Greedy Review Summary

Last updated: 2026-11-10
  • Best played with friends
  • Chaotic funny multiplayer moments
  • Fresh extraction roguelite formula
  • Great boss fights
  • Fun raccoon customization
  • Confusing onboarding experience
Greedy header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

Steam review verdict

Best with friends for chaotic, funny multiplayer and a fresh extraction roguelite loop with great bosses and fun raccoon customization, though the confusing onboarding hurts the start.

What players like

Best with friends: Players consistently highlight that the game is most enjoyable when played with friends, gaining significant fun in groups. Solo play is also fun but co-op is the main draw.

Chaotic funny moments: The mix of cooperation and competition, trolling, and unpredictable situations creates hilarious and memorable moments. Players love the chaos that arises with friends.

Great boss fights: Bosses are creative and require coordination, with unique mechanics rather than simple button-mashing. They are a highlight for many players.

Fun raccoon customization: Customizing the raccoon and its animations, like dancing and posing, adds a lot of humor and personalization. The cute and silly characters enhance the experience.

Addictive gameplay loop: The core loop of exploring, looting, and escaping is highly engaging and can hook players for hours. The risk-reward balance and tension contribute to the addiction.

Common complaints

Confusing onboarding experience: New players report that the opening of the game is a little confusing to get into. The early experience lacks clear guidance, making the first steps harder to grasp.

Combat can feel unfair: Enemies can hit the player before they have a chance to notice where the attacks are coming from. This makes some combat encounters feel unfair rather than challenging.

Puzzles challenging under pressure: Some puzzles are tricky to figure out when players are under time or combat pressure. The difficulty comes from the pressure rather than the puzzle design itself.

Easy mode not truly easy: Players note that even the easy difficulty setting remains demanding. The mode does not offer as much relief as expected for less skilled players.

Waiting on gambling friends: Players must wait for friends who are gambling before the group can continue. This downtime interrupts co-op flow and frustrates players ready to move on.

Gameplay and performance

Solo and co-op supported: Players can enjoy the game alone or with friends in co-op sessions. Solo play is viable, though some challenges become significantly harder without teammates.

Multiplayer co-op with friends: The game is built around multiplayer co-op, encouraging chaotic sessions with friends. Group-oriented gameplay features a variety of items, enemies, and maps.

Competitive greed and sabotage: Players compete to grab more loot than each other and can randomly sabotage friends. A competitive Greedy event with a leaderboard ranks the greediest players.

Extraction roguelite gameplay loop: The core loop involves venturing into dungeons, retrieving relics, and escaping alive with loot. Returning to the elevator to dump loot, buy upgrades, and spin a roulette adds roguelite progression.

Boss fights central feature: Boss fights are a core part of the experience, featuring unique mechanics that require coordination with friends. Various enemies and bosses populate the dungeons.

Smooth Bug-Free Performance: One reviewer highlights that the game runs smoothly with no bugs or connection issues worth mentioning. This indicates a generally stable technical experience for at least some players.

Voice Chat Works Well: A reviewer notes that the voice chat feature works great. This suggests the in-game communication system functions reliably for players.

Recommendations

Strong overall recommendation: Multiple reviewers strongly recommend the game without reservation, calling it highly recommended and worth buying. The enthusiasm is consistent across clusters despite being expressed briefly.

Encourages players to try it: Feedback includes direct encouragement to give the game a try, particularly for those seeking something different to play with friends. The tone is inviting rather than detailed.

Fun indie with caring developers: One reviewer praises the game as a fun indie title with great bosses, strong personality, and developers who care about their players. This adds a positive note about quality and support.

Buying context

Session length: 2.0h.

Players report immediate chaotic co-op fun, especially with friends, with no stated time gate before enjoyment. Solo play is possible but described as less ideal or scarier.

Player profiles

Chaotic Co-op Friend Group: Plays in a friend group, leans into teamwork and opportunistic trolling, and enjoys competitive moments inside co-op sessions. Motivation: Shared laughter and social chaos from cooperative objectives punctuated by friendly betrayal and trolling. Stance: buy.

Competitive Extraction Replayer: Repeats procedural runs, seeks competitive events, and focuses on outperforming others or scoring highest. Motivation: Competition, replayability, and chasing high scores or leaderboard recognition across repeated runs. Stance: buy.

Solo-Flexible Mission Runner: Plays solo when needed, accepts harder challenges alone, and joins friends when available. Motivation: Access to missions and complete game content even without a full group, while still valuing co-op as the better experience. Stance: buy.

Other review notes

Small passionate development team: The game is developed by the small team Blame the Game, described as having put a lot of care into the game and deserving support. Their passion and community focus are frequently praised.

Visible growth during development: The game has visibly grown and evolved throughout development, with the early access version adding even more content. This trajectory suggests a solid foundation for future updates.

Favorable comparisons to genre peers: The game is compared to Lethal Company and R.E.P.O. for its horror extraction gameplay while also incorporating roguelite elements, which surprised reviewers. These comparisons position it as a notable entry in the co-op horror space.

Early access with room to grow: Players note the game is in early access and still has things to work on. However, the early access version already adds more content on top of the demo, showing ongoing progress.

Ambitious vision and community feedback: The developers describe the game as ambitious with many fun ideas and actively invite player feedback. This openness fosters a positive relationship with the community.