
What players like:
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Gameplay feedback:
Performance notes:
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Review evidence
Likable characters and an immersive VR experience make for an engaging story, though interactivity is barebones, characters are oversized, and the plot is predictable cliché.
Characters are likable and distinct: Reviewers consistently praise the characters as interesting, believable, and easy to like. They are described as well-considered and charming, making them a standout aspect of the game.
VR experience is immersive: The VR implementation is lauded for its immersion and cool factor. Reviewers appreciate the unique sense of presence and the well-designed text reading, making the VR experience comfortable and engaging.
Story is engaging and moving: The narrative is frequently highlighted as engaging, well thought out, and emotionally impactful. Many reviewers found the story beautiful and hard to put down, with a heartfelt and rich emotional core.
Voice acting is excellent: Voice acting receives high praise for being solid, amazing, and top-notch. Reviewers note strong performances and good voice acting overall, contributing to character believability.
True ending is emotional: The true ending is described as touching and moving, with several reviewers admitting it brought them to tears. The atmosphere and emotional payoff are considered strong highlights.
Barebones VR interactivity: Players report that VR features are minimal, with almost no interactivity, making the VR mode feel like a simple 3D visual novel. This is a common criticism across several clusters.
Characters are oversized: Many players note that characters are larger than reality, breaking immersion and feeling unnatural. This is a recurring issue with scale in VR.
Predictable and cliché story: Multiple reviews note that the story is predictable, common, and the ending is guessable. This suggests a lack of narrative originality and impact.
Graphics lacking for PCVR: The graphics are considered subpar for a PCVR title, with low-resolution textures and a lack of high-res UI adjustments.
True ending requires excessive replay: Unlocking the true ending demands completing all side stories and multiple playthroughs, which players find tedious and repetitive.
VR visual novel experience: The game is consistently described as a VR visual novel or adventure game, with players reading text and making choices in a 360-degree immersive environment. It is a mystery-oriented visual novel with limited interactivity.
True ending requires multiple playthroughs: Players must complete all side stories and other endings to unlock the true ending, which often requires a second playthrough. The first playthrough typically forces a bad ending, and the second playthrough adds scenes and decisions to reach the true conclusion.
Limited interactivity and gameplay: Gameplay is primarily reading and making a few choices, with minimal interaction beyond dialogue and side quests. The experience is linear, with few VR-specific operations, and is designed for sitting and watching the story.
Multiple endings and branches: The game features multiple endings, including bad ends and a true end, with choices leading to different routes. Branch endings A through E and a final ending are present, and the story branches between first and second playthroughs.
Mystery crime story: The narrative is a mystery crime story involving a group of friends transported to an isolated alternate Shibuya, tasked with finding a killer among them. The story unfolds over multiple playthroughs, with a detective/murder format and supernatural elements.
Original Vive compatibility praised: Users report that the game works well on the first-generation VIVE, with no eye strain or motion sickness experienced. This indicates good optimization for older hardware.
World scaling requires adjustment: The world scaling is off and needs manual adjustment in Steam VR settings. This affects the sense of scale and immersion for players.
Graphics below PCVR standards: The graphics are considered lacking for a PCVR game, with low-resolution backgrounds. This detracts from the visual experience expected on high-end platforms.
Performance limited for standalone devices: The game's performance is constrained to support Oculus Go, leading to lighter processing. This may compromise visual quality and performance on more capable devices.
Recommended for visual novel fans: Multiple reviewers recommend the game to fans of visual novels, mystery stories, and text adventures. It is seen as a good entry point for VR visual novels.
Best purchased on sale: Several reviewers advise waiting for a sale or buying at a discount, noting the game is worth it at a lower price. Some mention the recent price drop.
Not for gameplay seekers: Reviewers warn that the game is not for those expecting traditional gameplay or VR interaction. It is more of a reading experience than a game.
Compare with ALTDEUS sequel: Some reviewers suggest playing the sequel ALTDEUS instead, especially for better VR experiences or if on a budget. Others recommend playing in order.
Recommended for anime fans: The game is recommended for anime fans and those who enjoy GalGame or science adventure genres. It appeals to a specific niche audience.
Community fair range: $10.00 - $20.00.
Game completion: 15.0h.
Story completion: 5.5h.
Endgame: 5.5h.
The game suffers from slow, tedious pacing early on, but the story's climaxes are so rewarding that players tolerate the slog to reach them, making the fun arrive later rather than immediately.
Friction: slow pacing; tedious skipping; overlong scenes; predictable plot; standard early content; slow progression.
Unlock drivers: reaching climaxes; experiencing high points; getting invested in the story.
VR Novel Pioneer: Plays seated, focuses on narrative but appreciates VR interactions and environmental presence. Motivation: Experiencing a new form of storytelling through VR immersion. Stance: buy.
Visual Novel Story Seeker: Completes all routes to unlock true ending, reads carefully, values narrative coherence. Motivation: Engaging with a compelling story and characters. Stance: buy.
Discerning Critic: Plays with critical eye, compares to other VR and VN titles, may not complete all routes if disappointed. Motivation: Seeking innovation and quality in VR storytelling and narrative depth. Stance: no buy.
Steam Deck: The game is playable but presents moderate friction: subtitles become unreadable in some scenes due to clipping into the model, character scaling feels off, and battery life limits sessions to about two hours. A controller menu navigation issue was recently fixed, which is a positive sign. Overall, the experience requires some tinkering and tolerance for readability issues but is not broken.
Frequent comparison to Altdeus: Many reviewers compare this game to its sequel Altdeus, noting that Altdeus has more interactivity, a grander story, and better VR presentation. Some mention that coming from Altdeus may cause a huge gap in expectations.
Hardware compatibility issues: Players report various hardware-related issues, including controller binding problems on Valve Index, Oculus Go support, and the need for custom scale adjustments. Some also mention the face cushion degrading over time.
Good value for price: Reviewers find the price affordable and good value, especially given the game's length of over 15 hours. The volume of content is considered worth the cost.
Early VR visual novel: The game is recognized as an early VR visual novel, possibly one of the first in the genre. It was released during the early VR boom, which is a key context for its limitations and innovations.
Comparison to other visual novels: The game is compared to popular visual novels and adventure games like Danganronpa, Ace Attorney, 999, and STEINS;GATE. Reviewers note its pacing issues but acknowledge its high points.