Players are highly satisfied with the game's unique blend of genres, particularly the successful fusion of deck-building and autobattler elements. The ability to create powerful custom characters and diverse builds, combined with polished gameplay, strong synergies, and a lack of bugs, contributes significantly to a rewarding and enjoyable experience. The game's value for its price, replayability, and developer support further enhance overall satisfaction.
Disappointment stems from the game not meeting player expectations, often due to a perceived lack of depth, originality, and polish. Specific issues include late-game imbalance, unsatisfying execution of mechanics, limited synergies, and a general feeling that the autobattler elements hinder the deckbuilder. Players also express disappointment with repetitive gameplay, lack of content, and balance issues, leading to a mediocre overall experience.
Frustration is primarily caused by game-breaking bugs, poor optimization, and significant balance issues, particularly with difficulty tuning and boss design. Players are also frustrated by reliance on RNG, grindy content unlocks, visual clutter, and unclear UI information. The inability to experiment with builds due to forced strategies and the clunky gameplay flow further contribute to a frustrating experience.
Players find enjoyment in the game's addictive nature, strategic choices, and high replayability. The ability to create powerful and
Excitement is generated by the game's depth, unique mechanics, and the potential for powerful synergies and overpowered combos. Players are particularly excited about the custom hero system, the successful combination of genres, and the promise of regular updates and new content from the developers. The game's addictiveness and high replayability also contribute to this positive emotion.
Verdict
Mixed
Summary
Positive 72% · Negative 28%. Score: 28 / 100
Positives:
Players overwhelmingly find the game highly enjoyable, addictive, and engaging, praising its unique mechanics, replayability, and overall polished experience. Many consider it a standout in its genre, offering significant value for its price.
The game is lauded for its innovative and successful fusion of genres, particularly combining Slay the Spire-like deck-building with autobattler mechanics. This unique blend creates a fresh and engaging experience that sets it apart from similar titles.
The custom hero and deck features are a major highlight, allowing players extensive customization and the creation of incredibly powerful, often 'broken' builds and synergies. This deep customization significantly enhances replayability and strategic depth.
The game offers a vast and varied selection of cards, units, artifacts, and skills, leading to numerous powerful and often overpowered combinations. This extensive content contributes to diverse gameplay and high replayability.
The game offers multiple viable strategies and build paths to defeat bosses, providing flexibility and ensuring that players can progress even with diverse approaches. Bosses themselves have unique skillsets, adding to strategic depth.
Negatives:
The game suffers from significant balance issues across cards, units, and builds. Many cards are useless, certain combinations are overpowered, and the reliance on RNG makes strategic planning difficult, leading to a lack of viable build diversity.
Many players feel the game is unpolished, lacks content, and suffers from poor execution of its core ideas. It feels more like an Early Access title than a full release, leading to a repetitive and unengaging experience.
The combination of deckbuilding and autobattler elements is poorly executed, with neither genre feeling fully realized. The autobattler aspect is often described as bland or a 'cutscene,' failing to add tactical depth.
The custom hero system is problematic. It requires significant grinding to unlock, offers limited customization, and often results in weaker or less interesting builds compared to default heroes, making it feel unrewarding.
Players report excessive grinding required to unlock new content and progress. This, combined with a steep or uneven difficulty curve, detracts from the overall enjoyment and pacing of the game.
Gameplay:
The game is a unique blend of roguelike deck-building, heavily inspired by Slay the Spire, and auto-battler mechanics. Players manage cards and units in a pseudo-turn-based combat system where units fight automatically, but players can pause to play cards and influence the battle.
A standout feature is the robust custom character system, allowing players to create unique heroes with personalized skills, factions, stats, and starting cards. This system provides significant build variety and replayability, with new options unlocking through progression.
Combat is a real-time, pseudo-turn-based system where players play cards from their hand every 7 seconds to affect the battle. While units auto-attack, players can strategically use cards for buffs, debuffs, damage, or even unit movement, with limited manual control options.
The game offers a well-balanced learning curve and strong progression, providing ample strategic choices and a satisfying challenge. Each run feels distinct and substantial, encouraging replayability and exploration of different playstyles.
Units automatically fight and use skills when their mana fills, but players can recruit, upgrade, and strategically position them before combat. Units have unique abilities and can be upgraded along different paths, similar to Monster Train, allowing for deep team building and synergy.
Performance:
Players report significant performance issues, including low FPS and general bugginess, especially when many objects are present. This suggests a need for optimization.
The game offers only basic graphical settings, which might limit player control over performance and visual fidelity.
Recommendations:
Many players highly recommend the game, especially to fans of roguelike deck-builders and autobattlers. They find it enjoyable, challenging, and a good value, particularly when on sale. The game is seen as a fresh take on the genre.
Players are eager for more content, including new heroes, units, cards, and balance adjustments. There's a strong desire for continued development and updates, with many believing the game has significant potential to grow and improve over time.
While many find the game worth its price, some specifically recommend waiting for a sale, implying that the current full price might be a barrier for some, or that the game offers better value during promotional periods.
Some players feel the game may not be challenging enough for those seeking advanced, high-difficulty experiences. This suggests a potential area for developers to consider adding more challenging modes or content.
One player indicated they would prefer to play Teamfight Tactics (TFT) instead. This suggests a preference for other autobattler games, possibly due to perceived differences in gameplay or depth.
Miscellaneous:
The game is generally considered playable and polished, with clean graphics and UI. While some aspects like optimization and updates received lower ratings, there's an overall sentiment that the game is decent, especially considering its Early Access status and potential for future improvements.
Players feel the game's theme is underdeveloped and not taken seriously enough, leading to a lack of immersion. Randomly inserted jokes are cited as a specific example of this issue.
The game features a unique, vibrant, and meticulously crafted art style with a bold and harmonious color palette. However, one reviewer noted its appearance as 'common,' suggesting a mixed perception.
The game performs flawlessly on the Steam Deck, offering seamless cross-platform play between PC and the handheld device.
The game's soundtrack is highly praised for being extraordinary and perfectly enhancing the gameplay experience by building tension and excitement.