
What players like:
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Gameplay feedback:
Performance notes:
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Review evidence
A unique tech support sim with branching stories and multiple endings that's fun at first, but repetitive gameplay and bugs hold it back.
Extensive branching story with multiple endings: The game features a highly branching narrative with around 20 to 23 different endings and major story paths. Multiple optional storylines give the game strong replayability and encourage repeat playthroughs.
Realistic tech support simulation: The game accurately simulates the experience of working in tech support or customer service. Players find the interactions, customer behavior, and workplace dynamics highly realistic and relatable.
Fun and enjoyable overall: Many reviewers describe the game as fun, enjoyable, and entertaining. It provides a good time for players across multiple play sessions.
Compelling and interesting story: Reviewers praise the game's interesting story and narrative. The conspiracy-driven plot keeps players engaged and wanting to see how it unfolds.
Addictive gameplay loop: The core gameplay loop, centered around handling calls and tickets, is described as addicting and fun. Players often find themselves saying 'one more day' as they get absorbed in the routine.
Repetitive and boring gameplay: Many players report that the game quickly becomes repetitive and boring, with the core loop growing stale fast. This is a widespread complaint across multiple reviews.
Bugs and technical issues: Players frequently encounter bugs and janky behavior that hinder enjoyment and sometimes block story progression. These issues make the game tedious to play.
Lack of engaging content later: The later parts of the game feel underdeveloped and lack polish, with little engaging gameplay and low replay value. Players note a noticeable drop in quality as the game progresses.
VIP 2FA code always wrong: The CEO's VIP two-factor verification codes in the phone never change while the provided code changes, making verification impossible. This is a specific bug that blocks progress.
Repetitive dialogue with callers: Customer dialogues are often repetitive, with callers saying the same thing over and over. This adds to the overall feeling of monotony.
Tech Support Simulator Gameplay: Players simulate a tech support or customer service agent, handling tickets, chats, and calls to resolve customer issues. The core loop involves diagnosing problems and providing solutions.
Narrative-Driven Experience: The game is heavily story-focused, with a narrative that unfolds through customer interactions and emails. The plot explores themes of corporate espionage and conspiracy.
Multiple Endings and Story Branches: The game features numerous endings, around 20 or more, with extensive story branches driven by player decisions. Full replays are often required to experience different outcomes.
Choice-Driven Story with Consequences: Player decisions shape the story direction and endings, with loyalties to different factions. Missing certain actions can lock out story branches.
Money Management and Upgrades: Earnings from tickets must be managed to purchase computer upgrades and meet story-driven money requests. Balancing spending is crucial.
Unoptimized performance: Multiple reports highlight poor optimization, including one where the game took 75% CPU while idling and another noting it runs poorly compared to other games that run at full blast. The game also assumes PCs have only 2GB RAM, which may cause issues on higher-end systems.
Runs very smoothly: One reviewer reports that the game runs very smoothly, indicating that performance may vary depending on the system.
Positive recommendations outweigh negatives: Many reviewers definitely recommend giving the game a try, noting it's a great game overall. Some recommend it for fans of narrative games or unique simulators.
Niche appeal for tech support simulation: The game is recommended for those who want to experience a tech support job simulation, including the frustration. It appeals to players interested in tech and hacker aesthetics.
Worth buying on sale: Several reviews indicate the game is worth the price only when discounted, not at full price. Common sentiment that sale price makes it a decent purchase.
Not recommended in current state: Several reviewers do not recommend the game as it is now, citing lack of updates, unfinished content, or overall poor quality. Some suggest waiting for patches or major updates.
Mixed opinions on value: Feedback varies on whether the game is worth full price, with some saying it is and others considering it overpriced. Some reviewers feel it's not worth buying at all.
Community fair range: $4.99 - $7.99.
Game completion: 50.0h.
Story completion: 5.0h.
Session length: 3.0h.
The game often provides a fun, addictive first playthrough, but many players report it becoming repetitive and tedious after the third hour or first playthrough.
Friction: Repetitive gameplay loop; Bugs and glitchy limited responses; Forced grinding for money; Poor story pacing or events not firing; Bland and boring if not choosing the Evil/Terror path.
Unlock drivers: Exploring different story routes to add variety; Uncovering the central story through progression; Choosing the Evil/Terror path instead of a bland route.
Helpdesk Sim Enthusiast: Works through support tickets, follows scripts, and compares the simulation's authenticity to real helpdesk work. Motivation: To experience the routine, ticket-driven work of chat or phone support in game form. Stance: buy.
Papers, Please Bureaucracy Sim Veteran: Processes tickets and customer cases while making consequential choices and tolerating repetitive bureaucratic work. Motivation: To play a morally charged bureaucratic simulation in the mold of Papers, Please, set inside a corrupt tech company. Stance: buy.
Story-Driven Choice Completionist: Plays carefully for story choices, replays for alternate endings, and sometimes save-scums or grinds toward achievements. Motivation: To uncover a branching mystery story and unlock different narrative outcomes and achievements. Stance: sale.
Frequent Papers Please Comparisons: Many reviewers compare the game to Papers, Please, noting similarities in story and mechanics. Some find it worse in every way, while others see it as a tech support version of the concept.
Multiple Endings and Replayability: The game features approximately 20 endings, with some being major. Players need multiple playthroughs to see all endings, which adds replay value but is limited by lack of variety.
Language Support and Translation Issues: The game supports Chinese and has German localization, but translation quality issues affect gameplay clarity. There is demand for Korean support.
Mixed Technical and Audio Quality: Graphics are decent, but audio is described as not too bad or cheap like a 90s B-movie. The game size is old-fashioned, and there are UI issues like white boxes on remote phone.
Abandoned and Unmaintained: The developer abandoned the game in 2019, and it will no longer receive updates. Known bugs are acknowledged but not addressed.