
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Strong story, impressive voice acting, and a hacking-themed text adventure shine, but the unfinished narrative, missing episodes, and clunky command line hold it back.
Impressive voice acting: Many players highlight voice acting as a standout feature that enhances immersion and elevates the genre. Feedback consistently praises the talent and convincing performances.
Strong story praised: Reviewers frequently describe the story as good, great, or compelling. It draws players in and keeps them intrigued.
Text adventure modernization: The game is seen as a successful modernization of classic text adventures, combining old-school charm with modern presentation and conveniences.
Engaging and fun puzzles: Players find the puzzles interesting, fun, and appropriately challenging without being frustrating. They make players think while remaining accessible.
Excellent music: Music is frequently praised as incredibly good, perfect, and fitting the situations well. It adds to the overall experience.
Unfinished game and missing episodes: The game is incomplete, with Episode 4 still not released and marked as 'To be announced'. Many players express frustration that the game was sold without disclosure of its unfinished state.
Command line interface clunky: The text-based control system is confusing, wonky, and slow to get used to. Typing fast under time pressure is frustrating, and the interface can hinder during hectic moments.
Save system causes progress loss: Multiple users report that progress resets randomly, autosave fails, and the single save file can become corrupted. Players resort to manual backups and careful playthroughs to avoid losing progress.
Repetitive and grindy gameplay: Many find the game dragged out, repetitive, and grindy, with slow character movement and tedious navigation. Some sequences, especially puzzles, feel slow or unnecessarily hard.
Hacking not realistic or deep: Players criticize the hacking mechanics as not resembling actual hacking and being too light. Puzzles are often too easy, and the game feels more action-oriented than expected.
Hacking theme and mechanics: The core gameplay revolves around hacking, with players breaking into systems and solving puzzles using various skills. It's often described as a hacking simulation blended with narrative and puzzle elements.
Text-based controls and adventure: The game is fundamentally a text adventure, with players typing commands to progress. Reviews consistently describe it as a text-based game, some mentioning a hybrid style with graphics and an intelligent interface.
Episodic release structure: The game is released in episodes, with multiple clusters noting the episode-based structure. Some mention specific episodes (e.g., Episode 0 is free, Episodes 0-3 released, Episode 4 not out), indicating ongoing development.
Choices influence story: Player decisions significantly affect the narrative and game progression. Reviews highlight that choices have consequences and modify the story, making it a decision-based experience.
Puzzle solving involved: The game includes various puzzles, some involving programming or logical thinking. Reviews mention that puzzles are integral to the hacking gameplay and require problem-solving skills.
Smooth graphics, no glitches: Players report that the graphics run smoothly and quickly, with no graphical glitches observed.
Runs well on low-end hardware: The game performs well even on low-end hardware configurations, such as GeForce 930M 2GB, i5-5200U, and 8GB RAM.
Strong overall recommendation: Many clusters contain broad positive recommendations without major caveats, often calling it thoroughly recommended or a great experience. This is the dominant sentiment across the input.
Great for Hacknet fans: Multiple clusters explicitly recommend the game to players who enjoyed Hacknet or similar sci-fi hacking titles. It is frequently described as a natural fit for that audience.
Good value and pricing: Some clusters say the game is worth the money or worth the asking price, while others caution that it is not worth the current asking price. Pricing opinions are mixed but present.
Positive episodic structure: Some reviewers appreciate the episodic format and look forward to future episodes. The free Episode 0 and demo are also recommended as a way to try before buying.
Positive but conditional recommendation: Several clusters recommend the game only if players meet certain conditions, such as liking this type of game or not being put off by reading. The recommendation is positive but not unconditional.
Community fair range: $10.00 - $20.00.
Story completion: 5.0h.
One player was hooked within 10 minutes of test play, supported by intuitive controls and a non-forced in-game tutorial, but other reports mention slow or harder puzzle sections and a ragged, boring new episode.
Reported time to anchor: 10m.
Friction: Some sequences, especially puzzles, are slow or harder to complete; A new episode feels ragged and boring.
Unlock drivers: Results and choice-driven story progression make slow or harder puzzle sections worth it.
Sci-Fi Story Seeker: Reading-driven exploration of story and dialogue, with hacking and adventure puzzles. Motivation: To experience a compelling, philosophical sci-fi narrative. Stance: buy.
Reflex Hacking Fan: Quick-reflex hacking, puzzle solving, and text-based interface actions. Motivation: Fast-paced hacking challenges in a sci-fi setting. Stance: buy.
Game Designer Learner: Analytical observation of mechanics, structure, and design choices. Motivation: Learning game design principles from an exemplary indie title. Stance: buy.
Four Episodes Planned: The game has four episodes (0-3) planned, with episode 4 as the final installment. Episode 4 is marked as 'To be announced'.
Comparisons to Other Games: The game is reminiscent of Inscryption and ShadowRun. It is also compared to Hacknet in terms of immersion.
Free Episode 0 Demo: Episode 0 is available for free as a demo. This provides a free entry point to the game.
Episode Release Schedule: Episodes are released periodically, with developers planning releases spaced around 6 months apart. If the schedule holds, the final episode would be close to 2 years away.
Accessibility for Blind Users: The game includes an accessibility mode for blind and visually impaired players. It is fully accessible to blind and low vision computer users.