
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Excellent gunplay, fast Titanfall-like movement, and a fun, fluid loop are held back by an unfinished, barebones feel and controls that can be clunky and unsmooth.
Excellent gunplay and feel: Players consistently praise the guns for feeling powerful, sounding great, and being satisfying to use. The weapon animations and sound design are also highlighted as top-notch.
Titanfall-like movement praised: The movement system is frequently compared to Titanfall and is considered a standout feature. Its speed, fluidity, and mechanics are highly enjoyable.
Fun and satisfying gameplay loop: The core gameplay loop is described as fun, satisfying, and engaging. The roguelike elements keep players coming back without feeling repetitive.
Fast-paced and fluid movement: Movement is often described as fast, smooth, and addictive, contributing to an overall sense of speed and fluidity.
Great soundtrack and music: The soundtrack is widely praised for being excellent and fitting the game well. Many reviewers consider the music to be a highlight.
Game feels unfinished and barebones: Players report the game lacks content and feels like an incomplete release. Clusters describe it as very barebones, with basically no content and not ready for launch.
Clunky and unsmooth controls: Movement and controls feel clunky and not smooth compared to other movement shooters. Players find the game less intuitive and responsive.
Lacks content and gets boring fast: The game has little to do, causing players to get bored quickly. It is described as having no content and being barebones.
Confusing for new players: The game is hard to understand and confusing to new players. Some mechanics are not explained well, such as the elder ability.
Mechanics lack explanation and depth: Several mechanics are not explained well or fully fleshed out. This includes roguelike elements that are missable and the elder ability.
Roguelike elements noted: The game is commonly described as a roguelike or roguelite shooter with runs, random upgrades, and permanent progression. These elements are often mentioned alongside its fast-paced movement and combat.
Fast-paced FPS combat: Reviewers consistently describe the game as a fast-paced first-person shooter with fluid movement and gunplay. Combat emphasizes speed, agility, and unique weapons.
Wall running and sliding: Specific movement mechanics like wall running, sliding, dashing, and climbing are frequently highlighted. Players enjoy the momentum-based traversal and parkour-inspired gameplay.
Weapon variety and upgrades: There are numerous guns with unique attributes, and a weapon upgrade system exists. Players appreciate the variety, often comparing it to Doom.
Shards used as currency: Shards serve as the primary currency, earned during runs and spent on upgrades or to open chests. Bunkers also require keys to access, creating a dual-resource system.
Performance and loading problems: Players report general performance issues alongside excessively long loading times that hurt the overall experience. Both concerns are noted separately but point to a rough technical state.
Freezing on graphics settings changes: Changing graphics or resolution settings causes the game to freeze, forcing players to restart. This is a specific, reproducible technical bug worth prioritizing.
Strong recommendation to buy: Many reviewers strongly recommend purchasing the game, calling it worth the money and encouraging others to try it. Some praise it as a one-in-a-lifetime experience.
Mixed recommendation status: Opinions are split on whether to recommend the game in its current state. Some praise it strongly while others advise holding off until it is more complete.
Recommended for movement shooter fans: Many reviewers recommend the game specifically to fans of movement shooters like Titanfall, Doom, and Ultrakill. They highlight the fast-paced action and complex movement systems.
Purchase only on sale: Several reviewers suggest buying the game only when it is discounted. They feel the current price is too high for the amount of content and polish.
Not worth buying yet: Some reviewers advise against purchasing the game right now. They believe it may be worth it in the future after more development.
Community fair range: $9.99 - $14.99.
Session length: 0.3h.
Endgame: 4.0h.
Early enjoyment is slowed by an extended tutorial, unclear progression, and a steep learning curve; the game tends to click once players master its movement and progression systems.
Friction: extended tutorial before the main game; unclear and confusing progression; steep learning curve; weak early weapons against hordes; missing directional guidance in normal levels; insufficient tutorial explanations.
Unlock drivers: mastering complex movement systems; reaching the hub and starting the main game; completing a perfect run and maxing meta progression.
Movement Shooter Veteran: Plays fast, fluid movement shooters with arena-style shooting and weapon variety. Motivation: High-speed, high-reflex movement and satisfying gunplay in a single-player FPS. Stance: buy.
Roguelite FPS Enthusiast: Plays single-player FPS roguelite runs, building upgrades and experimenting with weapons and cards. Motivation: Run-based single-player FPS progression, discovery, and satisfying roguelite combat. Stance: buy.
Grind-Averse Progression Critic: Attempts higher-difficulty runs and expects unlocks to reflect skill rather than repeated grinding. Motivation: Direct skill-based challenge and meaningful progression without forced meta grinding. Stance: no buy.
Prolonged early access development: The game has been in early access for six to seven years or more, undergoing multiple overhauls and complete reworks of its core gameplay loop. Many reviewers note it remains trapped in early access with a 1.0 release still planned.
Frequent comparisons to Titanfall: Reviewers consistently compare the game's movement and shooting feel to Titanfall and Titanfall 2, often describing it as a fast-paced movement shooter with wall-jumping and parkour elements. Some also mention comparisons to Doom, Halo, and Apex Legends.
Major overhauls and updates: The game has received significant updates that substantially changed its direction, including the 'Excessively Late Update' which overhauled enemy spawn rates, level design, and weapons. These updates have sometimes divided the community.
Solo developer: The game is developed by a single person, often referred to as Andrew, with some community help. This solo development effort is noted by many reviewers as both impressive and a factor in the game's slow progress.
Active developer communication: The developer is active toward the community, regularly updating players on progress through Discord and Dev VLogs. They engage with feedback and are transparent about the game's state, which is appreciated by fans.