Trepang2 Review Summary

Last updated: 2025-07-31
  • Exceptional fun and quality FPS experience
  • Satisfying, punchy gunplay with fast movement
  • Strong F.E.A.R. spiritual successor elements
  • Short campaign, repetitive side missions
  • Inconsistent, bland level design issues
  • Unfair, frustrating difficulty spikes reported
Trepang2 header

Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Exceptional Fun & Quality: Players overwhelmingly praise the game for its exceptional fun factor, addictive gameplay, and overall high quality. Many consider it one of the best FPS games they've played, highlighting its dynamic, fast-paced, and satisfying nature. The game's value for money is also frequently mentioned.

Satisfying & Punchy Gunplay: The gunplay is consistently lauded as tight, punchy, and incredibly satisfying, with weapons feeling impactful and responsive. The shotgun, in particular, receives high praise for its power and effectiveness, often compared favorably to iconic FPS titles like F.E.A.R.

Varied Gameplay & Replayability: The game offers a variety of tools and mechanics that support diverse playstyles, from stealth to aggressive gunplay. It provides good replayability through modes like sandbox and combat simulators, along with a decent selection of weapons and customization options. The story, while not always the main focus, is generally considered interesting and adds depth.

F.E.A.R. Spiritual Successor: The game is widely recognized as a spiritual successor to F.E.A.R., successfully capturing and enhancing its core elements like bullet time, intelligent AI, and intense gunplay. Reviewers often compare it favorably to F.E.A.R., Doom, and Max Payne, noting its unique blend of classic and modern FPS mechanics.

Effective Action-Horror Blend: The game effectively blends intense action with well-executed horror elements, creating a unique and often terrifying atmosphere. Level design is praised for its variety, thoughtful layouts, and ability to build tension, contributing to both the action and horror aspects.

Common complaints

Short campaign, repetitive side missions: Players frequently criticized the game's short campaign length (around 5-10 hours) and the repetitive, uninspired nature of its side missions, which often felt like simple wave defense. This significantly impacts replayability and overall content value.

Inconsistent, bland level design: Many players found the level design inconsistent, with some areas feeling generic, visually bland, or like 'copy-pasted' assets. Issues like excessive darkness, visual clutter from effects, and poor navigation also detracted from the experience.

Unfair, frustrating difficulty spikes: The game's difficulty, especially on higher modes like 'Rage Mode,' was widely criticized for being unfair and frustrating. Players reported bullet-sponge enemies, excessive grenade spam, instant enemy reactions, and disproportionate damage, leading to frequent, unrewarding deaths.

Weak, confusing story: The game's story was largely deemed forgettable, short, and often confusing. Players felt it lacked depth, coherent plot points, and meaningful character development, serving primarily as a thin excuse for combat.

Poor ammo economy: A major point of frustration was the game's ammo economy. Players consistently ran out of ammunition for preferred weapons, forcing them to scavenge for inferior guns or rely on specific weapon types. This limited strategic choice and disrupted gameplay flow.

Gameplay and performance

Varied difficulty and replayability: The game offers a wide range of difficulty levels, from Easy to 'Rage Mode,' which significantly increases challenge and alters gameplay to a stealth-survival style. Higher difficulties and collectibles encourage replayability, with cheats unlockable upon completion.

Key abilities: slow-mo, cloak: Core gameplay mechanics include a slow-motion 'Focus' ability that recharges with kills, and a temporary 'Cloak' for invisibility. Players can also slide, dual-wield weapons, and utilize environmental elements like throwing enemies or using them as human shields.

Fast-paced action FPS: The game is primarily a fast-paced, action-oriented first-person shooter, emphasizing aggressive run-and-gun combat. It features intense, chaotic gunfights with elements like slow-motion, melee attacks, and environmental interactions, often compared to titles like DOOM and F.E.A.R.

Strong F.E.A.R. inspiration: The game is heavily inspired by classic shooters, particularly the F.E.A.R. series, incorporating its slow-motion mechanics, enemy AI, and horror elements. It also draws comparisons to DOOM and Crysis for its fast-paced combat and superhuman abilities.

Satisfying gunplay and customization: The game features a solid arsenal of firearms with satisfying gunplay and customizable attachments. While weapon selection is not vast, each weapon feels impactful, and customization options allow for varied tactical approaches.

Excellent overall performance: Many players report excellent overall performance, even on older or less powerful hardware like the Steam Deck and ROG Ally. The game maintains high frame rates and runs smoothly across various configurations, with some minor fluctuations in specific areas or on older systems.

Minimal bugs and glitches: The game is largely stable with very few bugs reported. Some players noted minor visual glitches or an occasional enemy getting stuck, but these issues are not game-breaking.

Instantaneous loading times: Loading times are exceptionally fast, often described as instantaneous. This significantly improves the flow of gameplay and player experience.

Good Linux and Steam Deck compatibility: The game runs well on Linux using Proton 7 and is fully loadable and playable on the Steam Deck, indicating good compatibility with non-Windows platforms.

Customizable visual effects: Players appreciate the option to disable motion blur and camera shake, and the absence of chromatic aberration, allowing for a cleaner visual experience.

Recommendations

Highly Recommended Game: The vast majority of players highly recommend the game, often giving it high scores (9/10 or 10/10) and praising its overall quality and value for money. Many express strong enjoyment and consider it a must-play.

Ideal for FPS Fans: The game is consistently recommended for fans of fast-paced, action-packed first-person shooters, especially those who enjoyed titles like F.E.A.R., DOOM, Ultrakill, and Half-Life. It's seen as a spiritual successor to these classic shooters, offering intense gunplay and a feeling of power.

Buy on Sale: While many find the game worth its full price, a significant number of players recommend purchasing it during a sale due to its perceived length or to get better value, especially for the deluxe edition or with DLC.

Limited Replayability/Niche Appeal: Some players found the game enjoyable for a few hours or a single playthrough, while others did not recommend it due to perceived limitations, lack of replayability, or not fitting their preferences for realism or story.

Bladekisser DLC Recommended: Players strongly recommend purchasing the 'Bladekisser' DLC, noting that it significantly expands the game with new weapons and interesting levels, enhancing the overall experience.

Other review notes

Strong FPS genre comparisons: Players frequently compare the game to classic and modern FPS titles, especially F.E.A.R., citing similar atmospheric and gameplay elements. While some see it as a spiritual successor, others note its unique blend of influences from games like Doom, Max Payne, and Ultrakill, suggesting it carves its own niche.

Impressive indie development: The game is highly praised for its impressive quality, especially considering it was developed by a small indie team of only four people. This achievement is often highlighted as a testament to the developers' talent and dedication, with many reviewers expressing surprise at its polished feel.

Desire for more content: Players express a strong desire for more content, including DLC, new missions, and expansions, indicating high engagement and enjoyment. Many have completed the game on various difficulties, including the hardest, and are eager for additional playtime and challenges.

Unclear identity/polish: Some players find the game's identity unclear, describing it as a 'jumble of purchased assets' or a 'fever dream' with unpolished elements. While enjoyable for fans of certain genres, its initial hours can feel underwhelming, suggesting a lack of cohesive vision for some.

Story is secondary: The game's story is generally considered secondary to the gameplay, with many players finding it 'okay' or ignorable. While present, it serves more as a backdrop for the action rather than a central compelling narrative.