Players enjoy the boss battles, character control, and overall gameplay. The fast-paced action and well-tuned bosses, combined with the background music, contribute significantly to this positive experience.
The overall game experience, including its affordability and fun gameplay, leads to high satisfaction. Players also feel a sense of achievement when obtaining platinum status.
Frustration stems from issues with map navigation, enemy balance, and game design flaws such as falling into pits. Difficulty spikes in hard mode and keyboard control issues also contribute to this emotion.
Players feel disappointed due to game bugs and mechanics. Comparisons to other games like Scarlet Curiosity also lead to dissatisfaction.
Players express hope for a sequel and the introduction of new playable characters, indicating a desire for continued engagement with the game series.
Verdict
Mixed
Summary
Positive 67% ¡ Negative 33%. Score: 33 / 100
Positives:
Players appreciate the game's music and graphics, which enhance the overall gaming experience.
The game is described as short yet fun and replayable, offering a concise but enjoyable experience.
The game features a unique skill gauge system and well-balanced skills, allowing for varied and strategic combat.
The boss battles are highlighted as particularly enjoyable and well-tuned, adding to the game's appeal.
The gameplay is described as fast-paced, arcade-like, and energetic, making it engaging and exciting.
Negatives:
Players express dissatisfaction with the limited growth elements, which are restricted to combo count and skill usage, and the lack of a real level-up system or damage improvement mechanisms.
The game has balance issues, particularly in the late stages where enemies are too tough. There is also a notable difficulty spike in hard mode and some bosses and platform sections are considered annoying or unfair.
The game's map is criticized for being hard to understand, with unclear screen transitions and difficulty in distinguishing explored areas, leading to confusion about progression.
Players report problems with boss mechanics, including bosses being locked in place and an annoying bug that causes bosses to move unintentionally during sprints.
The skill system is seen as too biased towards charge skills and continuous attacks. Additionally, players note issues with chaining skills effectively.
Gameplay:
Combat in the game is centered around slashing mechanics, typical of action RPGs, with a focus on defeating bosses.
The game features multiple skill types including charge, area, and long-range attacks, providing diverse combat options.
Boss battles are a significant part of the gameplay, featuring mechanics like spell cards which add strategic depth.
Players need to explore and collect items to upgrade their skills, adding a layer of depth to character progression.
There are three difficulty levels available, catering to different player skill sets and preferences.