Iconoclasts Review Summary

Last updated: 2026-10-02
  • Stunning pixel art visuals
  • Central unique boss fights
  • Excellent soundtrack and music
  • Engaging well-written story
  • Not a true metroidvania
  • Weak and lackluster story
Iconoclasts header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

Steam review verdict

Stunning pixel art, unique boss fights, and excellent music, but the story is weak and it's not a true metroidvania.

What players like

Stunning pixel art visuals: Reviewers consistently praise the game's pixel art as beautiful, vibrant, and full of personality, with careful attention to detail. The visual style is widely considered a standout strength of the game.

Unique memorable boss fights: Boss battles are frequently described as creative, puzzle-like, and spectacular, each with distinct gimmicks and strategies. Many players consider them a major highlight of the experience.

Excellent soundtrack and music: The soundtrack is repeatedly praised as excellent and enjoyable even outside the game. Music is noted to fit the game well and enhance the experience alongside sound effects.

Engaging well-written story: The story is described as engaging, interesting, and deeper than expected, with players finding it well written. It keeps players invested and sticks with them after finishing.

Well-written memorable characters: Characters are praised as well-written, lovable, and full of personality, with believable motivations and surprising depth. Their growth and quirky traits are frequently highlighted.

Common complaints

Not a true metroidvania: Many reviewers state the game lacks metroidvania elements, is largely linear, and does not provide a consistent stream of new abilities. Steam tags are misleading according to players.

Weak and lackluster story: Players describe the story as flawed, under-explained, and all over the place. Characters and the protagonist feel flat with minimal growth or charm.

Confusing and hard-to-follow narrative: The story is difficult to understand on first playthrough due to complex terms and poor explanation. Even after multiple attempts, many find it bizarre and convoluted.

Uninspiring and useless upgrades: Upgrades are minor, insignificant, and often make little sense. The tweaks system is seen as an afterthought with negligible impact on gameplay.

Puzzle difficulty frustrates players: Multiple reviewers report that puzzles become increasingly hard and occasionally confusing or grating. The difficulty spikes cause irritation rather than satisfaction.

Gameplay and performance

Boss fights central and unique: Boss fights are a core element, with each boss requiring a unique approach, pattern learning, or gimmick rather than raw combat skill. They are often designed as puzzles with multiple phases and memorable, technically demanding encounters.

Metroidvania identity debated: Players widely agree the game is a metroidvania in structure, with exploration, item upgrades, and gated access, but many argue it leans far more toward puzzle platforming than combat-driven metroidvania. Others insist it is not a true metroidvania despite its appearance and Steam tags.

Puzzle-focused gameplay emphasized: The core gameplay revolves heavily around puzzle-solving, often more than combat, with puzzles integrated into exploration, dungeons, and boss encounters. Players describe intelligent, unique puzzles at a high level of design.

Platforming and puzzle mix: The game blends 2D platforming with puzzle mechanics, often described as a puzzle platformer rather than a pure metroidvania. Platforming challenges and puzzle rooms are interwoven throughout the experience.

Multiple difficulty levels offered: The game provides several difficulty settings, including Relaxed, Standard, Hard, and Challenge Mode with one-hit death. These options allow players to tailor the challenge, from infinite lives to speedrun-friendly runs.

Runs well on low-end hardware: Several users report the game performs smoothly on low-spec systems, including potatoes, Intel HD Graphics 4400 notebooks, and older operating systems. This indicates strong optimization for budget or aging setups.

Launch and freezing issues: Some users encounter freezing in the main menu, white screens on launch, and unresponsiveness. These issues often persist even after multiple reinstalls.

Framerate capped at 60 FPS: Multiple reports note the framerate is locked to 60 FPS even on Ultra settings, which may disappoint players with high-refresh-rate monitors. This appears to be a deliberate cap rather than a performance issue.

Stable performance with no slowdowns: Users report smooth gameplay with no stuttering or slowdowns, and no bugs during extended sessions. This suggests a well-optimized and stable experience.

Steam Cloud Save and controller support: Steam Cloud Save functions properly, and Xbox One Bluetooth controllers are supported. These features work as expected for most users.

