
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Satisfying and impactful weapons: The weapons are satisfying to use, with impactful sound design and visual feedback. Reviewers appreciate the variety of weapons and the destructive power they offer, making combat enjoyable and engaging.
Great aesthetics and design: The game features visually appealing graphics, level design, and enemy design. The combination of retro aesthetics with modern graphical enhancements is well-received, contributing to an immersive and enjoyable experience.
Vastly improved over predecessor: The game is a significant improvement over the first, addressing player feedback and expanding upon the original's concepts. Many reviewers who enjoyed the first game found the sequel even better, citing advancements in level design, enemy variety, and overall gameplay mechanics.
Intricate and rewarding levels: The game's level design is praised for its intricacy, verticality, and rewarding exploration. Levels encourage both fast-paced action and thorough searching for secrets, providing a balanced and engaging experience.
Fast-paced and dynamic action: The game delivers fast-paced, dynamic action that keeps players engaged. The fluid movement and combat mechanics contribute to an adrenaline-filled experience.
Poor enemy placement and clutter: The game suffers from poor enemy placement, with enemies frequently spawning behind the player or in previously cleared areas, leading to frustrating ambushes. Additionally, the game features excessive visual clutter and chaotic fight scenes, making it difficult to see enemies and navigate levels.
Lacks focus and coherent vision: Many reviewers found the game lacking a clear identity and coherent vision, resulting in uninspired and confusing level design. The levels are often described as disjointed, lacking focus, and difficult to navigate, with a monotonous color palette and a sense of aimlessness.
Inconsistent and unbalanced difficulty: The game's difficulty is inconsistent, with random spikes and overwhelming enemy spawns leading to frustration. Some reviewers also found the game too easy on lower difficulties, resulting in a monotonous and unchallenging experience.
Significant downgrade from first game: The game is considered a significant downgrade from the first Project Warlock, lacking the original's charm, atmosphere, and level of detail. Reviewers felt the sequel strayed too far from what made the first game enjoyable, resulting in a disappointing experience.
Poorly implemented upgrade system: The upgrade system is poorly implemented, with unclear effects, useless or overpowered upgrades, and no way to undo choices. This leads to frustration and a lack of player agency in customizing their weapons and abilities.
Unique characters, weapons, progression: The game features three distinct chapters, each with a unique playable character, weapons, skills, and progression paths. Characters are locked into each episode. Weapons can be upgraded, and the game incentivizes weapon switching.
Confined, arena-style level design: The level design emphasizes large, arena-like spaces and interconnected paths, but feels restrictive due to key requirements. Enemy AI is simplistic, with enemies rushing the player. Despite vertical level design, there are no flying enemies.
Improved structure, engaging secrets: The game's structure and secrets are more complex and engaging than the first game. Secrets are found by destroying map elements and finding cracked walls, a change from the wall-humping mechanic in the first game. The game's secrets reference newer boomer shooters.
Challenging boss fights: Maps take between 15–45 minutes each and generally end in a challenging boss fight. The game's difficulty level is considered fair, with higher difficulty levels increasing the number of monsters, leading to more intense gameplay.
Inconsistent ammo and reload system: Ammo auto-reloads on weapon switch, which feels arbitrary and doesn't effectively encourage weapon swapping like in Doom Eternal. There is too much ammo in general gameplay, but not enough during boss fights unless every shot counts.
Significant performance and optimization issues: Many players report experiencing significant performance issues, including frame rate drops, stuttering, and memory leaks. These issues occur on a variety of hardware configurations, even those that exceed the game's recommended specifications, and may be related to the Unity engine's optimization.
Numerous gameplay and graphical bugs: Players have encountered a variety of bugs, including getting stuck in the environment, enemies clipping through walls or getting stuck, and graphical glitches. Some bugs, like enemies attacking through walls, directly impact gameplay.
Poor default control scheme: Players report issues with the default control scheme, including extremely low turning speed and unmapped buttons. This forces players to manually configure their controls before being able to play comfortably.
Poor aiming mechanics: The aiming mechanics are considered bad. This impacts the core gameplay loop.
Wait for updates/full release: Many reviewers suggest waiting for updates or a full release due to the game's current state, citing bugs, performance issues, and missing content. Some recommend playing the first game instead, while others see potential and are excited for future updates. A few reviewers refunded the game due to its issues.
Recommended for genre enthusiasts: Many reviewers recommend the game, especially to fans of retro FPS or boomer shooters, praising its fun and engaging gameplay. Some consider it a great addition to the genre and an improvement over the first game. However, some reviewers still prefer the first game.
First game is often preferred: Several reviewers express a preference for the first Project Warlock game, citing it as more polished or innovative. Some suggest playing the first game instead of the second, while others recommend the second game over the first.
Excited for future content: Reviewers are generally excited about the future development of the game, including new content, episodes, and characters. They are looking forward to the full release and seeing where the game goes.
Uninspired compared to others: Compared to games like "Forgive me Father" or "Nightmare Reper", the game looks pale and uninspired.
Incomplete Early Access release: Many reviewers highlight the game's Early Access state, noting that only a portion of the content is currently available. Some express concern about the long development time and whether the game will be completed to its full potential. This incomplete state affects the overall experience and value for money.
Ongoing improvements and optimism: Reviewers acknowledge that the game has undergone improvements and overhauls during its Early Access phase. They express hope that the developers will continue to address issues and add content, showing optimism for the game's future based on the patches that have already been released.
Accessibility and customization options: Reviewers suggest options for alternate upgrade methods, high contrast tutorial screens, and gib amount options. These are specific suggestions for improving the game's accessibility and customization.
Game length is short: Some reviewers feel the current content is too short, even when played on higher difficulties or with different weapon upgrades. This perceived lack of content impacts the overall value and playtime experience.
Small pickup grab zone: The small pickup grab zone makes it easy to miss items while moving. This can be frustrating for players and disrupt the flow of gameplay.