Players are frustrated due to a multitude of bugs and performance issues, including game crashes, unskippable cutscenes, and repetitive gameplay. Specific problems such as unachievable 100% completion due to locked game modes, poor design choices, and control issues also contribute significantly to this frustration.
The game falls short of expectations set by trailers and previous installments, with players citing repetitive gameplay, lack of innovation, and missing characters. Technical issues, poor optimization, and a perceived decline in quality compared to the first game also contribute to this disappointment.
Players enjoy the game for its fun gameplay, diverse character roster, and engaging story. The graphics, soundtrack, and humorous tone are also highlighted as positive aspects that contribute to the overall enjoyment.
The joy comes from the fun gameplay experience, diverse character roster, and the humorous and lighthearted tone typical of Lego games. Players also appreciate the improved graphics, diverse open world, and the overall entertaining experience.
Players are satisfied with the game's detailed open world, diverse character roster, and good dubbing. The game is seen as a good value for money, with a variety of quests and challenges that cater to both children and older players.
Core metrics
Core business metrics
Steam review mix, revenue model, and refund leakage.
Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
9,750
Positive
8,36785.8%
Negative
1,38314.2%
Sales estimations
Estimated sales count
623,469
Estimated revenue
$12,463,145
Game price
$20
Review → sale ratio
Refund leakage
Refund-intent reviews
262.30%
Estimated copies lost
1,663
Estimated revenue lost
$33,243
Review pace
Statistical analysis
Sentiment vs playtime and velocity signals.
Sentiment × Playtime
review counts
Bucket
Neg
Pos
≤ 2h playtime
262.3%
Avg playtime 0.8h
363.2%
Avg playtime 0.8h
> 2h playtime
21018.6%
Avg playtime 32.6h
85675.9%
Avg playtime 43.2h
Velocity
review pace
Avg/day
0.4 rev/day
Last 30d
2.1 rev/day
Quarterly
20.5 rev/qtr
Days covered
3,017.8 days
Audience segments
Who is reviewing
Buyer mixes, lifecycle phase, and Steam Deck signals.