
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Unique, well-executed claymation visuals: The game's unique claymation art style, reminiscent of Tim Burton, is consistently praised. Reviewers highlight the exceptional attention to detail, well-done animations, and immersive atmosphere created by the visuals, especially in VR. The stop-motion animation and use of lighting are also well-executed.
Immersive, spooky, melancholic atmosphere: The game creates a strong and immersive atmosphere through its environment, music, and sound design. Reviewers describe it as spooky, mysterious, and melancholic, drawing players into the world and evoking strong emotions. The atmosphere is often compared to that of a Tim Burton film.
Excellent sound design and music: The game features excellent sound design, music, and voice acting that significantly enhance the overall experience. The music is emotionally resonant and well-integrated with the on-screen action, while the voice acting is strong and the environmental sounds are recorded binaurally for added immersion.
High level of polish/care: Reviewers appreciate the level of polish and care put into the game's development. The game's length feels appropriate, and the stop motion animation is exceptionally well-executed. The game is novel and unique.
Engaging, well-developed narrative: The game features a well-developed, story-driven narrative with interesting characters and lore. The story explores themes of sadness and darkness, challenging initial perceptions and creating an engaging experience for players. The narrative feels like a folktale.
Overpriced for limited, repetitive content: Multiple reviewers feel the game is overpriced for its short length, repetitive gameplay, and lack of replayability. Some suggest a lower price point would be more reasonable given the amount of content. Some reviewers mention the game feeling like a walking simulator, and others found the puzzles too easy.
Poor VR implementation causes sickness: VR implementation suffers from clunky controls, lack of comfort options (teleportation, speed adjustment), poor performance, excessive image shaking, and low-resolution textures. These issues cause motion sickness and make the game unplayable for some VR users.
Repetitive chases and mechanics: Monster chase sequences and game mechanics become repetitive and predictable. This leads to player fatigue and reduces the overall enjoyment of the game.
Unintuitive key interaction: Inconsistent key size and difficult-to-see visual cues make puzzle-solving frustrating. The interaction with the key is unintuitive.
Underutilized mechanics, linear exploration: The game fails to fully utilize its mechanics, such as lighting flames and environmental interaction. Collectibles are placed along linear paths, discouraging exploration.
Exploration, puzzles, stealth gameplay: The core gameplay involves exploration, light puzzle-solving, item collection, and stealth, with a focus on avoiding enemies. Some reviewers found the pace slow, likening it to a 'midnight walk'. Lighting matches is also a key mechanic.
Gameplay improves with weapon: The game becomes more enjoyable after the player obtains a weapon, suggesting a shift in gameplay dynamics. Acquiring the weapon takes some time.
Controls: thumbsticks, no finger-tracking: The game's controls are similar on both Index and CV1, with no Index finger tracking. Sprinting and crouching are activated by pushing in the thumbsticks.
Narrative-heavy; English proficiency needed: The game is heavily narrative-driven, making a good understanding of English essential for players to fully appreciate the experience.
Mandatory stealth is annoying: Some players found the mandatory stealth segments to be frustrating and annoying, indicating a potential design issue.
Generally good performance and optimization: The game generally exhibits good performance across various platforms like Steam Deck, Pico 4, and high-end PCs, often maintaining high frame rates even at high settings. Some users specifically praise the optimization, especially considering it's an Unreal Engine 5 title. This indicates a well-optimized and scalable game engine.
VR performance is generally solid: Players using high-end VR setups (e.g., RTX 3090 with Index) report achieving solid frame rates with high resolution and motion smoothing. However, some blurriness was noted, suggesting potential areas for visual improvement or tweaking of settings.
DLSS/Frame Generation unavailable: DLSS and Frame Generation cannot be enabled. This limits the ability of players with compatible hardware to boost performance, especially at higher resolutions or with demanding settings.
Ideal Steam Deck controls: The controls on the Steam Deck are described as ideal. This suggests that the game is well-suited for handheld play and that the control scheme is intuitive and responsive on the platform.
Needs updates, especially VR: Many reviewers recommend the game, while also noting that it urgently needs updates to address issues, especially in VR. Some suggest waiting for patches or a sale before purchasing, while others are considering refunds if VR performance isn't improved. This suggests a potentially enjoyable core experience hampered by technical problems.
Compelling narrative, heartwarming message: Reviewers praise the game's narrative, heartwarming message, and immersive qualities. Many find the characters and story emotionally rich, making it a memorable and enjoyable experience. The musical score is also highlighted as a strong point.
Good narrative horror experience: The game is recommended for fans of narrative-focused and dark-themed experiences, especially those who enjoy puzzles and stealth elements. It's also noted as being suitable for players who prefer less intense horror, as the narrative takes precedence over scares.
Worth supporting artistic vision: The game is worth exploring and supporting, particularly to encourage indie developers with a strong artistic vision. This suggests that the game has unique qualities and deserves recognition for its creative efforts.
Similar experience across headsets: The game experience is similar for Rift CV1 and Index users. This is a very specific point that may only be relevant to a small subset of players.
Request for Russian language: One reviewer suggests utilizing the refund system to personally evaluate the game. Another reviewer requested the addition of the Russian language, indicating a desire for broader accessibility.
High-quality production values: The game has notable production values, including 3D-scanned clay models for visuals, complemented by atmospheric writing, voice acting, and a fitting soundtrack. These elements contribute to the game's overall presentation and immersive qualities.
Story is short: Several reviews mention that the game's story is relatively short. This brevity may impact the overall player experience, particularly for those expecting a longer narrative.
Reduced game file size: The game's initial file size was significantly reduced from 100GB to 18GB. This change likely addresses concerns about storage space and download times, improving accessibility for players.
Finished chapter 2: The reviewer has finished chapter 2, which does not provide enough information to create a meaningful summary point.