
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Enjoyable core gameplay and stunning visuals pair with intuitive controls, but input issues, bugs, and sticky wallride and rail detection often hinder the experience.
Intuitive responsive controls: Controls feel great, intuitive, and work well with a controller. Players report that inputs click naturally.
Enjoyable core gameplay: Many reviewers find the game enjoyable, fun, and playing very well. The overall experience is described positively.
Polished Early Access launch: Reviewers repeatedly praise the game as highly polished for an Early Access title. Many describe it as a stellar or great start to Early Access.
Stunning visuals and graphics: Graphics and visuals are frequently called beautiful, amazing, and great. The game looks absolutely brilliant.
Smooth performance high FPS: The game runs beautifully without frame drops and smoothly at around 180-190 FPS. No stuttering is reported.
Control and input problems: Players frequently mention that controls are fiddly, unresponsive, and difficult to learn. Specific issues include right stick jump not working, inability to perform multiple actions, and poor registration of input.
Bugs and glitches hinder experience: Numerous bugs are reported, including character getting stuck or flung away, game freezes, clipping through pipes, and inconsistent color copy-paste. These issues often require restarting the game and make it unplayable for some.
Sticky wallride and rail detection issues: Many players report that the wallride and grind detection is overtuned, causing the character to stick to surfaces or get stuck inside rails unexpectedly. This leads to random horizontal orientations and frustrating gameplay, especially on certain levels.
Unpolished and raw state: The game is described as unpolished, raw, and not anywhere near ready, with glaring issues that can make the experience grating and infuriating. Day-one content is also pretty limited.
Missing features and sliders: Several features are missing, such as roll-ins for speed management, sliders for max speed and friction, and cess slide rotations. These omissions hinder gameplay and customization.
Twin-Stick Controls: The game utilizes a twin-stick control scheme for movement, tricks, and grinding. Players note that it takes time to learn but offers depth.
Inline Skating Game Identity: The game is consistently identified as an aggressive inline skating or rollerblading experience, often described as a simulator. This core identity is central to player expectations and discussions.
Challenging Control Learning Curve: Many players find the controls difficult to pick up initially, though some describe them as intuitive and great once mastered. The game is easy for basics but hard to master.
Physics and Movement Feel: The game emphasizes physics-based movement and skating feel, with smooth gameplay and good physics noted. Pumping mechanics are automatic, and speed management when jumping into stalls is difficult.
Trick System Variety: The trick system includes flips, spins, grabs, grinds, cess slides, inverts, vert jumps, and street skating. Grabs are particularly praised as on point.
Smooth Performance Reported: Multiple players note that the game runs very smoothly, with one specifying frame rates around 180-190 FPS. Cluster 1 and Cluster 3 highlight positive performance experiences.
No Graphics Settings Menu: The game lacks screen resolution and graphics settings options, limiting customization for players. This is a notable missing feature.
Game Freeze Requires Restart: After about 3 hours of play, the game froze and needed a restart through Steam. This critical issue affects stability.
Linux Compatibility Works Great: A player reports that the game works great on Linux, indicating good compatibility with the platform. This is a positive note for Linux users.
Strong recommendation for skating fans: Many reviewers highly recommend the game to anyone who enjoys rollerblading, inline skating, or skating in general, including skateboarding and BMX. They describe it as the best inline game in a long time and worth supporting the developer.
Worth the purchase price: Several reviewers state the game is well worth buying and worth the money, with some giving it a perfect 10/10 score. They encourage others to purchase it.
Negative purchase experience: Some reviewers regret buying the game in its current state, returning it, or feeling it is not worth the price and should have been free. These indicate dissatisfaction with the game's value or quality.
Button mapping is necessary: A reviewer notes that button mapping is a must, suggesting the default controls may not be ideal. This implies players may need to customize controls for a better experience.
General recommendation to gamers: One reviewer gives a blanket recommendation to all gamers, stating they should get this game 100%. This adds to the overall positive sentiment.
Session length: 2.0h.
Endgame: 100.0h.
Skate Sim Genre Veteran: Executes street and vert lines with grinds while comparing control feel and mechanics to prior skate sims. Motivation: To find a polished skate-sim that scratches the same itch as established skate games. Stance: buy.
Nostalgic Inline Skater: Performs aggressive inline tricks and punishing realistic runs, embracing difficulty and old-school quirks. Motivation: To relive inline skating nostalgia and support an authentic blading game. Stance: buy.
Early Access Solo-Dev Patron: Plays current limited content, follows updates, and advocates for future maps and features. Motivation: To support a solo developer and see the game grow through early access. Stance: buy.
Early access release: Multiple clusters indicate the game is currently in early access or early development. This is mentioned frequently (Clusters 2, 3, 7, 18).
Solo developer project: Many reviewers highlight that the game is developed by a single person. This includes clusters mentioning solo developer, one-person team, and single creator (Clusters 1, 6, 57, 38).
Developer reputation and communication: The developer, MLMEDIA, is known for previous games like Rooftops & Alleys, communicates on Discord, takes suggestions, and listens to the community. Clusters 43, 44, 45, 46, 49, 35, 40, 17.
Anticipation of future updates: Reviewers look forward to future updates and anticipate new content. This includes clusters about looking forward to updates, tweaks, and new content planned (Clusters 5, 30, 39, 55, 58).
Comparisons to Aggressive Inline: Several reviewers compare the game to Aggressive Inline on PS2 and Aggressive Inline 2, which they loved. This comparison appears in Clusters 4, 24, and 53.