Songs of Conquest Review Summary

Last updated: 2025-05-10
  • Homage to Heroes of Might and Magic.
  • Deep, rewarding tactical gameplay experience.
  • Excellent and immersive game soundtrack.
  • Unengaging gameplay and weak campaign.
  • Unbalanced difficulty throughout the game.
  • Poor visual clarity due to pixelation.
Songs of Conquest header

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Homage to Heroes of Might/Magic: Songs of Conquest is heavily inspired by the Heroes of Might and Magic series, particularly HoMM3, with many reviewers directly comparing the two. It successfully captures the essence of the older game while introducing enough changes and improvements to feel modern and fresh. Many reviewers state that fans of HoMM will enjoy this game.

Generic positive feedback: These clusters contain mostly generic positive feedback, such as reviewers enjoying the game, finding it fun, and praising its graphics and story. While positive, these points lack specific details and actionable feedback, reducing their overall importance.

Deep and rewarding tactical gameplay: The game offers deep and rewarding tactical gameplay, with a unique magic system tied to army composition. Unit stack limits, terrain advantages, and diverse unit abilities encourage strategic thinking and careful planning in battles. The magic system, where units generate essence for spells, adds another layer of strategic depth and variability.

Excellent and immersive soundtrack: The game features an excellent soundtrack that enhances the atmosphere and immerses players in the game's world. The music is described as epic, memorable, and fitting for the fantasy setting, with unique songs and bard tales adding to each faction's flair. The sound design is also praised for its attention to detail and contribution to the overall atmosphere.

Active development and community support: The developers are actively engaged with the community, consistently releasing updates, fixing bugs, and adding new content. This dedication to improving the game and responding to player feedback is a significant positive. The game has also received numerous quality of life improvements since its initial release.

Common complaints

Unengaging gameplay and weak campaign: Many reviewers found the gameplay loop unengaging due to overpowered enemy AI, weak player spells, and a lack of tactical options. The campaign missions are often boring and repetitive, with a weak story and uninspired characters. These issues contribute to a lack of depth and replayability.

Unbalanced and inconsistent difficulty: The game suffers from unbalanced difficulty, with AI advantages and inconsistent scaling. Many reviewers found the game too easy or too hard, with few options for a balanced experience. This issue is exacerbated by a lack of clear tutorials and explanations of game mechanics.

Limited faction and unit variety: The game has a limited number of factions and units compared to similar titles like Heroes of Might and Magic. This lack of variety restricts strategic diversity and can lead to repetitive gameplay. Many reviewers expressed a desire for more factions, units, and content to be added to the game.

Poor visual clarity due to pixelation: The game's pixel art style is a point of contention, with many reviewers finding it difficult to distinguish objects and units on the map. The lack of visual clarity and detail can lead to missed opportunities and a frustrating gameplay experience. Some reviewers also found the graphics to be outdated and unappealing.

Inconsistent and unbalanced magic system: The magic system is criticized for being both underpowered and overpowered, with situational spells and a lack of impact on battles. Some reviewers found the magic system to be complex and inconvenient, while others found it to be unbalanced and frustrating. This inconsistency detracts from the overall gameplay experience.

Gameplay and performance

Essence-based magic from unit composition: The game features a unique magic system where spells are powered by 'essence' generated by units in the player's army during combat. Different unit types generate different essences, requiring players to strategically balance army composition for optimal spellcasting. This system replaces traditional mana and adds a layer of tactical depth to battles.

Core gameplay: 4X turn-based strategy: The core gameplay loop involves turn-based strategy on a world map where players manage resources, build cities, recruit units, and explore. Tactical combat occurs on a hexagonal grid, with unit positioning and terrain playing crucial roles. The game blends elements of resource management, RPG progression, and tactical battles.

Unit caps prevent 'doomstacking': The game implements unit caps and stack limits, preventing players from creating overwhelmingly powerful 'doomstacks'. This encourages strategic army composition, multiple heroes, and tactical play in both early and late game. Leadership skill is required to increase army size.

