
What players like:
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Gameplay feedback:
Performance notes:
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Other player notes:
Review evidence
Masterful Level Design and Variety: Levels are lauded for their creativity, verticality, and interconnected design, with secrets, puzzles, and non-Euclidean elements. Each chapter introduces distinct themes, enemies, and mechanics, avoiding repetition and encouraging exploration.
Unique and Creative Weapon Design: Weapons are a standout feature, with each offering distinct mechanics, alternate fire modes (e.g., Soul Mode), and situational utility. Players appreciate the variety, creativity, and satisfying feedback, such as the planet-launching claw or auto-tracking staff.
Exceptional Combat and Movement: The game is praised for its smooth, fast-paced combat and fluid movement mechanics, reminiscent of classic FPS games but with modern refinements. Players highlight snappy controls, satisfying weapon feedback, and responsive platforming.
High Replay Value and Secrets: Secrets, hidden levels, and multiple difficulty modes encourage replayability. Exploration is rewarded with unique weapons, lore, and a hidden
Stunning Visuals and Art Direction: The gameâs low-poly retro aesthetic with modern lighting, dynamic effects, and vibrant colors receives widespread acclaim. Players frequently mention breathtaking environments, unique art styles per level, and impressive ray-traced visuals.
Repetitive & Monotonous Gameplay: The game suffers from repetitive combat, reskinned levels, and a lack of progression or unique mechanics. Players note that enemies and weapons become tedious, with little variety to sustain engagement over time.
Technical & Visual Issues: The game suffers from bugs (e.g., getting stuck, broken achievements), poor texture quality, and inconsistent visual effects (e.g., grainy filters, harsh colors). Some players report performance issues or eyestrain.
Frustrating Platforming Sections: Platforming is criticized for imprecise controls, awkward jumps, and excessive difficulty due to floaty movement or narrow paths. Many players find these sections tedious or unfair, especially in first-person perspective.
Aggressive & Unfair Enemy AI: Enemies are overly aggressive, spawn unpredictably, or attack from off-screen. Some designs (e.g., bullet sponges, high-damage foes) disrupt pacing and frustrate players, especially in later levels.
Fantasy-themed boomer shooter: The game blends classic first-person shooter mechanics with a fantasy setting, featuring magic weapons and medieval aesthetics. This unique combination appeals to fans of retro shooters like Quake and Heretic.
Enemy variety per episode: Enemies are tailored to each episode, avoiding reskins and ensuring combat remains fresh. Some enemies counter specific weapons, encouraging adaptability.
Unique weapon mechanics: Weapons have primary and secondary (Soul Mode) attacks, with some enabling movement tricks (e.g., rocket jumping) or puzzle-solving. Each weapon feels distinct and remains useful throughout the game.
Exploration and secrets: Levels are packed with hidden areas, keys, and platforming challenges, rewarding thorough exploration. Secrets often contain powerful upgrades or alternate paths.
Soul Mode weapon upgrades: Collecting enemy souls temporarily enhances weapons, adding strategic depth to combat. This mechanic encourages varied playstyles and rewards aggressive gameplay.
RTX and ray tracing support: The game offers robust ray tracing and RTX support, including DLSS 2.0 and FSR compatibility, which improves visual fidelity without significant performance drops. However, AMD GPUs are excluded from RTX features, and ray tracing can increase GPU usage substantially.
Anti-aliasing trade-offs: TXAA and TAA reduce shimmering and improve performance but may introduce blur during fast-paced gameplay. Adjusting post-processing settings can mitigate texture flickering, though it may degrade image quality.
Stable FPS on mid-range settings: The game maintains a stable 60 FPS on medium-high settings with FXAA, making it accessible to a broad range of hardware configurations without sacrificing smoothness.
Large installation size: The game occupies a significant amount of storage space, requiring up to 15% of a 1TB hard drive. This may be a consideration for players with limited storage capacity.
Comparisons to other boomer shooters: The game is frequently compared to titles like *Quake*, *Hexen*, *Heretic*, *Dusk*, and *Ultrakill*. Some reviewers recommend it over these alternatives, while others suggest trying them first or prefer them outright.
Highly recommended for retro FPS fans: The game is widely praised as a must-play for fans of boomer shooters, retro-inspired FPS games, and classic 90s shooters. It is frequently cited as one of the best modern retro FPS titles, appealing to those who enjoy fast-paced, fantasy-themed combat with magical weaponry.
Appeals to fantasy and power-fantasy fans: The game is particularly recommended for players who enjoy feeling like a 'badass wizard' or appreciate high-intensity combat with magical elements. It caters to those seeking a creative and visually spectacular experience in the FPS genre.
Artistic and visual masterclass: The game is lauded for its artistic expression and visual spectacle, with reviewers highlighting its creativity and unique aesthetic as a major selling point.
Criticisms of uneven quality: Some players note that certain chapters or episodes are weaker, with about half the game considered less enjoyable. Episode 5 is specifically cited as a low point, with advice to avoid or complete it early.
Steam Deck: AMID EVIL delivers a largely seamless experience on Steam Deck, with users praising its smooth performance, intuitive controls, and strong visuals. Minor issues include occasional control unresponsiveness and minor UI clarity concerns, but these do not significantly detract from the overall experience. No critical technical barriers, such as Proton Experimental requirements or external launchers, were reported.
Monetization: The game and its DLC follow a fair, one-time purchase model with no evidence of real-money microtransactions, predatory monetization, or exploitative design. Reviews consistently praise the DLC as a high-value expansion, with criticisms focused on gameplay quality (e.g., boss difficulty) rather than monetization. The absence of pay-to-win mechanics, loot boxes, or aggressive FOMO tactics aligns with a premium, player-friendly approach.
Dark thematic antagonist: The main villain embodies pure 'Evil,' with themes of violence and ideology drawing parallels to real-world extremism (e.g., Manson Family). This adds depth to the gameâs narrative tone.
Lore through environment: Storytelling relies on environmental details rather than dialogue, immersing players in the world through visual and atmospheric cues. This approach aligns with classic FPS design philosophies.
DLC as prequel content: The 'Black Labyrinth' DLC serves as a prequel, expanding the gameâs lore and setting the stage for the main story. This adds value for players seeking additional content.
Poor accessibility options: Font and other accessibility features are poorly implemented, frustrating players who rely on these adjustments for a better experience. This oversight limits inclusivity.
Dev priorities questioned: Some players speculate that the developers prioritized trend-chasing in the boomer shooter genre over innovation or polish, though this remains subjective.