
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Engaging quests and puzzles: The game features engaging quests and puzzles, with multiple solutions and interconnected storylines. Side quests are a major highlight, offering unique stories and character development for the NPCs involved. The game world is full of quests around every corner, and town portals for fast travel.
Generally enjoyable and acceptable: These clusters express general enjoyment and acceptability of the game, but lack specific details. They mention the game being enjoyable initially, decent, and stable, but don't provide concrete feedback on gameplay or features. Therefore, the importance score is reduced.
Balanced and appropriate difficulty: The game offers a balanced challenge, with a learning curve that is appropriate for a strategy game. The difficulty is well-designed, making players carefully consider each piece of equipment and spell. The game can be tough, especially on the hard difficulty setting.
Improved mechanics and quality-of-life: The game includes quality of life improvements and well-designed mechanics. The ability to buy back lost units immediately after combat if even one survived is a huge time saver and makes the game more enjoyable. The changes in game mechanics work well.
Well-executed progression systems: The hero progression system is well-executed, and the combat progression feels great. The game features a decent equipment set system. The unit leveling system is a great idea, with some units gaining new active skills upon leveling up.
Poor balancing and limited units: The game has poor balancing, with battles ranging from trivial to extremely difficult. There is a limited variety of units, and lower-tier units quickly become obsolete. The game also restricts strategic depth by limiting army size and unit types.
Clunky controls and movement: The game suffers from clunky controls and movement, including the character's inability to jump, slow walking speed, and getting stuck on terrain. The horse controls are particularly poor, causing motion sickness and making navigation difficult. The camera system is also awkward and contributes to the overall clunkiness.
Unfinished and lacking content: The game feels unfinished and lacks polish, with an abrupt and unsatisfying ending. The developers abandoned support for the game early on, leaving the story incomplete. There is a general lack of content and replayability.
Tedious exploration and backtracking: The game world feels empty and uninspired, with repetitive environments and a lack of interactivity. Quests often involve excessive backtracking and fetch tasks, artificially extending playtime. Treasure hunting is tedious, yielding mostly useless junk.
Outdated and uninspired graphics: The game's graphics are outdated and unimpressive, resembling games from a decade ago. The transition to 3D is poorly executed and detracts from the overall experience. The art style is bland and lacks visual appeal.
Tactical turn-based battles on hex-grids: The game features turn-based, hex-grid combat with army customization and character progression, blending RPG and strategy elements. Battles occur on terrain derived from the world map, with varied landscapes that affect tactical decisions. This core gameplay loop involves exploring, questing, and engaging in strategic battles.
Alignment system impacts choices/army: The game features a four-way alignment system (Order, Anarchy, Power, Finesse) that influences unit selection, quest outcomes, and skill development. Mixing alignments can lead to morale penalties, encouraging players to specialize their armies and character builds. Choices made during quests affect the hero's ideals, further shaping their path.
Exploration and questing are emphasized: The game emphasizes exploration and questing within a large world, often involving fetch and kill quests. Players spend considerable time traversing the map, collecting resources, and interacting with NPCs. This focus on exploration and quest completion can overshadow the tactical combat aspects.
Hero progression and unit leveling: Players choose a hero class and develop their character through a skill tree and equipment choices, influencing army size and combat strength via leadership. Units can level up, unlocking new skills and improving stats. Unlocking new map areas reveals merchants with better units and equipment.
Limited unit stacks and morale: Unit stacks are limited in size, influenced by the hero's leadership stat. Melee units have control zones, impacting enemy movement. The morale system has been changed, with some players feeling that enemies gain bonus actions more frequently.
Technical issues and poor optimization: Many players report significant technical issues, including outdated graphics, optimization problems leading to frame rate drops and freezes, and various bugs that cause crashes, characters getting stuck, and other disruptions. Some reviewers noted the graphics resemble those of games from a decade ago, while others experienced frequent crashes and the need to reload.
Inconsistent frame rates: Several users have reported experiencing frame rate slowdowns in specific areas of the map without any apparent cause. One user also reported a lighting bug that caused intense flickering, which they temporarily resolved by changing the screen resolution.
Level design and physics issues: The game world suffers from level design issues, including corridor-like maps, buggy environments, and invisible walls, reminiscent of older games. Additionally, the hero character may levitate or get stuck on small obstacles, further detracting from the experience.
60 FPS cap and high specs: The game's frame rate is capped at 60 FPS, regardless of the player's hardware capabilities. Additionally, the game has high computer specification requirements, even for modern hardware.
Unresponsive NPCs: NPCs in the game exhibit limited behavior, often standing blankly or repeating dialogue. This can detract from the overall immersion and believability of the game world.
Purchase only on deep sale: Many reviewers suggest only buying the game on sale due to its flaws, high price relative to content, or because it feels incomplete. Some even recommend waiting for a significant discount (50% to 90% off) or purchasing older titles instead. A few reviewers explicitly state the game is not worth full price or even the sale price in some cases.
Fails King's Bounty legacy: A recurring sentiment is that the game fails to capture the essence of the original King's Bounty titles. Many reviewers advise approaching it as a separate entity or recommend playing older games instead, as this installment lacks the soul and personal touch of its predecessors.
Good for genre fans: Some reviewers recommend the game to fans of the genre or those seeking a light strategy experience. However, newcomers may find it difficult, and there are better alternatives available for those new to tactical combat games.
Enjoyable, but not exceptional: Despite mixed feelings, some reviewers found the game enjoyable and recommend it, giving it scores between 6/10 and 8.5/10. They express hope for future installments or expansions to address criticisms and improve the experience.
3D perspective diminishes strengths: The shift to a 3D shoulder-view perspective and other new changes introduce flaws that diminish the strengths of the original games, particularly for fans of strategy RPGs.
Differs from classic King's Bounty: The game is a sequel that draws inspiration from Heroes of Might and Magic, but some reviewers were initially disappointed that it doesn't fully capture the essence of the classic King's Bounty formula. The game's atmosphere is more akin to "The Witcher" than the original King's Bounty.
Shift to 3D graphics: The game transitioned to 3D graphics, offering a more modern look and a third-person perspective, although the graphics are only considered acceptable. This is a significant departure from the original's top-down or isometric view.
Premature release feeling: The game feels like it was released prematurely without proper testing. This suggests potential bugs, balance issues, or missing features.
Skill respecs available: The game allows players to respec their skill points. The first respec is free, but subsequent respecs cost a significant amount of in-game gold.
Hopes for sequel/DLC: Reviewers express hope for a sequel or DLC to address the game's shortcomings, with some feeling the game is like a beta version. They urge developers to continue the story and improve upon existing features.