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Gameplay feedback:
Performance notes:
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Review evidence
Improved, engaging combat system: The game features significantly improved combat mechanics, including new systems, smoother feel, and better UI. Reviewers noted that these enhancements make the combat more engaging and less repetitive than previous installments. The improvements contribute to a more strategic and enjoyable gameplay experience.
Compelling story, great characters: The game delivers a compelling narrative with interesting twists, strong character development, and engaging side quests. Reviewers highlight the emotional depth of character interactions and the overall quality of the storyline. The story builds upon previous entries while also introducing new elements.
Enjoyable, well-received overall: The game is generally enjoyable and well-received, with reviewers praising its world-building, engaging narrative, and overall quality. However, these points lack specific details and actionable feedback. Therefore, they receive a lower importance score.
Expansive cast, returning characters: The game features an expansive cast of characters, including returning favorites and new additions, with notable character development for specific characters. Reviewers enjoyed interacting with these characters and exploring their backstories. The expanded roster and character arcs contribute to a richer and more engaging world.
Series references, familiar elements: The game incorporates familiar elements and references from previous entries in the series, appealing to long-time fans. Reviewers appreciated the connections to past games and the continuation of established storylines. This creates a sense of continuity and rewards players who are invested in the series' lore.
Pacing issues in specific acts: Several reviewers found certain sections of the game, particularly Act 3 and Chapter 3, to be tedious, slow-paced, and frustrating. These sections are criticized for lacking new locations, repetitive exploration, and questionable writing quality, leading to a slog-like experience.
Repetitive, unoriginal post-game content: The post-game content is criticized for being a grind fest with repetitive boss encounters and a lack of originality. The final boss feels like a copy-paste, and accessing the post-game content is not intuitive. The main villain is considered weak compared to previous entries.
Uninspired, repetitive dungeon design: The MƤrchen Garten and Fairy Garden Castle dungeons are criticized for being uninspired, repetitive, and offering mediocre rewards. The gacha mechanics for crafting materials are seen as unrewarding and time-wasting, making these dungeons feel like filler content.
Time loop mechanic is flawed: The time looping/rewind mechanic is seen as predictable, overused, and lacking player agency. Some reviewers found it undermined tension and made events too predictable, potentially alienating players who dislike deus ex machina.
S-Craft system changes unbalanced: Changes to the S-Craft system limit their use compared to previous games, while enemies face no such restrictions. This imbalance, combined with powerful arts, makes crafts feel weak in comparison, impacting combat strategy.
Randomized dungeons return: The game features randomized dungeon-like areas (MƤrchen Garten) similar to the True Reverie Corridor from Trails of Cold Steel 4. These areas provide additional combat challenges and replayability. One reviewer noted that running through these dungeons feels essentially required.
Dead End/Rewind mechanic: The game incorporates a 'Dead End/Rewind' mechanic where players navigate through multiple bad routes to find the correct one. While the concept is interesting, some reviewers found redoing sections to be tedious. This mechanic is similar to Corpse Party but more streamlined.
Rare quartz in post-game: Post-clear content provides an abundance of rare quartz, creating a celebratory atmosphere. Builds are mostly the same, with the best/unique Quartz unlocking in the post-game for general use the first time.
Fishing returns: The game brings back the fishing minigame. This is a returning feature from previous installments. This point was only mentioned by two reviewers.
Steal turn bonuses in battles: Command Battles allow players to steal turn bonuses due to the clearer separation of ally and enemy turn lines. This adds a layer of strategic depth to combat encounters. This is a relatively minor point mentioned by only one reviewer.
Excessive loading times present: Players report that loading times between districts are excessively long, even when the game is installed on an SSD. This can disrupt the flow of gameplay and cutscenes.
Performance regression vs. predecessor: Some players are reporting performance regressions compared to the previous game, with frame rates dropping by approximately 20 FPS on the same settings. This suggests a potential optimization issue.
Ultrawide support included: The game includes support for ultrawide monitors, providing a more immersive experience for players with those setups.
Port improvements by Durante: The PC port was improved by Durante, a well-known figure in the PC gaming community for their work on improving the quality of PC ports.
System configuration mentioned: The reviewer mentions their system configuration, but does not provide any feedback about the game.
Recommended for series/JRPG fans: Many reviewers recommend the game, especially to existing fans of the Trails/Kiseki series and JRPGs in general. They highlight enjoyable gameplay, satisfying character moments, and anticipation for future installments. Some suggest that newcomers start with earlier entries for better context.
Flawed but enjoyable for fans: Some reviewers express mixed feelings, noting flaws such as pacing issues, a weaker story, or rushed development. While still enjoyable for fans, it's not considered one of the strongest entries in the series by all. One reviewer explicitly advises against playing if expecting a good story.
Play previous games first: Several reviewers emphasize the importance of playing previous games in the series before this one, particularly Daybreak 1 or Trails in the Sky. They suggest that newcomers may not fully appreciate the story and references without prior knowledge. Playing in chronological order is recommended.
Not worth buying for some: A small number of reviews strongly advise against buying the game, citing flaws and suggesting alternative ways to experience the story, such as reading a wiki or watching a Let's Play. This sentiment, while not widespread, indicates a negative experience for some players.
Pacing issues and underwhelming areas: Specific criticisms include pacing issues in Act III and the Marchen Garten area being underwhelming. One reviewer suggests taking breaks between chapters to avoid feeling overwhelmed by the game's length or content.
Expands world and lore.: The game expands the world and lore, referencing past entries and solidifying existing theories. Players explore new areas, deepening their understanding of the setting and connecting events from previous games.
Continues prior story threads.: The game directly follows the previous installment, resolving mysteries and continuing the overarching narrative. While some find the story progression slow, it focuses on character development and setting up future events.
Miscellaneous references/preferences: These points consist primarily of cultural references, personal preferences, and anticipation for future content. They do not provide specific feedback on the game's mechanics or features.
Returning characters integrated.: Characters from previous games, specifically Swin and Nadia from "Hajimari no Kiseki", are integrated into the story. Their inclusion adds depth and intertwines their personal circumstances with the main plot.
World feels less grounded.: The increasing reliance on technology and convoluted plot devices makes the world feel less grounded. This shift detracts from the immersive experience compared to earlier, more grounded entries.