
What players like:
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Gameplay feedback:
Performance notes:
Recommendations:
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Review evidence
Outstanding Visuals and Atmosphere: The game is praised for its impressive graphics, lighting, and visual effects, which enhance immersion. The atmosphere, especially in hellish locations, is consistently highlighted as a strong point.
High Replayability and Content: The game offers a lengthy campaign, arcade modes, multiplayer, SnapMap, and secrets, ensuring high replay value. Collectibles, challenges, and customization options add depth and encourage multiple playthroughs.
Diverse and Tactical Enemy Design: Enemies are well-designed with distinct behaviors, encouraging players to adapt their strategies. The variety of demons and their AI add depth to combat encounters.
Engaging Exploration and Secrets: Levels are non-linear, filled with secrets, collectibles, and alternate routes that reward exploration. The design encourages players to revisit levels for hidden content.
Minimalist and Effective Storytelling: The game avoids unnecessary cutscenes and dialogue, focusing on pure action. The story is simple yet engaging, with lore that enhances the experience without overshadowing gameplay.
Repetitive Gameplay Loop: Players frequently report that the game becomes repetitive, especially in later stages, with arena fights, corridor-heavy level design, and a lack of variety in enemy encounters. This leads to boredom and a decline in engagement.
Poor Multiplayer Experience: The multiplayer mode is described as tacked-on, generic, and lacking players. Matchmaking issues, cheaters, and achievements tied to multiplayer are major pain points.
Weak and Predictable Story: The narrative is criticized for being abrupt, simple, and lacking depth. Players find the story forgettable, predictable, and not a compelling focus of the game.
Visual and Aesthetic Fatigue: Overuse of red tones, dark lighting, and repetitive visual styles cause discomfort and aesthetic fatigue over time, making the game less enjoyable.
Short Campaign Length: The game is considered short (e.g., completable in 10 hours), with a rushed campaign that lacks depth and replayability, disappointing players seeking more content.
Fast-paced FPS combat: DOOM (2016) emphasizes aggressive, high-speed combat with no cover mechanics, encouraging constant movement and offensive play. Players engage in dynamic battles against waves of demons using a variety of weapons.
Multiplayer and SnapMap: Multiplayer modes (e.g., team deathmatch) and SnapMap, a level editor, extend replayability. However, multiplayer received mixed support, and SnapMap was noted as underutilized.
Arena-style combat: Combat is structured around enclosed arenas with waves of enemies, requiring players to balance aggression, movement, and resource management to progress.
Enemy variety and AI: Enemies range from classic DOOM foes (e.g., Pinkies, Barons of Hell) to new threats, each requiring tactical adjustments. AI behaviors and spawning mechanics create dynamic encounters.
Hell and sci-fi setting: The game blends hellish and Martian environments, with a dark, gory aesthetic and lore-rich world-building. The setting supports its fast-paced, demon-slaying narrative.
Highly optimized for varied hardware: The game is praised for running smoothly on a wide range of hardware, from low-end PCs to high-end systems, including ARM devices and the Steam Deck. Vulkan API support is frequently highlighted for enhancing performance.
Performance issues on exit/transitions: The game occasionally freezes or crashes when switching between screens, exiting, or during specific interactions (e.g., force-exiting). Workarounds are sometimes provided.
Vulkan vs. OpenGL performance: Vulkan is preferred for its superior performance and higher FPS, while OpenGL lacks framerate limits but performs worse overall. Some players note framerate locks with Vulkan.
Overheating and input lag: Gaming laptops and handheld devices experience overheating or input lag, particularly during prolonged sessions or under demanding conditions.
Minor bugs and glitches: Non-game-breaking issues include enemies spawning incorrectly, weapon selection bugs, delayed model loading, and falling through map geometry (e.g., in *Doom Eternal*).
Universal acclaim and recommendations: The game is overwhelmingly recommended by players for its campaign, soundtrack, and replayability. It is praised as a must-play classic for both newcomers and franchise veterans, often cited as a 10/10 masterpiece.
Ideal for fast-paced action fans: The game is highly recommended for players who enjoy adrenaline-fueled, aggressive combat, metal music, and retro FPS mechanics. It appeals to fans of arena shooters and those seeking pure, unfiltered chaos.
Accessible for all player types: The game is suitable for both casual and hardcore gamers, as well as newcomers and long-time fans. It offers a straightforward yet challenging experience that appeals to a wide audience.
Best played on sale: While the game is considered worth its full price, many players recommend waiting for discounts, citing affordability and high value even at lower prices. It is often praised as a great deal during sales.
Strong replay value and exploration: Players highlight the game's replayability, encouraging multiple playthroughs to uncover secrets, collectibles, and challenges like 'Ultra-Nightmare' mode. It is ideal for completionists and those who enjoy exploration.
Steam Deck: DOOM (2016) delivers a largely seamless experience on Steam Deck, with native Proton compatibility and strong performance. However, users report friction points such as manual Proton version switching, font size readability issues, isolated stability crashes, and battery drain. Gyro controls are divisive but not a dealbreaker. The game is highly playable but requires minor tinkering for optimal handheld use.
Monetization: The monetization practices in DOOM (2016) and its DLCs are largely fair, with notable positive feedback for the inclusion of previously paid DLC for free in the base game and the absence of microtransactions. However, there are concerns about the value of multiplayer-only Season Passes and grindy unlock requirements for DLC content, which detract from the overall fairness of the monetization model.
External guides: The primary user pain points revolve around **external data dependency for navigation and secrets**, with frequent complaints about needing walkthroughs/wikis to find collectibles or paths. Technical instability (e.g., crashes on alt-tab) exacerbates this issue. While some feedback touches on collectible design frustrations, the dominant theme is spatial data reliance, classifying most complaints under 'The Tourist.'
Nostalgia and franchise comparisons: Many players reflect on nostalgia for classic games like Duke Nukem 3D and Doom, while comparing design philosophies across Doom 3, 2016, and Eternal. Criticism of Duke Nukem Forever is also a recurring theme.
Large storage and time requirements: The game's size (15% of a 1TB drive) and completion time (12 hours for the main story, 30-40 hours for platinum trophy) are noted as potential drawbacks for players with limited storage or time.
Story influenced by Warhammer 40k: The game's story and lore are frequently compared to Warhammer 40k, with players noting thematic and aesthetic similarities. This influence is a key talking point for narrative and world-building.
Mixed reactions to story and aesthetics: Some players criticize the game's story and aesthetic choices, particularly in Doom Eternal. Feedback highlights a divide in preferences for sci-fi versus techno-fantasy settings.
Audio immersion issues: A lack of audio files is cited as a factor reducing immersion, with players highlighting this as a notable shortcoming in the overall experience.