Turn-based tactical hex-grid combat: Tactical combat is turn-based and takes place on hex grids, with terrain and unit positioning playing a crucial role. The game includes features like zones of control and initiative-based turn order. An auto-battle option is available, allowing players to resolve battles automatically or manually.

Strategic city building with limited slots: City building involves constructing various structures within settlements, with limited building slots forcing strategic choices. Cities are built directly on the map and can be upgraded to unlock more building slots and advanced units. This system encourages players to specialize cities and manage resources carefully.

Inconsistent game performance reported: The game's performance is inconsistent. Many players report smooth gameplay, good optimization, and low hardware requirements, especially on Steam Deck and M1 Macs. However, others experience performance issues like stuttering, FPS drops, crashes, memory leaks, and long loading times, even on systems that meet the recommended specifications.

Mixed opinions on graphics: The game's graphics receive mixed feedback. Some find the pixelated style acceptable or even appreciate the cleaner tactical combat map, while others criticize the lack of definition and difficulty in identifying objects on the campaign map.

Few bugs or technical issues: Multiple reviewers reported encountering few to no bugs or technical issues during their playtime, suggesting a stable and polished experience.

Variable Steam Deck performance: The game's performance on Steam Deck varies. Some users recommend turning off handheld performance options for better frame rates, while others report the game struggling to maintain a steady 60 FPS. Battery life is reported to be around 5 hours.

Specific bugs reported: Several players have encountered specific bugs, such as incorrect battle outcomes, save file corruption, crashes on certain maps, and lag when capturing large cities.

Recommendations

Enjoyable and worth the price: Many reviewers find the game enjoyable and worth its price, especially when purchased on sale. They praise its addictive gameplay, solid mechanics, and the overall value it offers for the cost. Some consider it a great culmination of the genre with new ideas, while others highlight its suitability for relaxing evening sessions.

Great for HoMM fans: A significant number of reviewers compare the game favorably to the Heroes of Might and Magic series, particularly HoMM3, often recommending it to fans of the franchise. They see it as a spiritual successor or a worthy alternative, capturing the essence of the older games while introducing fresh elements. Some suggest it as a good starting point for newcomers to the genre, while others believe it surpasses the Heroes series in certain aspects.

Buy on sale: Some reviewers suggest waiting for a sale before purchasing the game, while others recommend it only with reservations. This sentiment often stems from concerns about balancing issues, mediocre graphics, or the feeling that the game is overpriced at full price. However, some reviewers are satisfied with their purchase, especially when acquired at a discounted price.

Promising future development: Reviewers acknowledge the game's potential and express hope for its future development. They appreciate its fresh perspective on the genre and believe it has the capacity to become a great game with continued updates and expansions. Many are looking forward to seeing how the developers deepen the game world and add more content.

Comfy aesthetics and gameplay: Reviewers appreciate the game's comfortable aesthetics, wonderful soundtrack, and the ability to play at their own pace. They recommend it for players who enjoy single-player and turn-based strategy games, as well as those who appreciate pixel art and casual gameplay.

Other review notes

Distinct, divisive pixel art style: The game features a distinct pixel art style, often compared to Heroes of Might and Magic 3 or Disciples. While some appreciate the nostalgic aesthetic, others find it off-putting or requiring adjustments for visibility. The quality of the pixel art is generally considered pleasing.

Limited factions, more planned as DLC: Currently, the game features a limited number of factions, with some reviewers finding them too similar. The developers plan to introduce new factions as paid DLC, which has generated mixed reactions. Some players feel the base game should be more solidified before adding more factions.

Extensive modding and AI support: The game boasts a wealth of content creation tools and readily available community-made content. Players can enjoy a variety of skirmishes, scenarios, and maps, significantly extending the game's lifespan. The computer AI is also praised for its solid performance and adjustable difficulty.

Mixed opinions on story/characters: Reviews are mixed on the game's story and characters. Some find them unremarkable, while others appreciate the humor, emotion, and coherent plot. The game is generally perceived as being made with care and attention to detail.

Campaigns with musical summaries: The game features a unique campaign structure where each mission is followed by a song summarizing the events. While creative, the campaigns themselves are short, consisting of only four missions each. AI was used to help make the cutscenes between the campaign missions.