
What players like:
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Gameplay feedback:
Performance notes:
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Other player notes:
Review evidence
Strategic Depth and Replayability: The game offers significant strategic depth with meaningful decisions, a broad scope of play, and high replayability. Players praise its 'just one more turn' appeal and the variety of leaders, families, and events that keep each playthrough unique.
Innovative Orders System: The Orders system is frequently highlighted as a genius design that forces strategic prioritization and reduces micromanagement. It adds a layer of tactical depth by limiting actions per turn and creating meaningful trade-offs.
Polished UI and Quality of Life: The user interface is intuitive, customizable, and packed with quality-of-life features like nested tooltips, an undo button, and turn scrubbing. These elements enhance accessibility and reduce frustration.
Historical Setting and Immersion: The game’s focus on the ancient/classical Mediterranean setting is praised for its historical accuracy, attention to detail, and immersive atmosphere. The limited timeframe and rich narrative elements create a unique and engaging experience.
Flexible Victory Conditions: The victory point and ambitions system, along with flexible victory conditions, make endgames tense and engaging. Players appreciate the variety of paths to victory, including non-combat options.
High Complexity and Steep Learning Curve: The game is described as overly complicated, with a steep learning curve that deters casual players. Tutorials are lengthy, confusing, and fail to adequately explain mechanics, leaving players frustrated and disengaged.
Restrictive and Unintuitive Game Systems: Key systems like orders, city settlement, and tech progression are described as restrictive, illogical, and poorly balanced. Players feel these systems limit strategic freedom and make gameplay feel rigid and uninspired.
Performance and Optimization Issues: The game suffers from significant performance problems, including lag, stuttering, and crashes, particularly in late-game scenarios. These issues persist even on high-end hardware, making the game unplayable for some users.
Poor AI Design and Cheating: The AI is criticized for cheating, exploiting mechanics, and behaving illogically (e.g., spamming units, ignoring zone-of-control rules). This creates an unfair and frustrating experience for players.
Tedious Micromanagement: Excessive micromanagement, particularly in late-game scenarios, is a common complaint. Players feel bogged down by repetitive tasks, such as managing orders, troops, and city automation, which detracts from strategic enjoyment.
Hybrid Civ-CK Mechanics: The game combines *Civilization*-style empire-building (city management, tech trees) with *Crusader Kings*-inspired character systems (dynasties, events, succession). This hybrid design creates a unique historical 4X experience.
Character-Driven Dynasty Management: Players manage mortal rulers, heirs, and court politics with traits, relationships, and finite lifespans. This adds narrative depth and requires generational planning, blending RPG elements with 4X strategy.
Orders System Limits Actions: The game features an orders system that restricts the number of actions (e.g., movement, diplomacy, military) per turn, forcing players to prioritize strategically. This mechanic is central to balancing turn length and reducing micromanagement.
Resource Management Complexity: Resources (food, metal, stone, civics) are split into growth, training, and military pools, requiring balanced allocation. Gold is used to trade resources, with inflation penalties for overspending.
Event-Driven Narrative Depth: Over 3,000 events (e.g., marriages, betrayals, natural disasters) shape gameplay, with outcomes influenced by character traits and relationships. Events can be adjusted for frequency or disabled.
Late-game performance degradation: Players experience significant slowdowns, long turn processing times, and FPS drops during the late game, often due to AI computations, excessive unit counts, or sprawling cities. This is a recurring issue across various hardware setups.
UI and input responsiveness: The game exhibits UI lag, flickering elements, and delays in unit actions or menu selections. Some players report the game hanging when selecting units or getting stuck at the end of rounds.
Hardware and platform compatibility: While the game runs smoothly on some Linux and Mac systems (e.g., M1 Max), it struggles on others, including PCs meeting recommended specs. Full-screen mode crashes on Linux, and high RAM requirements (32GB) are noted for smooth performance.
Save and load issues: Players encounter problems with saving and loading games, including frequent hanging during save loads and an inability to load from saves mid-game. These issues disrupt gameplay and progress.
Software conflicts: The game conflicts with third-party software, such as Medal, causing recording prompts to appear frequently during gameplay. This disrupts the player experience and is unrelated to hardware performance.
Must-play for 4X genre fans: The game is highly recommended for fans of 4X and grand strategy games, with many reviewers calling it a must-play due to its depth, innovation, and fresh take on the genre. It is frequently compared favorably to classics like Civilization and Crusader Kings.
Ideal for Civ and CK fans: The game is particularly recommended for fans of Civilization (especially Civ IV/V) and Crusader Kings, as it blends elements of both genres. It addresses common frustrations with modern Civ-like games, such as troop management and border disputes.
Historical depth and innovation: The game stands out for its blend of grand strategy, immersive storytelling, and historical depth. It is seen as an evolution of the 4X genre, offering rich, dynamic systems that reward strategic play and adaptability.
Active development and community: The game is praised for its active development, regular patches, and growing community. Reviewers encourage supporting the game to ensure its continued growth and visibility in the strategy genre.
Wait for a sale: While the game is highly recommended, several reviewers suggest waiting for a sale to purchase it, as it often drops in price and provides excellent value even at discounted rates.
Steam Deck: The game demonstrates strong native Linux and Steam Deck compatibility but suffers from critical technical barriers that introduce friction. UI scaling and readability issues are the most frequent complaints, with users reporting 'tiny text' and 'eye strain' that require workarounds like magnification tools. Linux-specific bugs, such as missing resolutions and full-screen crashes, force users to rely on Proton compatibility mode, which violates the Scoring Criteria's 'Strict Priority' rule. While the game is playable on Steam Deck, navigation is described as cumbersome without additional tools. Despite these issues, the game performs well when workarounds are applied, and the developers' focus on Proton compatibility is a notable positive.
Monetization: The monetization strategy for *Old World* primarily revolves around DLC, which is generally well-received by the player base. The base game is complete and enjoyable without DLC, and the additional content is priced fairly, often on sale, and adds meaningful depth rather than being essential for a full experience. Many players purchase DLC to support the developers, indicating a positive relationship between the monetization model and the community. However, some players express mild concern over the frequency and timing of DLC releases, particularly same-day DLC, which can feel like fragmented content. Overall, the monetization is not predatory and aligns with player expectations for additional, optional content.
External guides: The user feedback highlights a critical tension between the game's depth and its accessibility. While the in-game encyclopedia is praised for its completeness and integration (e.g., no need to alt-tab), it falls short in providing in-depth strategic, historical, or mechanical explanations, forcing players to rely on external tools like wikis or Excel. The tutorial and onboarding are also criticized for being either too simplistic or overly cryptic, particularly for complex systems like religion. Localization issues further compound these problems, especially for non-English speakers. Despite these challenges, the game's depth and strategic complexity are appreciated by experienced players.
Demand for cultural diversity: Players express a strong desire for more cultural variety beyond Mediterranean civilizations, including a potential medieval-themed sequel. Some even refunded the game due to this limitation.
DLC essential for full experience: Multiple reviews highlight that DLC is necessary to access the full game experience, suggesting base content may feel incomplete without additional purchases.
Avoids divisive political themes: The game is noted for steering clear of controversial political themes, which may appeal to players seeking a neutral historical experience.
Strong developer-community engagement: Players consistently praise the developer's active support and engagement with the community, indicating a positive relationship and responsiveness to feedback.
Steam Deck incompatibility: The game is reported as incompatible with Steam Deck due to control requirements, limiting accessibility for players using this platform.