Players felt satisfied primarily due to the game's successful conclusion of long-running story arcs and character developments, particularly for the Crossbell and SSS narratives. The overall high quality of the game, including its combat system, music, and technical performance (especially the PC port), also contributed significantly to this positive emotion, providing a fulfilling experience and good value.
Disappointment stemmed from the game's perceived unfinished feel, repetitive gameplay, and a lack of significant new content. Narrative choices, such as diluted story elements, uninteresting new characters, and a focus on specific returning characters, also contributed to this sentiment. Localization issues, including a lack of French translation and politically correct changes, were also a notable cause.
Frustration was largely driven by poor optimization on certain platforms, game-breaking bugs, and the tediousness of managing a large cast of characters, particularly for equipment and orbments. Repetitive dialogue, excessive grinding for 100% completion, and a convoluted story with technical jargon also contributed to player annoyance and frustration.
Excitement was generated by engaging storytelling, particularly in 'C's route, and the game's ability to conclude existing narratives while hinting at future ones. Players also enjoyed experimenting with new combat mechanics, building powerful characters, and the anticipation for the next arc of the series.
Joy was primarily caused by the reunion of beloved characters and nostalgic appearances, along with their interactions. Players also found joy in the overall enjoyable gameplay, improved mechanics, incredible music, and engaging side content, which allowed for more time with the game's world and characters.
Verdict
Mostly positive
Summary
Positive 87% · Negative 13%. Score: 13 / 100
Positives:
Players widely consider this game to be the pinnacle of the series, offering the best gameplay and serving as a satisfying conclusion to multiple long-running story arcs, including Cold Steel, Crossbell, and Liberl. It effectively ties up loose ends and provides a rewarding experience for long-time fans.
The game's combat system is highly praised for its depth, strategic options, and fun factor, allowing for diverse character builds and party combinations. Players enjoyed the refined mechanics and the ability to create overpowered setups, making battles engaging and satisfying.
The story is well-structured and engaging, with a focused narrative that avoids unnecessary bloat. Players appreciated the twists and turns, finding the plot compelling and a significant improvement in storytelling compared to previous entries.
The game excels in character development, providing satisfying conclusions and new beginnings for beloved characters while also introducing fantastic new additions. The interactions between the vast cast are a major highlight, contributing to a rich and emotional experience.
The True Reverie Corridor is a significant highlight, offering extensive replayability through its dungeon crawling, mini-games, side stories, and character interactions. It provides a wealth of content and resources, compensating for the main story's length.
Negatives:
Many players found the game's story to be weak, bloated, and repetitive, often feeling like unnecessary filler or a rehash of previous entries. The narrative's slow pace and lack of significant stakes also contributed to a sense of dissatisfaction.
The game features an overwhelming number of playable characters, leading to issues like poor characterization, lack of development, and difficulty in managing the large roster. Many characters felt like irrelevant filler.
The Reverie Corridor and its associated content, including Daydreams and mini-games, were widely criticized as boring, tedious, and unnecessary. Many felt this content sacrificed other aspects of the game and offered little value.
Players reported that combat sequences, especially boss fights, were excessively long and repetitive. This, combined with slow animations and frequent, drawn-out dialogues, made the overall gameplay feel like an endless grind.
Technical and graphical aspects of the game were criticized, with players noting outdated visuals resembling older console generations and issues like stiff animations. Some also reported poor PC optimization and crashes.
Gameplay:
The game features the 'True Reverie Corridor' (TRC), a procedurally generated rogue-like dungeon. It serves as a central hub for grinding, leveling characters, experimenting with builds, and unlocking additional content like characters, minigames, and side stories (Daydreams). While accessible early, its full potential, including high-level combat and a post-game side story, is unlocked after completing the main narrative. It combines elements from previous games' optional dungeons.
The game boasts an exceptionally large roster of playable characters, featuring over 50 characters, including almost every character from previous games across the Sky, Crossbell, and Cold Steel arcs. This massive cast allows for extensive team building, character optimization, and diverse build choices, providing a sandbox for players to experiment with various combinations and strategies.
The game serves as an epilogue and conclusion to the Crossbell and Erebonia arcs, directly continuing the story from Cold Steel IV and the Crossbell duology. Its core gameplay mechanics, including the combat system, are largely identical to Cold Steel IV, with minor additions. It's often described as a 'Cold Steel 5' or a 'Trails in the Sky 3rd' for the combined arcs, focusing on tying up loose ends.
The main story is uniquely structured into three parallel routes, following protagonists Rean, Lloyd, and 'C'. Players can switch between these routes at most times, with occasional forced switches for story progression. This 'Trails to Walk' system offers multiple perspectives on unfolding events and provides a fresh narrative approach compared to previous linear entries.
The combat system is largely consistent with the Cold Steel series, particularly Cold Steel III and IV, featuring turn-based battles with Brave Orders and Combat Links. While some players find it refined and highly flexible, others note it's mostly unchanged. New additions like United Fronts enhance strategic options, making combat feel satisfying and allowing for diverse build choices.
Performance:
Despite generally good performance, some players experienced occasional crashes and minor frame drops, even on systems exceeding recommended specifications. These issues are not widespread but can be noticeable, though players are hopeful for future fixes.
The PC port, developed by Durante and PH3, is widely praised for its excellent quality, smooth performance, extensive customization options, and quality-of-life features. It's built on the same well-optimized engine as previous titles.
The game features impressive graphics, with particular praise for character details, city architecture, and environmental design that capture the series' essence. Monster designs are also highlighted for their nostalgic yet modern 3D reimagining.
The inclusion of a 'Turbo mode' is a highly appreciated feature, as it significantly speeds up lengthy battle animations, improving the overall pacing of combat.
Recommendations:
The game is highly recommended, especially for existing fans of the Trails series, as it serves as a satisfying conclusion to various arcs and sets up future installments. Despite some minor issues, the overall experience is positive and enjoyable for those invested in the saga.
Players are eagerly anticipating the next arc in the series, particularly the Calvard arc (Kuro no Kiseki). There's a strong desire for new characters and fresh gameplay experiences in future installments.
While generally recommended, some players suggest waiting for a discount before purchasing the game. This indicates that while the content is worthwhile, the full price might be considered steep by some.
To maximize the experience, players are advised to complete all post-game content and ensure they have finished the Crossbell games. This suggests that additional content and prior game completion enhance the overall enjoyment.
It is suggested to wait for further patches to address potential bugs and issues, indicating that the game might benefit from additional technical improvements.
Miscellaneous:
The game serves as a direct and satisfying epilogue to both the Cold Steel and Crossbell sagas, effectively tying up loose ends and providing closure for long-standing character arcs. It acts as a bridge to future installments while concluding a major chapter of the series.
While some aspects of the narrative are praised, a significant portion of players found the overall story to be repetitive, uninspired, or disjointed. Concerns were raised about lazy writing, excessive dialogue, and a lack of meaningful character development in certain areas.
The game is widely regarded as a 'love letter' to fans, providing a satisfying conclusion to a major saga while also setting the stage for future installments. It evokes strong emotional responses and leaves players excited for the series' future.
The game features noticeable improvements in its cinematics and character animations, marking Falcom's first attempt at motion capture. This results in smoother, more expressive cutscenes and better camera work compared to previous entries.
Players are strongly advised to read the in-game novel 'Three & Nine' (or its real-world equivalent) before or during gameplay. This novel introduces key characters and provides important context for the story.