
What players like:
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Gameplay feedback:
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Review evidence
Fun, engaging gameplay and an innovative genre mix give it a strong foundation and real potential, though shallow strategy, unbalanced matchmaking, and major balance issues hold it back.
Fun and engaging gameplay: Many reviewers find the core gameplay enjoyable, fun, and addictive, with matches being engaging for hours at a time. This sentiment is widespread and strongly positive.
Innovative genre mix: The blend of RTS, TCG, autobattler, and board-game elements is frequently praised as original and refreshing compared to other games in the genre. Reviewers highlight the unique interaction of building tiles and unit synergies.
Good foundation and potential: The core idea and mechanics are solid, providing a strong foundation for future development. Reviewers see great potential if the developers continue to put in effort.
Strategic depth and replayability: The game offers many possibilities through building placement, faction variety, and synergy mechanics, leading to high replayability. Players enjoy experimenting with different strategies and setups.
Relaxing asynchronous multiplayer: The asynchronous nature allows players to take their time without waiting for opponents, and matches can be resumed freely. Combined with low-pressure multiplayer, it creates a chill experience.
Limited strategic depth: Despite multiple systems, strategy feels mindless and brute force often wins.
Matchmaking is unbalanced: Opponents are often far stronger or have higher-level units, leading to stomps and confusion about who you face.
Balance needs major work: Overall balance is poor, with dominant clans and strategies and frequent patch imbalances.
Repetitive and shallow gameplay: Gameplay becomes repetitive quickly and is considered shallow, with little content and depth.
Terrain dependency ruins runs: Random terrain generation can make runs unwinnable and unfairly benefits enemies.
Auto battler core gameplay: Many reviewers describe the game as an auto battler, often noting its blend of RTS and TCG elements. Units fight automatically and strong units plus buff stacking drive success.
Asynchronous multiplayer and ranked: Matches are asynchronous, letting players take their time and exit rounds to continue later. Ranked mode uses randomized or AI-generated opponents hidden from the player.
Four clans with unique traits: The game features four playable clans, each with distinct gods, buildings, heroes, units, and passive bonuses. Clan identity shapes runs and playstyles.
Building placement drives strategy: A large share of strategy comes from placing and upgrading buildings rather than units. Adjacency rules and building interactions amplify effects across the board.
Unit synergies and compositions: Synergies between units and class-based compositions matter for success. Rosters include wyverns, joutins, archers, healers, dragons, and even a chef.
Severe performance and optimization issues: Multiple reports describe awful optimization, including performance dropping when more than twenty units appear on screen. Combat also triggers small micro stutters, undermining smooth play.
Slow and unresponsive interface: Players describe the interface as slow and the overall game as not responsive. This affects basic interaction and menu navigation.
High memory and VRAM usage: The game reportedly requires 3GB of VRAM and 4GB of RAM to run without stuttering or lag. This raises the hardware bar for smooth performance.
Padded game speed: Feedback indicates the game speed feels artificially padded. This suggests pacing that drags rather than flows naturally.
Not recommended in current state: Multiple reviewers advise against buying the game in its current condition, citing the paid price and unresolved issues. The consensus is to hold off until the game is conceptually fixed or balanced.
Recommendation depends on taste: Several reviewers recommend the game only for players who enjoy the genre, tactical battles, and strategy games. Others say it should be given a chance or tried within the refund window before deciding.
Solid start but limited longevity: The game is seen as a solid start and fun for a few hours, but not recommended for players seeking long-term play. Early access price is considered worth it after demo play, though some say it might only be worth recommending if free.
Balance patch needed for value: Reviewers express that the game will be worth buying once developers achieve decent balance and address asynchronous randomness. Some plan to return after a well-made balance patch.
Game completion: 3.0h.
Players often find the simple competitive loop immediately addictive, but the same repetition makes the experience become boring or slog-like for others. Enjoyment tends to start high and then decline rather than unlock after a distinct event.
Friction: Repetitive gameplay; Ranked balance frustration; Ranking up feels purposeless.
Competitive Meta Ladder Grinder: Optimizes clan and unit builds, studies patch metas, and grinds ranked ladder matches. Motivation: Climbing ranked and mastering the dominant meta. Stance: buy.
Fair-Play Ranked Aspirant: Plays ranked PvP and wants lobby-style matches with friends. Motivation: Getting fair, transparent matches against real players. Stance: no buy.
Chill Async PvE Seeker: Plays asynchronous matches casually and would favor more PvE content. Motivation: Relaxed, low-pressure play with pleasant presentation. Stance: buy.
Unfavorable autobattler comparisons: Reviewers compare the game unfavorably to other autobattlers such as Guildrun, Bazaar, Mechabellum, Underlords, TFT, and Hearthstone. The comparisons highlight missing features like visible opponent health, equal development level, and identical maps.
Northgard spin-off comparison: The game is frequently described as a Northgard spin-off, reusing assets and sharing its theme. Some reviewers find it much less finished than the original Northgard.
Content additions vs demo: The full release adds two clans and several buildings compared to the demo, but some feel the new clan is barebones. More content is planned throughout early access.
Paid model criticized: Reviewers note the game is a one-time purchase and some argue it should have been free-to-play. There is also concern about possible future paid DLC for factions.
Ongoing development and plans: The game is in ongoing development with more content expected, and new content is planned to be added throughout early access. Reviewers note the developers are active and transparent with the community.