth performance, beautiful aesthetics, and good value for money also contribute significantly to this positive emotion.
Frustration primarily stems from numerous technical issues, including frequent game-breaking bugs, crashes, and save corruption, which often hinder progression or make the game unplayable. Other causes include slow animations, difficulty spikes due to randomness, and restrictive time limits or turn limits in missions.
Disappointment arises from persistent game-breaking bugs, a perceived lack of developer polishing and bug fixing, and a general lack of content or replayability for the price. Players also express disappointment with unappealing art styles, repetitive gameplay, and a lack of challenge or depth in certain mechanics.
Players experience enjoyment from the game's unique and strategic gameplay, distinct characters, and overall well-executed design, including art and music. Many find the core gameplay loop fun and addictive, even when acknowledging minor flaws.
Excitement is generated by the game's varied gameplay, high replayability, and unique movement mechanics, which offer a fresh twist on the genre. The potential for creative and 'bonkers' strategies, along with challenging combat and stunning art, also contributes to this feeling.
Verdict
Mixed
Summary
Positive 60% · Negative 40%. Score: 40 / 100
Positives:
Players consistently find the game fun, engaging, and a fresh take on the genre. It offers a pleasant experience with meaningful decisions, good balance, and a quick learning curve, making it suitable for both casual and dedicated players. Many feel it's worth its price, especially on discount.
The game offers solid upgrades, unlocks, and excellent progression between missions, providing a satisfying feeling of getting stronger. Multiple characters, optional objectives, difficulties, and challenges contribute to high replayability.
The deckbuilding aspect is a significant highlight, described as simple yet engaging, well-designed, and offering cool, innovative ideas. It provides a delicate balance of RNG and strategy, leading to satisfying combos and a challenging experience.
The game offers substantial strategic gameplay with many open choices, diverse character abilities, and tactical options for card building. This variety encourages different playstyles and meaningful decisions, enhancing replayability.
The game features multiple distinct characters, each with unique cards, gimmicks, and strong playstyles. Players enjoy finding powerful synergies and combos, making each character feel unique and fun to play.
Negatives:
Players report numerous severe bugs, including save file corruption, crashes, unresponsiveness, and progression blockers. These issues often render the game unplayable, requiring restarts or save file deletion, and some have persisted for over a year.
The game is criticized for its short campaign, limited gameplay variety, and lack of engaging endgame content. Players desire more game modes (e.g., roguelike, endless), procedurally generated maps, and additional challenges to justify the price and extend playtime.
Many players find the game too easy, especially after initial upgrades, leading to a lack of challenge. Conversely, some experience frustrating difficulty spikes due to random card draws. The absence of adjustable difficulty options and a perceived lack of balance contribute to a less engaging experience.
A significant number of reviews state that the game's price is too high given its short length, lack of content, and numerous technical issues. Players feel the current offering does not justify the cost, especially compared to other games in the genre.
The game's save system is frequently cited as faulty, with issues like corrupted saves and improper progress tracking. Additionally, the inability to abandon missions from the main menu and the loss of progress upon restarting missions are frustrating design choices.
Gameplay:
The game blends deck-building with turn-based tactical movement on a hex-based map, drawing inspiration from Slay the Spire and Heroes of Might & Magic. Players use cards for both combat and movement, creating a distinct strategic experience.
Gameplay is structured around individual missions, each with specific objectives and often strict turn or time limits. These constraints encourage strategic planning and add a layer of challenge, with optional bonus objectives providing further pressure and rewards.
The game is generally considered to have a moderate difficulty, especially for experienced players of the genre, with challenge primarily stemming from bonus objectives and time limits. The campaign length is around 10-20 hours for completion, with some players achieving 100% in about 30 hours.
Movement is a critical strategic element, consuming energy and often requiring specific movement cards. Terrain types on the hex grid significantly impact movement costs and can offer tactical advantages, making careful pathing as important as combat card play.
The game features four distinct characters, each with unique cards, mechanics, and playstyles. These characters are unlocked progressively through the campaign and offer varied approaches to missions, enhancing replayability.
Performance:
Many players are experiencing significant performance issues, including low frame rates and poor optimization, even on lower settings. This is a common complaint despite the game not being graphically intensive for some users.
The game appears to run acceptably on the Steam Deck, offering a playable experience for users on that platform.
A notable portion of players report a smooth and bug-free experience, with no crashes or major technical problems. This suggests performance may vary widely depending on individual system configurations.
Feedback on graphics quality is mixed, with some finding it good while others perceive a slight blurriness.
Players using ultrawide monitors report significant frame rate drops when playing in windowed mode, indicating a specific optimization problem for this setup.
Recommendations:
Player sentiment is divided, with many recommending the game only if purchased at a significant discount or as part of a bundle. While some find it enjoyable, concerns about bugs and limited replayability at full price are common. Many suggest waiting for a sale to maximize value.
Players express a strong interest in future updates, DLC, or sequels that would add more depth, variety, and replayability. There's a hope for new game modes, balance changes, and improved optimization to enhance the overall experience.
A significant portion of negative feedback highlights critical bugs, particularly issues with the save system. Players strongly advise against purchasing or playing the game until these fundamental problems are resolved, with some even requesting refunds.
The game is recognized for its unique blend of card-based combat and wargame strategy, appealing to fans of strategy games and deckbuilders. It offers an interesting twist on the genre, focusing on mission-based objectives with turn limits.
The game is not recommended for players seeking deep roguelike elements, extensive randomness, or a challenging, repeated play experience akin to titles like Slay the Spire or For The King. Its replayability is considered limited for this audience.
Miscellaneous:
Players highly praise the game's medieval Japanese visual setting, character art, and overall theme. The coherent samurai setting, pleasant colors, and excellent Japanese mythology theming contribute to a beautiful and immersive atmosphere.
The game's musical score is consistently highlighted as amazing and good, significantly enhancing the overall player experience.
While many find the art stunning and beautiful, some players perceive the art style as strange, patchwork, or having a cheap mobile game aesthetic. The 3D modeling, however, is unexpectedly good.
The game's systems are noted to come together in a very enjoyable way, with gameplay being the central focus. It also avoids feeling repetitive even after extended play.
Players appreciate the absence of micro-transactions, indicating a positive reception to the game's monetization model.