
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Co-op play and roguelike mechanics shine with substantial content, though build variety feels limited, difficulty leans heavily on luck, and endless mode suffers performance issues.
Co-op mode is well-supported: Players highlight the game's robust co-op functionality, including both local and online play with friends and family. This is a major positive feature that enhances the multiplayer experience.
Content volume is substantial: Players note the game offers a large amount of content, supporting dozens of hours of play and providing excellent value for the price. This is a significant factor in player satisfaction.
Roguelike elements are satisfying: The roguelike mechanics are highlighted as quite fun and satisfying, with players appreciating the genre's typical replayability and progression. This is a key strength of the game.
Gameplay is fun and enjoyable: The core gameplay loop is consistently praised as fun, smooth, and enjoyable, especially in the early game. This indicates a strong fundamental game design that appeals to players.
Character and weapon variety is high: The game features a large roster of 27 characters and 72 weapons, providing substantial variety in gameplay options. This is a key factor in the game's replayability.
Limited build variety: Players feel that build options are constrained, with many useless talents and skills, leading to only a few viable builds for high difficulty. This reduces replayability and strategic depth.
High difficulty relies on luck: High erosion difficulty is considered overly hard and dependent on luck, requiring restarts for favorable starts. This makes the experience frustrating and less strategic.
Endless mode performance issues: Players report severe frame drops and lag in endless mode, especially after day 40, making the game unplayable. The performance degradation is a major complaint across multiple clusters.
Lack of content depth: The game is criticized for having too little content, with repetitive enemies, bosses, and modes. This leads to monotony and reduces long-term engagement.
Early game is harsh: The early game is described as difficult and punishing, with a steep learning curve and slow progression. This can deter new players and make initial runs feel unfair.
Bullet-hell roguelike genre: The game is consistently described as a bullet-hell roguelike, often compared to Vampire Survivors and Brotato. This genre blend is a core identity of the game.
Erosion difficulty mode: An erosion difficulty system is present, with levels up to 126 and a maximum of 100 mentioned. This mode adds restrictions and high difficulty, appealing to hardcore players.
Endless mode available: An endless mode is included, with day progression and an option after the last boss. This provides replayability beyond the main campaign.
Multiple difficulty modes: The game includes various difficulty modifiers, including a highest difficulty mode and Hell mode. This caters to players of different skill levels.
Large roster of characters: The game features a large roster of weapons and characters, with dozens of playable characters. This provides variety and replay value.
Bullet and summon lag: Late-game lag is particularly noticeable when many bullets or summoned units are on screen, causing frame drops and even 2 FPS in some cases. This is a common issue for builds that rely on high entity counts.
Performance varies by hardware: Some players report that the game runs well on low-end PCs and that full-screen effects do not cause lag, while others experience frame drops even with settings disabled. This suggests inconsistent optimization across different systems.
Recent fixes improve stability: A few players note that previous stuttering issues and save bugs have been mostly fixed, indicating that the developers are actively addressing performance problems. However, these improvements are not universal.
Recommended for roguelike fans: Multiple clusters highlight the game as a strong recommendation for fans of roguelike and survivor-like genres, including Vampire Survivors and Brotato. The game is praised for its content richness and satisfying endgame spectacle.
Great for new players: The game is noted as durable and easy to learn, making it suitable for newcomers to roguelike games. It offers a low learning threshold while still providing an enjoyable experience.
Strongly recommended overall: Several reviews give strong recommendations, including a 10/10 score and a must-recommend sentiment. This reflects high overall satisfaction with the game.
Enjoyable with friends: The game is recommended for co-op play with friends, suitable for weekend sessions. It also supports strategic builds and co-op play, enhancing the multiplayer experience.
Summoning build recommended: Players specifically recommend the summoning build for both new and experienced players, noting it as the lowest floor for newcomers. This build is a highlight of the game's strategic depth.
Community fair range: $25.00 - $35.00.
Session length: 0.5h.
The game is fun from the start with an addictive roguelike loop and easy onboarding, though minor pacing interruptions and unlock requirements exist.
Friction: Interruptions from shop and path selection; Some unlocks require multiplayer; Sprite clutter.
Unlock drivers: Playing multiplayer.
Casual Newcomer: Follows the demon cat's recommendations, uses simple builds like summoning, plays at lower difficulties. Motivation: To enjoy a cute and accessible roguelike without prior experience, seeking multiplayer to avoid dying alone. Stance: buy.
Hardcore Completionist: Plays on highest difficulty, experiments with all builds, seeks optimization and meta strategies. Motivation: To master every character and weapon, clear the highest difficulty, and achieve full completion. Stance: buy.
Build Strategist: Plans routes, chooses between demon recommendations and personal ideas, experiments with tags and synergies. Motivation: To explore diverse build synergies and optimize runs through strategic choices. Stance: buy.
Both hardware cohorts report mostly positive performance, with lower-VRAM users noting some optimization issues at high levels but still recommending the game, while the 8-11GB VRAM cohort reports consistent improvements and a good experience.
Windows <8GB VRAM: positive. Most players report smooth play on low-end hardware, though some mention frame drops at high levels and one multiplayer disconnect issue.
Windows 8-11GB VRAM: positive. Players report a well-optimized experience with frequent updates that improve performance and gameplay.
Comparisons to Brotato and similar games: The game is frequently compared to Brotato and other survivor-like roguelikes, indicating it fits well within the genre. Comparisons also extend to Slay the Spire, Vampire Survivors, and Soulstone Survivors, highlighting its familiar yet distinct mechanics.
Frequent developer updates and optimization: Multiple reviews highlight the developer's consistent effort to optimize and update the game post-release, with some noting a high update frequency of three to four updates weekly. This responsiveness is seen as a positive sign of ongoing support.
Updates change game experience: Several updates have significantly altered the gameplay experience, including adjustments to difficulty and erosion mechanics. These changes have made content more accessible, such as allowing most builds to achieve the erosion level 70 achievement.
Developer listens to player feedback: Players appreciate that the developer actively listens to community feedback and implements suggestions, including during testing phases. This has led to improvements that enhance the overall experience.
Appropriate pricing and value: Reviews indicate the price is considered fair and appropriate, with some noting the content volume exceeds what the price would typically suggest. This makes the game a cost-effective choice compared to more expensive titles.