For The King II: Fallen Oaths Character Pack Review Summary

Last updated: 2026-09-04
  • DLC and new characters praised
  • Fallen Knight is powerful
  • New characters are distinctive
  • Weapon drop rates too low
  • Voidwalker weapons never drop
  • Voidwalker theme mismatched
For The King II: Fallen Oaths Character Pack header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

Steam review verdict

The DLC's new characters are distinctive and powerful, especially Fallen Knight, but weapon drop rates are frustratingly low, Voidwalker weapons never drop, and its theme feels mismatched.

What players like

DLC and new characters praised: Reviewers consistently praise the DLC and its new characters, describing them as good, great, and fun. The Fallen Knight and Voidwalker are highlighted as strong and enjoyable additions.

Fallen Knight is powerful: The Fallen Knight is noted for being very strong, with high damage output, charge mechanics, and a damage multiplier. Some reviewers mention it can be overpowered, especially when combined with the Berserker.

New characters are distinctive: Reviewers find the new characters, including the Astronomer and others, to be distinctive and fun, offering new tactics and team dynamics. The return of first-generation characters is also welcomed.

Voidwalker offers unique mechanics: The Voidwalker is appreciated for its versatility, effective builds with luck and crit chance, and upgradeable gear. Its trinket and void walking ability add uniqueness and utility.

DLC adds content and features: The DLC update includes new chapters, returning characters, character growth, charge enhancement, dual maps, and multi-perspective optimization, making the game more complete.

Common complaints

Weapon drop rates too low: Across the board, players report that weapon drops are too rare, with shops failing to provide upgrades and maps offering repetitive or fixed drops. This leads to players using starting weapons for the entire game.

Voidwalker weapons never drop: A major issue is that the Voidwalker's exclusive weapons are extremely rare or never appear in playthroughs, forcing players to rely on suboptimal gear. This severely hampers the character's viability and fun.

Voidwalker theme mismatched: Players consistently report that the Voidwalker's sci-fi, high-tech theme clashes with the game's medieval fantasy setting. This is a recurring complaint across multiple clusters, indicating a significant immersion-breaking issue.

Voidwalker feels weak: The Voidwalker is widely considered underpowered, with its abilities having little impact and its weapons feeling weak even when fully upgraded. This makes the character unsatisfying to play.

Fallen Knight balance issues: The Fallen Knight has conflicting balance feedback: some say it is overpowered and makes other characters irrelevant, while others note its charge mechanic was nerfed and is now less useful. There are also bugs with its charge being canceled by tactics.

Gameplay and performance

Fallen Knight charge mechanic issues: The Fallen Knight's charge attack consumes double turns and requires two turns to start, which can be exploited for spamming justice while protecting itself. This mechanic was also nerfed in damage after a remake and can cause a softlock.

Voidwalker limited weapon options: The Voidwalker has limited weapon choices, relying on a small pistol, fallback speed bow and dagger, and has difficulty obtaining guns. This restricts build variety and may frustrate players seeking diverse combat styles.

DLC introduces new mechanics and maps: The DLC adds character growth, charge enhancement, dual maps, void rifts, and a resonator upgrade system. It also attempts multi-perspective and pre-attack floor display optimization, enriching the gameplay experience.

Voidwalker unique trinket and crit system: The Voidwalker has a unique trinket that grants crit chance and buffs, along with a fixed accessory and crit upgrade system. This encourages crit-stacking builds and provides a distinct playstyle.

Voidwalker abilities and gear synergy: The Voidwalker has laser guns, a marking ability, and a voidwalking ability, and benefits from +5 speed boots and crit chance gear. These abilities trigger more often with high main stats and luck, making gear choices impactful.

Final boss softlock issue: The final boss can cause a softlock where neither the boss nor the player can move, halting progress. This is a critical bug that prevents game completion.

Charge mechanic softlock: The charge mechanic can trigger a softlock, leaving the game unresponsive. This disrupts gameplay and may require restarting the session.

Laggy game operation: Game operation is laggy, affecting walking, animation, dialogue, and actions. This degrades the overall experience and responsiveness.

Crashes and softlocks risk: There is a general risk of crashes or softlocks during gameplay. This instability can lead to lost progress and frustration.

Recommendations

Strongly recommend buying new DLC: A strong recommendation to buy the new DLC suggests it is well-received and adds significant value. This is a positive overall endorsement.

Fallen Knight justifies DLC purchase: The Fallen Knight is highlighted as worth the DLC by itself, indicating it is a strong and enjoyable addition. This makes the DLC a good value for players interested in that class.

Voidwalker suits luck crit builds: The Voidwalker class is recommended for players who want to use it effectively with a luck and crit build. This suggests the class synergizes well with those stats.

DLC offers optional new classes: The DLC is recommended for players who want more content, with the option to uncheck the new classes if they are not to their taste. This provides flexibility for players.

DLC features rifle and movement mechanics: The DLC is recommended for players who want to experience rifle shooting, cross-terrain movement, or sacrificing the current turn for high output. These mechanics offer new gameplay options.

Buying context

Game completion: 4.5h.

Story completion: 4.0h.

The game is described as strong but boring, with weak weapons and dull abilities, and the player concludes it is simply not fun to play. A brief mention of increased fun when snowballing damage is not enough to change the overall negative experience.

Friction: weak laser guns; boring marking ability; boring voidwalking ability; boring skills; limited weapon variety.

Unlock drivers: snowballing damage.

Player profiles

Tactical Co-op Strategist: Plans around split-group scenarios, uses solo combat strategically, and manages time pressure. Motivation: Tactical depth and cooperative challenge. Stance: buy.

Series Loyalist: Compares to previous titles, expects continuity. Motivation: Loyalty to the series and desire for similar experience. Stance: no buy.

Design Clarity Critic: Analyzes game design, provides feedback on usability. Motivation: Clarity and straightforward design. Stance: sale.

Other review notes

DLC bought for achievements and support: Players purchased the DLC primarily to earn achievements and to support the developers' continued updates. This shows a community willing to fund ongoing development.

Negative reviews despite new content: The community has given the DLC negative reviews even though the developers added content. This suggests dissatisfaction may stem from other issues like balance or pricing.

DLC character stats nerfed after release: The developer nerfed DLC character stats after release, which may have caused frustration among players who felt the characters were weakened. This balance change could be a source of negative reviews.

DLC toggle feature appreciated: The developers released a new DLC that can be toggled on and off, which is seen as a positive feature. This flexibility is likely appreciated by players who want control over their experience.

Support for developer and future purchases: A reviewer expressed support for the developer and intent to buy future content, showing loyalty and positive sentiment toward the game's direction. This is encouraging for the developer.