Recommendations

Broadly recommended overall: Many reviewers give general recommendations, calling it a good game and worth the price. The tone is overwhelmingly positive without a single dominant specific reason.

Strong metroidvania recommendation: Multiple reviewers describe this as a great metroidvania and recommend it to genre fans. It is repeatedly named as a must-play or candidate for the next metroidvania to try.

Positive but qualified recommendations: Some reviewers recommend the game with conditions, such as liking the art style or accepting puzzle-heavy gameplay. Others give a neutral-positive or late recommendation.

Puzzle and story focus: Reviewers highlight puzzle solving and narrative-driven gameplay as central strengths. Some recommend it specifically for players who value story and puzzles over pure action.

Story and narrative quality: Some reviewers strongly praise the story, calling it fantastic and worth experiencing. Others warn that the story may not appeal to everyone or is not the main draw.

Buying context

Community fair range: $10.00 - $20.00.

Game completion: 25.0h.

Story completion: 12.0h.

Endgame: 16.0h.

Iconoclasts is often described as fun in its opening hour or first few hours, with fresh mechanics and enjoyable bosses, but many reports say momentum, pacing, and combat become repetitive or slog-like later. A smaller conflicting group reports a slow start that pays off in the latter half.

Friction: Somewhat slow start; Second area feels like a slog; Dialog and cutscenes interrupt pacing; Tedious backtracking; Lack of movement options makes platforming and exploration a total slog; Story-trigger progression gating.

Unlock drivers: Story becomes extremely good in the latter half.

Player profiles

Story-Driven Narrative Seeker: Plays through once mainly for the narrative, focusing on dialogue and story beats and tolerating weaker combat or linear pacing to reach the writing. Motivation: To experience Iconoclasts' character-driven story, lore, and worldbuilding, which this persona treats as the game's true centerpiece rather than its combat or exploration. Stance: buy.

Metroidvania Genre Veteran: Explores and backtracks through interconnected maps, chases 100% completion, and constantly compares mechanics and progression to genre canon. Motivation: To measure Iconoclasts against established metroidvania and retro-platformer classics and to judge its exploration, ability progression, and map design. Stance: sale.

Puzzle-Platformer Explorer: Goes in blind, explores linear areas at the story's pace, and treats bosses as puzzles to crack rather than combat grind. Motivation: To solve environmental puzzles and read mechanic-based boss patterns through hands-on discovery. Stance: buy.

Platform notes

Steam Deck: The review sample is dominated by praise for control precision, retro presentation, and verified compatibility features (Steam Cloud, Xbox One Bluetooth controller, GNU/Linux port). No user reports small unreadable text, battery drain, external launchers, or anti-cheat errors, and no one mentions toggling Proton Experimental or navigating a touchscreen launcher. However, one prominent Chinese review documents dozens of discussion-board help threads from users who cannot launch the game, with no developer response, and a Russian review implies a rough startup path on Linux. This creates a split profile: for most players the game is a smooth native-feeling experience, but a meaningful minority hits a hard launch barrier.

Linux and Proton: The filtered reviews contain very limited Linux compatibility evidence, but the available signal is positive. One reviewer explicitly reports no issues with the GNU/Linux port, and no review describes Linux-specific launch failures, Proton workarounds, anti-cheat blocks, or performance problems. Generic story complaints and system information tables do not indicate Linux friction.

Other review notes

Solo developer project: The game was developed almost entirely by one person, Joakim Sandberg, over roughly seven to ten years. Reviewers repeatedly highlight the solo development effort and long production timeline.

Seven to ten year development: Development spanned approximately seven to ten years, including planning, and is frequently cited as a defining fact about the project. Multiple clusters mention the long timeline and its significance.

Compared to Cave Story: The game is frequently compared to Cave Story and Cave Story+, often in the context of its indie platformer lineage. These comparisons appear across several reviews as a key reference point.

Playtime ten to fifteen hours: Reviewers report a playtime of around ten to fifteen hours for a normal clear, with some extending to sixteen hours for full completion and secret boss. This range is consistently mentioned.

Compared to Shantae: The game is compared to Shantae alongside Cave Story, placing it within a broader indie platformer context. These comparisons help position its style and quality.