
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Gorgeous pixel art and fun gameplay make this a great roguelite autobattler, but low replay value and PvP balance issues mean it's not worth full price.
Gorgeous pixel art: The pixel art and animations are consistently praised for their beauty and detail, enhancing the visual appeal of the game.
Fun and engaging gameplay: Players find the core gameplay loop enjoyable and fun, with a strong emphasis on the 'fun while playing' experience.
Great roguelite autobattler: The blend of roguelite and autobattler genres is praised as a successful and enjoyable combination, offering a unique experience.
Good value for price: Players feel the game offers excellent value for its cost, citing it as a worthwhile purchase with a good price point.
Multiple game modes: The variety of game modes is a key positive, providing significant replayability and keeping the experience fresh for players.
Low replay value: The game offers little replayability after initial completion, with limited incentives to revisit content or try new strategies.
Not worth full price: Players feel the game is overpriced and recommend waiting for a deep discount or sale before purchasing.
PvP balance issues: The game's balance is skewed toward PvP, harming PvE experiences and making progression feel unfair or grindy.
Repetitive gameplay: Core mechanics become monotonous quickly due to lack of variety in enemies, items, and upgrade paths.
Lack of depth in content: The game lacks depth and variety, especially in single-player content and build diversity, leading to shallow experiences.
Auto-chess with roguelike progression: The game combines auto-chess mechanics with roguelike elements, including character leveling, equipment builds, and random runs. This hybridization is frequently cited as a core feature.
Roguelike strategy with auto-battler: Players describe it as a roguelike strategy game featuring army building, dungeon crawling, and auto-battler combat. The fusion of tactical roguelike elements with auto-battler mechanics is a central theme.
PvP and brawl modes: Multiple modes exist, including PvP with ladder rankings, brawl mode with alternate rules, and a KING OF THE HILL multiplayer mode. This variety provides competitive replayability.
Class and resource management: The game includes resource management with food, where moving between rooms costs food, and classes like healer, fighter, mage offer synergies. This adds strategic depth to the roguelike experience.
Asynchronous multiplayer and leaderboards: Asynchronous PvP and online leaderboards are key features, allowing players to compete against others via saved battles and rankings. This is noted in several clusters.
Steam Deck performance praised: Multiple reviews highlight that the game runs smoothly and is well-optimized for the Steam Deck, with good battery life also noted.
4K resolution causes issues: Players report that the game is unplayable at 4K due to poor resolution and FPS settings, and collision detection is also broken at this resolution.
High RAM usage noted: Some feedback indicates that the game consumes a large amount of RAM, which may affect performance on lower-end systems.
Late game performance drop: A review mentions performance issues in the late game, suggesting possible optimization problems as the game progresses.
Simple graphics run anywhere: The game features simple graphics that can run on virtually any PC, making it accessible to a wide range of hardware.
Strongly recommended for genre fans: Clusters 2, 4, 6, 13, 15, 16, 17, 18, 24, 39, 44, 55, 57, 77, 78 strongly recommend the game to fans of roguelikes, auto-battlers, strategy, and similar genres.
Recommended for auto-battler fans: Clusters 2, 4, 13, 15, 16, 17, 18, 24, 55, 57, 77, 78 strongly recommend the game for auto-battler genre fans.
Recommended for specific genres: Clusters 2, 4, 13, 15, 16, 17, 18, 24, 55, 57, 77, 78 recommend the game for fans of auto-battlers, roguelikes, strategy, and competitive play.
Worth the price overall: Multiple clusters (1, 5, 14, 25, 31, 67, 70, 71, 74, 75) indicate the game is generally worth buying, with many calling it a solid 8/10 or 10/10 experience.
Not recommended at full price: Clusters 3, 8, 29, 36, 41, 42, 48, 52, 64, 73, 84, 86 advise against buying at full price and recommend waiting for a sale or deep discount.
Community fair range: $5.00 - $10.00.
Game completion: 10.0h.
Story completion: 2.5h.
The game offers immediate short-session fun, but the core experience becomes repetitive after a few hours, and early difficulty and learning curve block deeper engagement until players unlock key content.
Friction: High difficulty in first few floors; Steep learning curve for auto-battler mechanics; Repetitive content after initial hours; Unlock-gated modes and mutations; RNG-dependent meta strategies.
Unlock drivers: Unlocking additional modes and mutations; Learning optimal builds and strategies; Persisting through early frustration to reach endgame.
PvP-Focused Competitor: Optimizes builds for PvP, follows seasonal meta, uses guides to counter opponents, treats PvE as a means to an end. Motivation: Competitive ranking and meta mastery. Stance: buy.
Casual PvE Roguelike Lover: Casual experimentation with builds, enjoys resource management and humor, plays for fun without competitive pressure. Motivation: Relaxing, humorous single-player experience. Stance: deep sale.
Completionist Grinder: Grind-focused, uses specific strategies like food runs to trigger events, repeats many runs for meta conditions, prioritizes completion over fun. Motivation: Unlocking all achievements and mutations. Stance: no buy.
Linux and Proton: Based on the single provided review, the game runs very well on Steam Deck with no reported friction or required workarounds. The review does not mention any Proton, native Linux, or compatibility issue. Therefore, the game is considered well-supported on Linux.
External guides: The user feedback emphasizes that the game's difficulty, particularly in DLC content, requires players to seek external guides and strategies, with a notable mention of the missing in-game wiki as a contributing factor to this dependency.
Scale power every three stages: Players suggest that new characters should have their power levels adjusted every three stages to maintain balanced gameplay progression.