
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Co-op and local multiplayer shine and the varied roster is a joy with friends, though inconsistent balance, shallow builds, and repetitive runs weaken the solo experience.
Co-op and local multiplayer shine: Players repeatedly praise co-op with friends as the best way to play, with local multiplayer highlighted as a fun, chaotic, and rewarding addition. The social experience makes runs more memorable and enjoyable.
Enjoyable solo but better with friends: Solo play is described as fun and viable, but many players note the game becomes significantly more enjoyable when played with friends. The game supports both styles well.
Unique and varied character roster: The eight bounty hunters are praised for having distinct playstyles, attack patterns, and tactical roles. This variety keeps the experience fresh and encourages different builds.
Strong, fluid gameplay feel: Many reviewers describe the core gameplay as fluid, responsive, and satisfying, with a good loop that keeps players engaged. The moment-to-moment play is consistently called fun.
Appealing art style and visuals: Reviewers frequently compliment the beautiful art style, appealing visuals, and cool graphical effects. The visual presentation adds to the overall polish and charm.
Character balance is inconsistent: Many reviewers report that certain characters are significantly stronger or weaker than others. Specific examples include overtuned characters like Rudy and underpowered ones like Kongka or Kyle.
Build variety is shallow: Most upgrades are simple stat increases, and skill/build choices feel limited. Character growth ends up similar across runs, reducing replayability.
Runs feel repetitive and homogeneous: Maps, bosses, and enemies are identical across runs, with little variation. This makes the game boring after a few hours, as runs feel the same despite level select variance.
Meta progression is grindy: Out-of-run progression requires excessive grinding for small buffs. Permanent upgrade costs are heavy, and material drop rates are low, making repeated runs tedious.
Solo play is lonely and difficult: Single-player mode feels isolating and much harder than multiplayer. All enemies target the player directly, and map traps and bullet patterns are punishing without teammates.
Co-op and solo modes supported: The game offers both solo and cooperative play, with local and online options up to four players. Players can enjoy the game alone or with friends.
Multiple playable characters with unique styles: The game features eight playable characters, each with distinct mechanics, weapons, and combat traits. This provides varied gameplay experiences and replayability.
Progression via weapon upgrades: Players can upgrade weapons and characters using materials earned through gameplay, tailoring builds to their playstyle. This adds a layer of meta progression.
Action roguelike with runs: It is an action roguelike or roguelite with fast-paced top-down combat and run-based progression. The core loop involves repeated runs with increasing power.
Online matchmaking available: The game supports online matchmaking for co-op, helping players find teammates for multiplayer sessions. Offline matches are also an option.
Online and Co-op Connectivity Broken: Online connections are unstable with friends, co-op fails on all servers, quick match finds no players, and ping starts at 400. Matchmaking and multiplayer are largely non-functional.
Frequent Crashes and Freezes: Players report black screen crashes during runs, freezes during dialogues, and hangs when collecting crystals. These stability problems disrupt gameplay across multiple scenarios.
Optimization Quality Mixed: Some players praise smooth performance and good optimization, while others report severe optimization issues. Feedback on technical performance is divided.
Steam Deck Support Regressed: An update broke Steam Deck compatibility, making the game unplayable on the platform. This is a significant regression for handheld users.
Inaccurate Hitbox Detection: Hitbox detection is reported as inaccurate, affecting combat reliability. This is a specific gameplay complaint.
Strong overall recommendation: A large portion of feedback is unambiguously positive, with players urging others to buy the game, often citing it as a great experience. This reflects broad satisfaction across multiple clusters.
Best with friends co-op: Many reviewers emphasize that the game shines in cooperative play with friends, often recommending purchase specifically for group sessions. Solo play is mentioned but co-op is the primary draw.
Fun action roguelike: The game is praised as an enjoyable action roguelike, particularly for fans of fast-paced combat, bullet-dodging, and roguelite progression. Comparisons to Hades and Mega Man are common.
Not recommended for everyone: A minority of negative reviews advise against buying at the current stage or price, with some citing co-op issues or requesting refunds. These are relatively few but consistent.
Great value for price: Reviewers repeatedly highlight the affordable price point and strong value, especially for the amount of content and both solo and co-op modes. Some note it is appropriately priced and worth full price.
Community fair range: $15.00 - $25.00.
Game completion: 11.0h.
Story completion: 5.0h.
Session length: 0.3h.
Endgame: 15.0h.
The game is most likely to click after the first boss or two, when early boring levels give way to more active combat; co-op can make it fun sooner, while grind and repetition can blunt enjoyment.
Friction: Too much reading in the tutorial.; Awkward control mapping and inconsistent interaction buttons.; No easy mode; default difficulty can exceed friends' skill.; Solo play can be tough.; Early levels between bosses are boring.; Meta-progression grind and little run-to-run variation..
Social Co-op and Party Squad Player: Plays local or online multiplayer with friends, values accessible group difficulty, and enjoys friendly betrayal and squad chaos. Motivation: Shared social fun through chaotic co-op and party-style multiplayer sessions. Stance: buy.
Post-Boss PvP Build Tester: Clears PvE content to tune character builds, then jumps into post-boss PvP brawls for bragging rights and friendly betrayal. Motivation: Testing builds and enjoying the PvE-to-PvP twist with friends after boss fights. Stance: buy.
Solo Roguelite Progression Grinder: Plays solo or mostly solo, repeats runs to grind meta-progression, unlocks characters and weapons, and tunes builds over time. Motivation: Unlocking upgrades and beating increasingly challenging roguelite runs. Stance: buy.
Linux and Proton: Only one relevant review is available. It reports that a recent update removed Steam Deck compatibility, indicating a Linux/SteamOS compatibility regression. The evidence is direct but isolated, with no broader consensus or workaround details, so it cannot establish a total Linux failure across all users.
Positive comparisons to similar games: Reviewers frequently compare the game to Enter the Gungeon, Gunfire Reborn, Rampage Knights, Mega Man X, Hades, and others. These comparisons are generally favorable and help set expectations.
Developers listen and respond: Multiple reviewers highlight that the developers actively listen to feedback, communicate on Discord and Steam, release balance patches, and fix bugs. This responsiveness is seen as a major positive.
Co-op and multiplayer focus: The game is designed for co-op and supports 1-4 players, with local multiplayer and matchmaking options. However, the low player population can hinder the online experience.
Active development and future content: Developers are working on additional content, including a roadmap with more characters, bosses, maps, and an arena mode. They have stated continuous updates will follow.
Indie studio behind the game: The game is made by a small indie developer, Nanuq, a Taiwanese studio based in Bangkok, and is seen as outshining some AAA games.