
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Excellent graphics and audio: The game features excellent graphics, especially the beautiful pixel art style, well-done animations, and detailed environments. The voice acting and music are also praised for enhancing the overall experience.
Fun and addictive gameplay: Many reviewers found the game to be fun, enjoyable, and addictive. The gameplay loop is satisfying and keeps players engaged, making it a great choice for both short and extended play sessions.
Engaging story and campaign: The game features a good story and campaign that is engaging and well-paced. The story is simple but effective, providing a clear sense of direction and motivation for the player.
Strategic and engaging combat: The game offers interesting and engaging combat with strategic troop management and boss fights. Players can utilize varied combat approaches, construct buildings, and upgrade units, blending tower defense with RPG elements.
Improved 'Kingdom' style gameplay: The game is often compared to the Kingdom series, with reviewers noting similarities in gameplay and presentation. However, this game introduces more complex mechanics and character development, offering an improved experience.
Repetitive, shallow, and boring gameplay: The game suffers from a lack of depth, content, and replayability, leading to a repetitive and ultimately boring experience. Many reviewers felt the game becomes monotonous quickly, with little to keep players engaged after the initial hours. Some reviewers also felt that the game was overpriced for the amount of content offered.
Lacks strategic depth/innovation: Reviewers felt the game lacks a clear identity, failing to deliver satisfying action or strategy elements. Many reviewers compared the game unfavorably to 'Kingdom Two Crowns', noting that it lacks the depth, atmosphere, and engaging mechanics of its inspiration. Some reviewers felt the game was more akin to a simple mobile or flash game than a full-priced title.
Unbalanced and repetitive boss fights: The game's difficulty is inconsistent and unbalanced, with some bosses being too easy while others are frustratingly difficult. This inconsistency, combined with repetitive boss patterns and strategies, makes the boss fights feel like a chore. Some reviewers noted that simply increasing enemy health and damage doesn't make the game more challenging, just more tedious.
Poor unit AI: The game suffers from poor AI for both allied soldiers and enemies, leading to frustrating and illogical behavior. Units often ignore orders, run into danger, or fail to perform their roles effectively. This makes combat feel chaotic and reduces the player's ability to strategize and control the battlefield.
Excessive waiting for resources: The core gameplay loop often involves excessive waiting for resources and troop upgrades, leading to a passive and unengaging experience. This repetitive cycle of waiting, building, and sieging becomes a chore, diminishing the overall enjoyment of the game. Some reviewers noted that a single tactic often works throughout the entire game, further reducing strategic depth.
Core gameplay loop: combat, base-building: The core gameplay loop involves side-scrolling combat, base building, resource management, and troop command. Players construct buildings, recruit and upgrade units, and strategically attack enemy positions, often relying on specific troop compositions and formations to succeed. The player character participates directly in combat, enhancing the experience compared to similar titles.
Rune system: random buffs/abilities: The game features a rune system that provides random stat buffs and abilities to the player character and troops. Runes are acquired through chests or enemy drops, adding a roguelike element. However, some runes are significantly more useful than others, and the effects of some runes are unreliable.
Multiple game modes available: The game offers multiple modes, including a campaign mode focused on attacking enemy bases, a horde mode centered on base defense, and an escape mode emphasizing stealth mechanics. These modes provide varied gameplay experiences beyond the main campaign.
Shallow base-building mechanics: The base building element lacks depth, and upgrading or building multiple resource buildings feels pointless. The various elements feel like they were added without proper integration.
Effective units and combinations: Certain units and combinations are particularly effective, such as archers, catapults, siege rams, and the oil and fire pot combination unlocked with the Shaman. Players can focus on specific builds to clear enemies effectively.
Significant performance and optimization issues: The game suffers from significant performance and optimization issues, including stuttering, frame rate drops (especially on Steam Deck), random crashes, and lag spikes. Some players found temporary workarounds like changing resolution or switching between windowed and fullscreen modes, but these are not consistent solutions.
Archer pathing broken with quantity: Archers exhibit pathing issues when there are more than 5, causing them to fill redundant towers. This negatively impacts strategic tower placement and defense.
Upgraded units spawn with base HP: Units with upgraded HP sometimes spawn with their base HP and need to be healed. This bug undermines the benefit of upgrading units and adds an unnecessary burden on the player.
Empty, undefended final bases: In a significant number of levels, the final base lacks unit buildings and enemies, resulting in an anticlimactic and unchallenging conclusion. This issue detracts from the overall satisfaction of completing levels.
No reset after getting caught: A bug exists where getting caught doesn't reset the player to a save point, forcing a manual return to the main menu. This is a minor inconvenience that disrupts the flow of the game.
Enjoyable, short, needs more content: Many reviewers found the game enjoyable for a short period, especially on sale, but felt it lacked depth and content. They express hope for future updates, DLC, or a sequel to expand the experience. Some suggest it's a good casual game or a decent time-waster, while others recommend it for specific audiences like pixel art or Viking theme enthusiasts.
Wait for a sale: A common sentiment is that the game's full price is too high for the content offered. Many recommend waiting for a sale before purchasing, suggesting it's worth the discounted price but not the initial investment. Some reviewers provide specific price points they deem appropriate.
Disappointing, not replayable: Some reviewers express disappointment with the game, citing issues that make it unlikely they will replay it. Some actively advise against purchasing it, while others suggest forming your own opinion despite negative reviews. These negative reviews often lack specific details.
Inferior to Kingdom series: Several reviewers compare the game unfavorably to the Kingdom series, particularly Kingdom Two Crowns. They suggest that it doesn't measure up in terms of gameplay, depth, or overall enjoyment. Some recommend playing Kingdom Two Crowns instead.
Needs variety and balance work: Reviewers suggest improvements to variety, balance, and specific mechanics like boss fight styles and rune sets. These suggestions aim to add more depth and customization to the gameplay experience.
Early Access may have helped: The game may have benefited from an Early Access release to address issues and incorporate player feedback, as evidenced by significant changes made post-release in response to negative reviews. This suggests that the initial release state was not fully polished or well-received.
Sequel potential, future updates: The game's ending sets up a potential sequel, and reviewers expressed interest in future updates and new stories. However, the feasibility of a sequel is uncertain due to the game's mixed reception.
Improve army management, automation: Reviewers are requesting improvements to army management UI and settlement helper mechanics. Specifically, they want better ways to manage units and desire automated support for resource gathering and soldier deployment, potentially through a paid system for stronger units.
Need better silver acquisition: The reviewer wants a new building to acquire silver coins. This suggests a need for more diverse or efficient resource generation methods.
More Š Š°Š¹Ń missions wanted: The reviewer wants more missions for the character Š Š°Š¹Ń and the opportunity to fight as her. This suggests a desire for more diverse character options and storylines.