The core gameplay loop is praised for its engaging combination of strategy, inventory management, and roguelike elements. Players enjoy experimenting with diverse builds, item synergies, and class combinations within the constraints of limited backpack space, leading to high replayability and a sense of accomplishment.
The game is frequently described as relaxing, casual, and enjoyable for short or long sessions, making it suitable for players of all levels. Its charming aesthetic, engaging mechanics, and lack of pressure contribute to a positive and stress-free experience, with some reviewers noting its positive impact on their well-being.
The developers are actively engaged, consistently updating the game with new content, balance adjustments, and features. This frequent support keeps the game fresh, prevents stagnation, and demonstrates a commitment to improving the player experience.
Players find satisfaction in optimizing their limited backpack space, creating powerful builds through strategic item placement and adjacency. The intuitive UI and deep inventory management mechanics contribute to an addictive and rewarding experience.
The asynchronous PvP system allows players to strategize at their own pace without time constraints, battling against other player's builds. This system is praised for removing the stress of real-time battles while still providing a competitive and engaging experience.
Negatives:
The game lacks sufficient content, depth, and features, leading to repetitiveness and a lack of replayability. Reviewers desire more items, characters, game modes, and a sense of progression beyond cosmetic unlocks. The absence of a tutorial and guidance also makes it difficult for new players to learn the game.
The game relies too heavily on luck due to the random item drops, shop inventories, and matchmaking. This reduces player agency, making strategic planning difficult and leading to frustration, especially at higher ranks. Many reviewers feel that the game's RNG overshadows player skill and decision-making.
Many reviewers feel that the matchmaking system is unfair, especially in Diamond and Master ranks. Players are often matched against opponents with significantly stronger builds or higher ranks, leading to unbalanced matches and frustrating losses. Some reviewers suspect the game manipulates matchmaking to prevent players from climbing.
The game suffers from balance issues, with certain characters, items, and builds being significantly more powerful than others. This leads to a lack of build diversity, as players are often forced to use meta builds to succeed. The asynchronous multiplayer also exacerbates this issue, as players cannot counter their opponents' builds.
The game lacks a proper tutorial and guidance, making it difficult for new players to understand the game's mechanics and item combinations. The synthesis system also lacks depth and is cumbersome to use. Reviewers suggest adding a synthesis guide and more item combinations.
Gameplay:
The core gameplay revolves around strategic inventory management, arranging items within a limited backpack space to create powerful synergies and optimize combat effectiveness. This involves understanding item combinations, effects, and placement to maximize buffs, debuffs, and overall build potential.
Battles are automated, requiring players to focus on pre-battle setup and strategic item placement rather than real-time interaction. The outcome depends on the arrangement of items within the backpack and their synergistic effects, with players observing the health and stamina depletion during the autonomous combat phase.
The game features classes, each with unique starting items, bags, and playstyles, influencing build strategies and item choices. This class system, combined with roguelike elements and deck-building mechanics, encourages players to adapt to offered options and build unique combinations.
The game features asynchronous PvP combat against other players' builds, not real-time matches. Players battle against 'ghosts' or snapshots of other players' setups, focusing on strategic item arrangement and build optimization rather than direct interaction.
The game allows players to carefully consider each move without time constraints, optimizing builds and strategically planning item placement. Each round presents different challenges and opportunities for optimization, with players managing their inventory to maximize equipment effectiveness.
Performance:
The game exhibits good performance across a range of hardware, including low-end laptops, Macbook Air M3 via emulation, and the Steam Deck. Some reviewers noted the potential for further optimization to improve performance on certain PCs.
Some players experienced PC crashes, but reports suggest these issues may have been resolved. The initial negative reports could deter potential buyers, but the fixes indicate ongoing development support.
Some reviews state that the game runs fine and has no bugs. This is a general statement and lacks specific details, reducing its constructiveness.
The game downloads data every time it is opened, even when there are no updates. This behavior is unusual and may be a cause for concern for some users due to bandwidth usage or potential security implications.
The game controls are reported as easy to use. This suggests a positive user experience regarding the game's input mechanics and accessibility.
Recommendations:
The game is widely recommended and praised for its addictive gameplay, strategic depth, and overall enjoyment. Many reviewers consider it a must-have, worth the price, and a potential game of the year. Some even give it a perfect score.
The demo is highly recommended as a way to experience the game before purchasing. Many reviewers suggest trying the demo first to see if the game's mechanics and gameplay style are appealing.
Some reviewers feel the game needs balance improvements and suggest focusing on fun and creativity over strict balance. They recommend fixing broken builds and balancing the current game before adding more items.
Many reviewers are looking forward to future updates and content additions, such as new items, characters, and gameplay modes. Some express concern about balancing the game as more items are added.
Some reviewers suggest playing the game casually and not focusing too much on the competitive ranked mode. They recommend reaching Diamond rank and then sticking to normal mode.
Miscellaneous:
Reviewers highlight the addictive nature of inventory management and recipe optimization. The game's simple controls and varied gameplay make it potentially suitable for mobile platforms. The ability to pause, resume, and re-watch fights adds to the user experience.
The game lacks a traditional story mode and progression system. Players primarily unlock cosmetic items, such as skins, rather than gaining experience points or item unlocks.
The game's marketing strategy relies heavily on crossover content and bundles with other games, which some reviewers find annoying. It is recommended to watch gameplay footage before purchasing.
The game provides minimal guidance for item combinations, making progression feel slow and unrewarding. Providing more hints or tutorials could improve the player experience.
The shopkeeper character lacks animations, which is noticeable because they appear more frequently than the animated player characters. Adding animations to the shopkeeper could improve the game's visual appeal.