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Review evidence
Enjoys the game concept: Many players appreciate the overall concept of the game, finding it interesting and cool. The ideas behind the game are well-received.
Relaxing gameplay experience: The gameplay is found to be relaxing and enjoyable, providing a cozy atmosphere.
Variety in sword customization: Players enjoy the variety in sword customization and the different materials available for crafting.
Realistic blacksmith simulation: Players appreciate the game's realistic approach to blacksmithing, making it feel like a true blacksmith simulator.
Satisfying blacksmithing mechanics: The blacksmithing mechanics are enjoyable and satisfying, particularly the anvil work and the process of heating and hammering metal.
Numerous bugs and glitches: There are numerous bugs and glitches reported by players, ranging from minor issues to game-breaking problems that significantly impact the gameplay experience.
Clunky controls and UI: Many players report that the game's controls are difficult to use and the user interface is poorly designed, leading to a frustrating experience.
Repetitive and grindy gameplay: Players find the gameplay to be too repetitive and grindy, with dull and monotonous tasks that make the game feel tedious.
Poor tutorial guidance: The tutorial is criticized for being confusing, unhelpful, and sometimes glitched, making it difficult for new players to understand the game mechanics.
Game feels unfinished: The game is perceived as extremely unfinished, with many players suggesting it feels like an alpha version or early access title due to its broken state and lack of polish.
Detailed sword forging mechanics: The game features an in-depth sword forging system that includes heating metal, hammering it into shape, and cooling it down. This process involves using tools like tongs, an anvil, and a hammer.
Blacksmith and mining simulation: The game includes a comprehensive blacksmith simulation with mining, smelting, and crafting mechanics. Players can also engage in alchemy and magic.
Various weapon creation: Players can create a variety of weapons, including custom swords and magic swords, with different combinations and tutorials.
Progression and customer interactions: The game features a progression system with customer orders and interactions, adding depth to the gameplay.
Furnace management mechanics: Players need to manage the furnace to melt metal and control heat mechanics for proper forging.
Gameplay affected by bugs: Multiple players reported that the game experience is significantly impacted by numerous bugs and glitches, making it difficult to play.
Graphics and performance issues: Players have noted issues with motion blur, VSync, and poor lighting. Additionally, there are problems with models not loading and frame skips in windowed modes.
Items and tools issues: There are frequent bugs with tools and items, including them floating, disappearing, or falling through the map.
Performance problems on PC: The game has performance issues such as stuttering on modern systems, causing PCs to heat up, and torches causing lag.
Game crashes and unresponsive controls: Players have experienced game crashes and issues with controls becoming unresponsive, affecting the overall gameplay.
Game recommended for potential: The game is often recommended for its unique concept, variety in sword combinations, and fun gameplay. However, some reviews advise caution due to bugs and issues.
Not worth the money: Several reviews advise against spending money on this game, suggesting to save money for other games.
Alternative game suggestion: Some players suggest playing 'Medieval Blacksmith' instead of this game.
Not recommended currently: Some players do not recommend the game in its current state due to various issues.
Worth for specific fans: The game is considered worth the time for fans of crafting and immersive simulation.
Community fair range: $5.00 - $8.00.
Game completion: 18.0h.
Session length: 0.5h.
Endgame: 3.0h.
The game has a significant learning curve and initial friction due to a poorly designed tutorial and repetitive tasks, but it becomes fun and addictive once players get past these initial hurdles.
Reported time to anchor: 30m.
Friction: Poorly implemented tutorial; Repetitive mini-games; Unclear instructions; Grindy progression.
Creative Relaxation Crafter: Casual and creative, focusing on the crafting and relaxing aspects of the game. Motivation: Relaxation and creativity. Stance: sale.
Frustrated Potential Seeker: Critical and detail-oriented, focusing on the game's potential and its flaws. Motivation: Seeking a polished and enjoyable gaming experience. Stance: deep sale.
Progression Grinder: Grinding and repetitive tasks, focusing on progression and accumulation of resources. Motivation: Progression and accumulation of wealth and experience. Stance: sale.
Monetization: The game has significant issues with its monetization strategy, particularly around the release of DLC. Many users feel that the DLC is a cash grab and should have been part of the base game. Additionally, there are concerns about the game being a cash grab for other games by the same publisher.