Second Front Review Summary

Last updated: 2025-09-07
  • Highly praised core gameplay, authentic ASL-inspired
  • Excellent ASL digital adaptation
  • Robust scenario and map editor
  • Excessive difficulty and RNG
  • Steep learning curve for new players
  • Inadequate tutorial and quality of life
Second Front header

Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Highly Praised Core Gameplay: Players overwhelmingly enjoy the game's engaging, fun, and solid tactical gameplay. Many find it to be a well-made, polished, and entertaining experience with significant potential for future growth.

Excellent ASL Digital Adaptation: The game is widely celebrated as the best digital implementation of Advanced Squad Leader (ASL) rules, capturing the tactical depth and feel of the classic board game without the complexity of manual rule checks and dice rolls. It's considered a 'gift' for ASL players.

Robust Scenario & Map Editor: The game features a user-friendly and powerful map and scenario editor, providing extensive replayability and a sandbox for creating custom WWII tactical engagements. The integration with Steam Workshop further enhances community content sharing.

Appealing Graphics and UI: The game receives praise for its clean, attractive, and intuitive interface and graphics. Despite a sometimes cartoonish appearance, the visuals are effective, easy to read, and contribute to a pleasant user experience.

Competent and Challenging AI: Players are impressed by the game's AI, noting its ability to provide a real challenge and actively engage in scenarios. It's considered one of the better AI opponents in tactical PC games.

Common complaints

Excessive Difficulty & RNG: Players find the game excessively difficult, often due to perceived unfair or 'rigged' randomness (RNG) in combat outcomes, dice rolls, and critical events. This leads to frequent reloads, frustration, and a feeling that the game artificially inflates difficulty, making it unfriendly to casual players and causing a high learning curve.

AI Imbalance & Cheating: There's a strong perception that the AI cheats, exhibiting unusually high hit rates, frequent critical hits, and consecutive shots, especially with tanks and gun emplacements. This makes player units feel vulnerable and often leads to unfair losses, contributing to the overall difficulty.

Inadequate Tutorial & QoL: The tutorial is widely regarded as atrocious and ineffective at teaching game mechanics. Additionally, the game lacks essential Quality of Life features, such as a proper save option, better camera controls, and unit management commands, contributing to a frustrating user experience.

Lack of Core Mechanics: Players are critical of the removal or absence of fundamental tactical mechanics, such as multi-location Fire Groups, Encirclement, indirect fire, and off-board artillery/air support. These omissions are seen as simplifying the game too much and detracting from strategic depth.

Missing Multiplayer Mode: A significant number of players express disappointment over the complete absence of multiplayer, considering it an essential feature for a game of this genre. Its omission is a major deal-breaker for many, impacting the game's value proposition.

Gameplay and performance

Authentic ASL-inspired Tactical Wargame: The game is a highly detailed, turn-based tactical wargame set in WWII, heavily inspired by the Advanced Squad Leader (ASL) board game series. It successfully translates complex 'dice 'n' chit' mechanics, including phases, morale, cover, and various unit types, into a digital format, offering a deep and realistic combat simulation.

Controversial Turn Limits & RNG: Scenarios often feature tight turn limits, which can force aggressive play and lead to abrupt defeats if not managed well. The game also incorporates significant, sometimes brutal, RNG (random number generation) which, while intentional for realism, can lead to unpredictable and frustrating outcomes for some players.

Missing Key Tactical Features: Players frequently point out the current absence of crucial tactical elements such as off-board artillery, air support, and the ability to split squads. Mortars are also limited to line-of-sight firing, which is considered unrealistic.

Scenario-Based Phase Gameplay: The game is structured around numerous scenarios and campaigns, featuring a phase-based turn system that logically breaks down combat actions. Scenarios vary in size and challenge, often requiring players to unlock new missions by winning previous ones.

Specific Unit Balance Concerns: Some players feel that AT guns are overly powerful against all targets, including infantry, while tanks are comparatively disadvantaged. There are also suggestions for improvements to fire group mechanics and the addition of encirclement rules.

Stable Performance & Few Bugs: Players report the game is generally stable with very few bugs, even on Linux via Proton. Occasional crashes or hangs are noted, but autosaves mitigate data loss. This indicates a well-optimized and mature game experience.

Average Graphics & PC Requirements: The graphics are described as decent or normal, not exceptional but sufficient. The game is also noted to run well on a medium-spec PC, indicating good accessibility for a wider range of hardware.

Minor Unit Selection Bug: A specific bug was identified where a gun unit stacked with others becomes unselectable in the fire phase if its crew breaks. This is a specific gameplay bug that could impact tactical decisions.

Fast Loading Times: Players appreciate the reduced loading times, contributing to a smoother and more continuous gameplay experience.

Missing Achievements: The game includes Steam Workshop integration and cloud saving, but players noted the absence of Steam Achievements. This is a minor feature omission that some players might miss for completionist goals.

Recommendations

Highly Recommended for Wargamers: The game receives strong recommendations, particularly from players who enjoy tactical WWII combat, hex-based wargames, and complex mechanics similar to Advanced Squad Leader (ASL). Many consider it a worthwhile purchase and a compelling experience.

Steep Learning Curve: Players note that the game is difficult and requires a significant time investment to master. New players, or 'younglings,' should be cautious and be prepared for a challenging experience, potentially even on easier settings.

Potential for Future Improvements: The game is seen as having even greater potential with future additions. Players specifically mention that multiplayer, artillery, air support, and 'Fire Groups' would significantly enhance the experience, potentially elevating the game to a 10/10.

Mixed Reception & Disappointment: While many recommend the game, some players express disappointment, regret not refunding, or cannot recommend it in its current state. This indicates a divide in player experience, possibly due to specific issues or expectations.

High Replayability: The game offers high replayability, especially when combined with the Steam Workshop. This suggests a robust core experience that can be enjoyed repeatedly.

Other review notes

Desire for more content and features: Players are eager for additional content, including new factions (British, Japanese), different eras (Cold War, modern), and specific gameplay elements like artillery and Pacific/Jungle forces. The announcement of a content-heavy DLC and planned nation additions indicates future expansion.

Active post-launch support: The game receives consistent support, with frequent patches addressing minor issues and polishing the experience. This ongoing development suggests a bright future for the game, with more content and features planned.

Graphics are a stylistic choice: Player opinions on the graphics are mixed but generally positive, with many appreciating them as a charming stylistic choice. The graphics are seen as effective, making the game appear less daunting than its complex mechanics might suggest.

Price perception is mixed: Some players find the price to be at the upper limit, while others believe it offers good value for the content provided. There's an acknowledgment of small studio financial challenges, and some feel the quality justifies the cost.

Minor feature suggestions: Players suggest minor quality-of-life improvements, such as an after-action review with loss/kill statistics and UI enhancements like locking the top-down view. These are not critical but would improve the experience.