
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Fluid, Fast Movement: The game offers exceptionally fluid, fast-paced, and responsive movement mechanics, including sliding, dashing, wall-running, and grappling. This core gameplay element is consistently praised for its precision and the freedom it provides, making combat dynamic and engaging.
Excellent Level Design: The level design is consistently highlighted as excellent, featuring intricate layouts, verticality, and a good balance of arena shootouts and platforming. Levels are varied, visually appealing, and packed with secrets, encouraging exploration and preventing repetition.
Diverse, Satisfying Weapons: The game features a diverse and satisfying arsenal of weapons, each with unique characteristics, alternate fire modes, and meaningful upgrades. Players appreciate the impact and utility of every weapon, which encourages strategic use and keeps combat fresh.
Overall Masterpiece: The game is consistently described as an overall masterpiece and a highly enjoyable experience, delivering on its promises of fast-paced action and engaging gameplay. Reviewers often express immense satisfaction and consider it one of the best games they've played in the genre.
Unique Cyberpunk Aesthetic: The game's aesthetic is a standout feature, blending retro FPS elements with a vibrant cyberpunk and synthwave style. This unique visual and atmospheric combination, complemented by a fitting soundtrack, creates a distinct and immersive experience.
Overly Long & Tedious Levels: Many levels are excessively long, leading to player fatigue and a sense of tedium, especially in later episodes. This issue is compounded by repetitive enemy encounters and confusing level layouts that make navigation difficult.
Tedious Bosses & Unbalanced Enemies: Boss fights are frequently criticized for being tedious, having too many phases, and feeling like artificial playtime extensions. Enemies, particularly on higher difficulties, are often described as bullet sponges with unbalanced damage output, leading to frustrating one-shot deaths and a lack of satisfying combat feedback.
Poor Visual & Audio Clarity: The game's visual design is often described as noisy, indistinct, and straining to the eyes, with projectiles and enemies blending into backgrounds. Additionally, weapon sound effects are widely criticized for lacking punch and impact, making gunplay feel unsatisfying.
Unoriginal Mechanics & Design: The game's mechanics and level design are perceived as unoriginal, heavily borrowing from other popular shooters like Doom and Ultrakill without adding unique elements. Gimmicky mechanics, such as vehicle sections, are seen as clunky and disruptive to the core gameplay.
Frequent Bugs & Poor Checkpoints: Players frequently encounter game-breaking bugs, including progression blockers, corrupted save files, and getting stuck in geometry. Poorly placed checkpoints often force players to replay significant portions of levels after dying.
Lengthy Campaign & Story: The game offers a substantial campaign length, typically ranging from 10-20 hours, spread across three distinct episodes. While a story is present, it serves primarily as a backdrop for the action.
Diverse Enemies & Bosses: The game features a wide array of enemy types and challenging multi-phase boss fights that require players to adapt strategies and utilize their diverse weapon set. Enemies are varied and often appear in large numbers, providing a consistent challenge.
Replayability & Challenges: The game offers multiple difficulty levels and additional content like secret levels, challenges, and achievements, encouraging replayability and catering to different player skill levels. Cheats are also available for a less stressful experience.
Interactive Vending Machines: The game features unique interactive elements like vending machine enemies and vendors where players can purchase upgrades and ammo using in-game currency dropped by defeated enemies, adding a quirky touch to resource management.
Arena-Based Combat: The core gameplay loop revolves around linear progression through levels that frequently funnel players into large combat arenas. These arenas are designed for fast-paced, high-octane engagements against waves of enemies.
Strong overall performance: The game generally exhibits strong performance across various systems, with many players reporting smooth gameplay, stable frame rates, and minimal crashes or bugs. This indicates good optimization and a reliable technical foundation.
Low system requirements: The game is noted for its low system requirements, running well even on older or less powerful computers. Specific examples show high frame rates on mid-range GPUs, making it accessible to a wide range of hardware.
Inconsistent Steam Deck performance: While generally performing well, some users reported significant frame rate drops on Steam Deck, particularly in later levels. Despite a dedicated Steam Deck preset, these issues persisted, suggesting inconsistent optimization for the device.
Extensive graphic options: The game offers a comprehensive suite of graphical options, allowing players to extensively customize settings to suit their preferences and hardware capabilities. This provides flexibility for optimization.
Request for upscaling technologies: Players expressed a desire for upscaling technologies like FSR, XeSS, or DLSS to further enhance performance, indicating a potential area for future improvement.
Highly Recommended Game: The game is highly recommended by a vast majority of reviewers, often described as a must-play and worth its price, even at full cost. Many suggest it for fans of fast-paced shooters and the 'boomer shooter' genre, highlighting its fun and engaging experience.
Try the Demo First: Several reviewers suggest trying the game's demo before purchasing, especially if unsure about the game. This allows players to experience the gameplay firsthand and decide if it aligns with their preferences.
Compared to Other Shooters: The game is frequently compared to other titles in the genre, particularly Ultrakill and Prodeus. While some see it as similar or even superior, others suggest playing those alternatives instead, indicating a diverse preference within the genre.
Play in Shorter Sittings: Some players found the game could become tiring or repetitive if played for extended periods. They recommend playing in shorter sessions or taking breaks to maintain enjoyment and avoid burnout.
Challenging Difficulty: The game's difficulty is noted, with recommendations for specific difficulty settings. Some players found even easier modes challenging, particularly with platforming sections, suggesting a need for skill or even cheat codes in later levels.
Early Game Impressions: Many players are still in the early stages of the game or waiting for future content releases, indicating an ongoing development or episodic release model. This also suggests that initial impressions are being formed with limited playtime.
Nostalgic Visuals: The game utilizes a low-poly, old-school graphical style reminiscent of 90s and early 2000s shooters, combined with modern lighting and reflections, evoking a sense of nostalgia.
Early Access Status: The game is currently in Early Access, with more content and features expected to be added in the future. This indicates that the current version is not the final product.
Anticipated Sequel: Players are anticipating a sequel or additional content, with the current ending hinting at future developments. This indicates a desire for more story and gameplay.
Good Value & Vibe: The game offers good value for its price, providing a decent amount of entertainment with good voice acting, though the humor is noted as strange.