
What players like:
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Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Charming Art, Relaxing Vibe: Players are highly captivated by the game's unique and beautiful art style, often described as cute, cozy, and visually appealing. The overall atmosphere, enhanced by pleasant music, sound design, and detailed, comical animations, contributes to a very relaxing, engaging, and enjoyable experience.
Strong Development & Updates: Reviewers commend the developers for their evident passion and continuous commitment to improving the game. Significant progress has been made since Early Access, with bugs largely resolved and new content consistently added, making the game feel increasingly polished, stable, and promising for the future.
Unique City Builder Gameplay: The game offers a fresh and engaging take on the city-builder genre, blending elements of scavenging, survival, and colony management in a unique floating, post-apocalyptic setting. Players find the process of expanding their settlement, collecting resources, and watching their community grow to be highly satisfying and addicting.
Accessible, Engaging Gameplay: The game is praised for its ease of learning, supported by a well-designed tutorial and intuitive UI, making it simple to understand even for new players. The core gameplay loop, including satisfying resource management and balanced progression, keeps players highly engaged for many hours without feeling grindy.
Good Performance & Stability: The game generally performs well, with specific praise for its smooth operation on the Steam Deck and effective, well-thought-out gamepad controls. Reviewers report experiencing few to no major bugs, contributing to a stable and enjoyable play experience across platforms.
Insufficient Content & Repetitive Gameplay: Players widely report that the game offers very limited content, leading to a repetitive and shallow gameplay experience after only a few hours. This makes the game feel unfinished, particularly concerning its price and long duration in Early Access, significantly impacting long-term engagement and replayability.
Pervasive Bugs and Instability: The game suffers from numerous and critical bugs, including frequent crashes, freezes, unresponsiveness, significant FPS drops, and game-breaking issues like characters and boats getting stuck. These technical problems severely hinder progression and make the game unplayable for many, despite multiple updates.
Unbalanced Resource Management: Resource management mechanics are perceived as poorly balanced, often leading to sudden and severe shortages (e.g., starvation) even with ample supplies due to inefficient AI pathfinding, consumption rates, or illogical priority systems. This creates frustrating difficulty spikes that disrupt immersion and gameplay flow.
Stagnant Early Access Development: Despite being in Early Access for several years, players feel that development has been extremely slow, with updates being infrequent, inconsequential, or even detrimental. This perception contributes to the feeling that the game is abandoned and far from a finished product, especially given its premium price.
Shallow and Unbalanced Tech Tree: The technology tree is criticized for being too small, lacking meaningful content, and offering limited branching options. Progression often feels unbalanced or forces unintuitive choices, making the research experience less engaging and impactful than expected for a city-builder.
Unique Floating City Builder: The game is a city-builder and colony management simulation set on a dynamic, floating settlement in a post-apocalyptic ocean world. Players salvage debris, manage essential resources like food and water for a growing population, and develop new technologies. A key gameplay loop involves moving the city across a map through chosen routes, often with limited ability to revisit past regions, adding a strategic layer to exploration and resource acquisition. The experience is often compared to RimWorld, Oxygen Not Included, and Raft due to its blend of survival, base building, and intricate resource/pawn management.
Mixed Pacing & Endgame Content: The game has a slow initial pace that requires patience, but players can eventually accelerate gameplay speed. Reviewers indicate that while the difficulty is balanced, content typically lasts 10-22 hours before all research and building options are exhausted, leading to a perceived lack of replayability after reaching the endgame.
Detailed Crew Management: The game features a 'Drifter' (crew) system, where individual characters have unique backgrounds and skill bonuses. Players manage these drifters by assigning specific tasks and setting priorities for workstations, allowing for detailed control over the workforce.
Challenging Resource Scarcity: Players face significant challenges with resource management due to limited and scattered resources across the map. Specific resources like wood require multi-step processing and are generally scarce, demanding careful planning for production and consumption.
Character Pathing Bugs: Players frequently report issues with crew members getting stuck, particularly in front of production buildings or warehouses when storage is full, or in animations. A common workaround for these bugs involves saving and reloading the game.
Performance optimization needed: Players report the game requires significant optimization, particularly for object rendering and CPU usage on older gaming laptops. While newer PCs generally handle the game, many players anticipate performance improvements in future patches.
Strong Steam Deck performance: The game demonstrates excellent performance on the Steam Deck, achieving 90fps in handheld mode and a stable 4k60fps when docked. This indicates good optimization for Valve's portable device.
Few minor non-breaking bugs: Players encountered only a couple of minor, non-critical bugs that could be easily resolved by saving and reloading the game, suggesting a relatively stable experience overall.
English tutorial stable: A specific bug where the tutorial would freeze appears to be resolved when played in English, suggesting a language-specific issue or a fix applied to the English version.
Visual villager idle bug: A specific visual glitch causes idle villagers to congregate into a "glitchy gyrating mass" in the center of boats, indicating a minor animation or AI pathing issue that needs attention.
Game value and readiness disputed: Many players express mixed feelings about the game's current state and price, frequently recommending to wait for a sale, further content updates, or bug fixes before purchasing. The perceived unfinished state and the current price-to-content ratio are significant deterrents for a portion of the player base, leading to both refunds and hopes for future improvements.
Strong appeal for cozy city-builders: The game receives strong recommendations from players who enjoy relaxed, cozy, and thoughtful city-building or colony survival experiences. It is particularly appealing to fans of games like Oxygen Not Included, Rimworld, or Frostpunk who seek a lighter, less punishing, and more atmospheric challenge focused on environmental themes and resource management.
Address persistent technical issues: A significant portion of feedback highlights various technical problems, including crashes, pathfinding issues for boats and villagers, and bugs related to object placement. Players emphasize the need for fundamental bug fixes and UI clean-up to improve the overall game experience and make it more enjoyable.
Expand gameplay and content: Players are eager for more depth and variety in gameplay, requesting additions such as a quest system, campaign modes, new maps, and achievements. Specific suggestions include dynamic environmental events, increased survivor caps, difficulty settings, and more nuanced settler management mechanics like professions and leisure activities.
Prolonged Early Access & Limited Content: Many players perceive the game as still being in a deep Early Access state, despite its release, noting a lack of finished systems and overall content. The perceived long development time (four years) has led some to question its future and has even resulted in refunds.
Persistent Bugs & Performance: Several players report encountering various bugs, including characters getting stuck and critical save issues that have been reported for years. Performance problems, such as a slow-moving city when carrying heavy loads, also detract from the experience, although some minor bugs can be fixed with simple reloads.
Anticipation for 1.0 Release: A significant portion of the player base expresses excitement and congratulations for the 1.0 release, having followed the game's development for a long time. They are eagerly looking forward to future updates and continued improvements.
Developer Appreciation: Players frequently praise the developers for their hard work and for creating the game, expressing general happiness about its existence. This positive sentiment highlights a dedicated community that values the effort put into the game.
Core Gameplay & Genre Overview: The game is consistently described as a survival city-builder where players construct a floating city from ocean trash, manage resources, and engage in base-building. It often draws comparisons to 'Oxygen Not Included' and 'Raft,' with a post-apocalyptic 'Waterworld' aesthetic.