Players feel satisfied by the game's well-executed Early Access state, offering a blend of relaxing, cozy gameplay with engaging creative building and exploration, especially the unique flying island mechanics. Regular developer updates, a pleasant atmosphere, good graphics, and a smooth co-op experience further enhance the positive overall experience and rewarding progression.
Frustration primarily stems from severe optimization issues, leading to frequent crashes, lag, and unplayable frame rates. Players also experience significant problems with persistent bugs, including critical save data loss after updates, animal management issues, and progression blockers. Additionally, clunky controls, repetitive gameplay loops, and a lack of clear guidance contribute to a challenging and often unrewarding experience.
Disappointment arises from the game's perceived lack of depth and content, leading to repetitive gameplay, especially after the initial hours, and an unfinished feel for an Early Access title. Persistent optimization issues make the game unplayable for many, despite an appealing concept. Players also express disappointment with a lack of clear plot or purpose, unrewarding combat, and the loss of progress due to updates.
Players are excited by the game's immense potential for future development and anticipated content updates. The unique concept of a flying mobile base, combined with engaging exploration, creative building possibilities, and the prospect of playing with friends, fuels a strong sense of wonder and anticipation for what the game will become.
Joy is derived from the core mechanics of flying and gliding, especially with a mobile island base, and the charming interactions like petting animals. The beautiful aesthetics, immersive soundtrack, and the ability to explore and build freely contribute to a delightful experience. Playing with friends and family significantly enhances this positive emotional response.
Verdict
Mostly positive
Summary
Positive 80% · Negative 20%. Score: 20 / 100
Positives:
The game consistently delivers an overwhelmingly positive, chill, and meditative survival experience, distinguished by low-stress mechanics. Players highly value the serene atmosphere, beautiful environments, and the overall calm vibe, making it ideal for unwinding alone or with friends.
A core and highly celebrated feature is the ability to claim, customize, and pilot entire floating islands as a mobile base. The building system is intuitive, highly flexible, and offers significant creative freedom to design unique airships and structures without traditional gravity constraints.
The game receives high acclaim for its robust foundation and impressive content in Early Access, along with excellent optimization. Developers are highly regarded for being active, responsive to feedback, and consistently delivering meaningful updates that enhance the game's future potential.
Players frequently commend the game's enchanting graphics, vibrant art style, and visually stunning floating world. The atmospheric and often serene music, combined with excellent sound design, contributes to a deeply immersive and memorable aesthetic experience.
The game's flight mechanics, particularly the glider, are widely praised for their smoothness, ease of control, and unparalleled sense of freedom. Players thoroughly enjoy soaring through the skies and exploring islands without stamina limits, enhancing the game's overall relaxing and immersive feel.
Negatives:
Players frequently report that the core gameplay loop, island exploration, and combat become highly repetitive and boring after a few hours. The game is perceived as lacking sufficient content, story, and clear progression, leading to a quick loss of long-term engagement and purpose.
The building system is described as clunky and lacking intuitive controls, with limited aesthetic options and frustrating snapping mechanics. Island designs are often repetitive, and resource scarcity, combined with a lack of creative freedom and a small island size bottleneck, hinders satisfying base progression.
The combat system is widely criticized for being simplistic, clunky, and unrewarding. Players find enemy variety extremely limited, making fights monotonous and often feel like an afterthought, lacking challenge or strategic depth.
Many players struggle with the game's lack of guidance, tutorials, and clear objectives, especially early on. Key mechanics, crafting recipes, and puzzle solutions are often unexplained, forcing players to rely on external wikis or guesswork, which leads to frustration and a feeling of aimlessness.
A major concern is the game's consistently poor performance, characterized by frequent stuttering, significant FPS drops, and lag spikes, even on powerful systems and low graphic settings. These issues make the game frustrating, often unplayable, and severely detract from the overall experience.
Gameplay:
The core gameplay revolves around building and customizing a personal flying island as a mobile home base. Players explore an open world of other floating islands, gathering resources, restoring corrupted ecosystems, and progressing by discovering knowledge stones to unlock new recipes and upgrades.
