Dread Templar Review Summary

Last updated: 2025-09-04
  • Excellent boomer shooter experience
  • Engaging level design and secrets
  • Satisfying weaponry and upgrades
  • Mandatory and obtuse secret hunting
  • Repetitive and uninspired design
  • Frustrating save system
Dread Templar header

Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Excellent Boomer Shooter Experience: The game is widely celebrated as a top-tier 'boomer shooter,' effectively blending classic 90s FPS elements with modern refinements. Reviewers frequently compare it favorably to genre titans like Doom and Quake, appreciating its fast-paced action and retro aesthetic.

Engaging Level Design & Secrets: The level design is highly regarded for its visual variety, atmospheric qualities, and clever incorporation of secrets. Players enjoy exploring the levels, finding hidden areas, and appreciate how secrets often provide rewarding upgrades and enhance replayability.

Satisfying Weaponry & Upgrades: Players consistently praise the game's diverse and numerous weapons, highlighting their satisfying feel, cool designs, and impactful upgrade system. The ability to customize and transform weapons through upgrades significantly enhances gameplay and allows for varied playstyles.

Outstanding Soundtrack: The game's soundtrack, particularly its heavy metal style, receives widespread acclaim. Players find it epic, motivating, and perfectly fitting for the fast-paced action, with many considering it among the best they've heard in the genre.

Well-Designed Bosses & Enemies: Boss fights are highlighted as epic, challenging, and well-designed, often requiring strategic thinking. Enemy variety is also praised, with distinct visual designs and interesting attack patterns that keep combat engaging.

Common complaints

Mandatory and Obtuse Secret Hunting: The game's progression and upgrade system heavily relied on finding secrets, which many players found to be overly obscure and difficult to locate without a guide. This mandatory secret hunting disrupted the game's pace, felt unrewarding, and punished players who preferred not to meticulously scour every map, leading to a less enjoyable experience.

Repetitive and Uninspired Design: Players frequently found the level design, art style, and enemy variety to be bland, repetitive, and uninspired, especially in later episodes. This led to a general feeling of boredom and a lack of engagement, with many levels feeling interchangeable and lacking unique identity. The game's overall design failed to capture the dynamic and engaging experience expected from the genre.

Frustrating Save System: The save system was a major point of frustration for many players. The reliance on fixed save stations, the lack of a quick-save feature, and the need for multiple menu interactions made saving tedious and often led to significant loss of progress, particularly after dying in boss fights or platforming sections. This design choice felt out of place for a fast-paced shooter.

Boring and Unbalanced Boss Fights: Boss encounters were generally perceived as dull, simple, and often unbalanced. Many players found them to be 'bullet sponges' with repetitive attack patterns, lacking engaging mechanics or a satisfying challenge. Some bosses were either too easy or frustratingly difficult due to projectile spam and poor arena design.

Ineffective and Frustrating Dash Ability: The dash ability was widely criticized for its long cooldown, making it unreliable and often useless in combat or platforming. Players felt it lacked momentum and did not provide sufficient defensive options, especially given the speed of enemies, leading to frustration rather than enhanced mobility.

Gameplay and performance

Rewarding Secret Hunting & Exploration: Exploration is highly encouraged, with numerous secrets hidden throughout maze-like levels. Finding these secrets is crucial for progression, as they often contain essential upgrades, blood stones, and runes needed to enhance weapons and character abilities.

Classic Boomer-Shooter Gameplay: The game delivers a fast-paced, old-school FPS experience reminiscent of Quake, Doom, and Painkiller. It combines classic run-and-gun mechanics with modern elements like a dash, bullet time, and a diverse arsenal, offering a fresh take on the genre.

Varied Enemy Design & Difficulty: The game features a decent variety of enemies, with some rushing the player and others requiring specific tactics. While some bosses are considered easy, the overall difficulty escalates, especially on higher settings, providing a challenging experience that often requires strategic weapon use and movement.

Extensive Weapon Arsenal & Customization: Players have access to a wide array of weapons, including classic shotguns, dual pistols, katanas, and unique launchers. The game features a deep upgrade system with runes that significantly alter weapon functions and stats, allowing for diverse playstyles and strategic combat.

Simple, Functional Story: The game's story is straightforward and presented sparingly through narrated scenes and images. While not complex or captivating, it provides enough context for the player's quest for revenge in Hell.

Excellent Technical Performance: Players consistently report that the game runs smoothly with high and stable framerates, even on older hardware. Many experienced no bugs, crashes, or performance issues, highlighting strong optimization.

Responsive and Rebindable Controls: The game's controls are praised for being intuitive and responsive, with full rebindability for mouse and keyboard users, contributing to a positive gameplay feel.

Ultrawide Monitor Support: The game offers support for 21:9 aspect ratio, which is a positive for players with ultrawide monitors.

ShadowPlay Improved Performance: One user noted that activating Nvidia ShadowPlay unexpectedly resolved a rocket launcher glitch and improved framerate, which is an interesting, though niche, observation.

Game Length Noted: One player mentioned the game's completion time was around 9 hours. This is a factual observation rather than feedback on quality, hence low importance.

Recommendations

Strong Recommendation for Genre Fans: The game is highly recommended for fans of 'boomer shooters' and retro-style FPS games, especially those who enjoy titles like Doom, Quake, Ultrakill, Dusk, and Amid Evil. It delivers a satisfying experience for players seeking fast-paced action, demon-slaying, and secret hunting.

Consider Purchase on Sale: Many players suggest that while the game has merits, it is best purchased during a sale or at a discount. Some reviewers feel it doesn't fully justify its full price compared to other titles in the genre, or that its value increases significantly at a lower cost.

Mixed Reception & Alternatives: While many recommend the game, some players express reservations, suggesting there are better or more unique boomer shooters available. They advise skipping it if time is limited or if one expects a groundbreaking experience, noting it can feel mediocre or frustrating at times.

Difficulty and Accessibility: The game is considered accessible for new or casual FPS players on normal or easy difficulties, potentially serving as a good introduction to arena shooters. However, some players note that higher difficulties can be masochistic, and quick save/load features would enhance fluid gameplay.

Potential for Improvement: Some feedback indicates that the game could be improved with future updates, specifically mentioning fixes for issues like keybinding and potentially a more adaptive music system. There's anticipation for the game's full release from Early Access.

Other review notes

Mixed Opinions on Soundtrack: While many players praise the game's music as excellent, amazing, and fitting the atmosphere, a significant portion finds it monotonous, generic, or repetitive. Some even listen to their own music, indicating a polarizing audio experience.

Polarizing Visuals and Graphics: The game's graphics receive mixed feedback. Some players laud them as beautiful, polished, and featuring incredible colors and old-school charm. However, others find the location design dull, uninspired, or not very impressive, despite the retro style.

Content Volume Discrepancy: There's a notable disagreement on the game's content volume. Some players feel it offers sufficient content and good playtime for the price, while others find the game length to be short (4-7 hours).

Solo Developer Project: Many players acknowledge that the game was largely developed by a single person or a small indie company over several years. This context often influences their perception of the game's scope and polish.

Strong Classic FPS Homage: Players frequently compare the game to classic FPS titles like Quake, Half-Life, DUSK, and Blood, noting its visual style and overall feel. This suggests the game successfully captures the essence of these beloved 'boomer shooters'.