The game offers a relaxed and casual "survival-lite" experience, prioritizing exploration and creative building over intense combat or strict survival mechanics like hunger/thirst. It is often compared to "Raft in the sky" due to its nomadic base-building on floating structures.
A fundamental aspect of the game is its detailed crafting system, which allows players to create tools, structures, and island upgrades. Progression is driven by finding knowledge stones and experimenting with materials to unlock new recipes and blueprints across different workbenches.
The game strongly supports cooperative play for up to 8 players, enabling joint island building and shared expeditions. While solo play is viable, playing with friends is highly recommended, allowing shared progress and individual island ownership within a host's world.
Currently in Early Access, the game is still undergoing active development, with expectations for future content, biomes, and balancing. Players report some minor bugs and a need for more content, but overall stability is good, indicating a promising development trajectory.
Performance:
Many players report significant lag, frequent FPS drops, and stuttering, especially in specific scenarios like navigating large islands, flying, or building extensive bases. While some acknowledge the game's Early Access status, optimization is consistently highlighted as a critical area for improvement across various hardware configurations. There is mixed feedback, with some experiencing smoother performance, particularly in solo play or after adjusting settings.
While some players report a highly stable experience with no crashes over many hours, a notable portion experiences frequent or intermittent crashes, freezes, and disconnects. These issues can occur randomly, upon quitting the game, or when transitioning between different game areas, significantly disrupting the gameplay experience for affected users.
A significant number of players, even those with high-end PCs (e.g., RTX 3080ti, 4070ti, Ryzen 9), struggle to achieve stable high FPS and experience drops, sometimes even on low settings. Mid-range and older computers face more severe problems like overheating and frequent crashes. Performance on the Steam Deck is also noted as inconsistent, often requiring very low settings to be playable, despite some reports of it running fine on regular models.
Players frequently request the implementation of modern upscaling technologies such as DLSS, FSR, or XESS into the game. They believe these features are crucial for improving overall performance and should be a standard inclusion, especially given the current optimization challenges many users face.
Reviewers noted several distinct minor issues including lighting glitches in caves or island borders, some islands flickering even after being cleaned up, and a particularly critical bug where a player was stuck in the character creator. While not as widespread as performance issues, these specific bugs impact player experience.
Recommendations:
Players overwhelmingly recommend the game for its relaxing, cozy atmosphere, focus on exploration, and creative building mechanics. It's often compared to titles like Raft and Valheim for its unique blend of survival elements and peaceful gameplay, making it ideal for unwinding solo or with friends. Many reviewers express strong positive sentiment and see great potential in its core concept.
While recognizing the game's potential, many players recommend waiting for future updates or the official 1.0 release before purchasing or committing. This advice stems from the current early access state, with hopes for more content, improved optimization, and bug fixes to enhance the overall experience. Reviewers express excitement for the game's future development.
Numerous players cannot recommend the game in its current state due to severe performance issues, including poor optimization, stuttering, and crashes. Many also find the content thin, progression slow, and overall polish lacking. These frustrations have led to non-recommendations and even refund requests, with specific issues noted for co-op stability.
A subset of players recommend the game, but with the strong caveat to only purchase it when it is offered at a significant discount. This suggests that while the game has appeal, its current value proposition or early access state does not fully justify its full price.
Miscellaneous:
Players widely acknowledge the game's Early Access status and express significant optimism, excitement, and high hopes for its future. There's strong anticipation for upcoming content, mechanics, story additions, biomes, and overall quality-of-life improvements as the game evolves towards its full release.
Reviewers are keen for a broader array of content and customization options. Specific requests include new biomes, creatures, building materials, decoration items, enhanced survival elements, and improved island management features like the ability to connect islands.
Players frequently describe the game as a unique blend, often comparing it to titles like Raft, Worlds Adrift, Valheim, and Zelda. This highlights its perceived identity as a sky-based survival crafter with elements of exploration and adventure, appealing to fans of these diverse genres.
Some players experienced mixed initial reactions, finding the game 'okay' or 'decent' but not always aligning with their expectations. This suggests a potential disconnect between player anticipation and the current Early Access experience for some.
The player base shows varied engagement, with some returning for patches and logging extensive hours, while others have given up or requested refunds. Many are tolerant of Early Access rough edges but look for specific improvements like faster localization updates.