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Review evidence
This inventive train-themed roguelike deckbuilder offers engaging real-time combat and rich build synergies, though combat balance issues and poor UI readability can frustrate.
Real-Time Combat Engaging: Real-time combat is intense, fun, and satisfying. Pause and speed adjustment allow strategic play without fast reflexes.
Map and Progression Design: Map similar to Slay the Spire with route choices but more detailed nodes. Various node types and chase mechanic add tension and strategy.
Innovative Roguelike Deckbuilder Combination: Unique mix of roguelike deckbuilding, tower defense, real-time card combat, and exploration. Differentiates from Slay the Spire with fresh mechanics and strategic depth.
Train Theme and Mechanics Unique: Train-based setting with movable base, cargo management, and train upgrades is fresh and well-integrated. Different train types encourage varied playstyles.
Rich Build and Synergy Systems: Deep deckbuilding with turrets, passengers, train modifications, and gear synergies. Many build options and synergies add replayability.
Combat balance issues: Combat balance is widely criticized, with weapons like cannons being underpowered, enemies scaling unfairly, and many cards being useless. This leads to frustrating and unsatisfying battles.
Poor UI readability and clarity: Players frequently report that the UI is poorly designed, with low contrast, small text, and elements blending together. This makes it difficult to distinguish important information and navigate menus.
Resource scarcity and economy problems: Resources and money are too scarce, making it difficult to upgrade the train or buy necessary items. Many routes force players to choose between combat and resource-gathering, leading to a frustrating economy.
Translation and localization issues: The game suffers from poor translations, with text overflowing, truncated words, missing information, and inconsistencies. This affects multiple languages, including Japanese, Russian, and English.
Weak meta progression system: Many reviewers criticize the lack of meaningful meta progression, stating that unlocks are too few and provide negligible benefits between runs. This leads to a sense of monotony and little incentive to continue playing.
Card types and functions: There are four card types: armament (turrets), attack (aimed skills), tactic (support/defense), and plugin (permanent effects). Armament cards place turrets on train cars, while attack cards directly fire the main cannon.
Train customization and upgrades: Players manage a movable base (a train) and can attach different carriages. Resources are used to upgrade the vehicle, add train cars, and increase energy.
Real-time card roguelike: The game combines real-time combat with a card-based roguelike structure. Players play cards to attack, defend, and apply buffs or debuffs while managing real-time threats.
Pursuit and chase mechanics: Enemies chase the player over time, and elite enemies also pursue. If caught, a battle ensues, and waves can be numerous.
Meta-progression outside runs: The game features meta-progression systems that persist outside of individual runs. Players can unlock and upgrade elements over time.
Lightweight and stable performance: Players report that the game runs smoothly with no bugs or crashes, even as a light-weight title.
Card game enthusiasts enjoy it: Many reviewers recommend the game for players who like card games, especially those seeking a tense and different card experience. It appeals strongly to fans of the genre.
Roguelike deckbuilder fans satisfied: Fans of strategy and roguelike deckbuilders highly recommend the game. It has everything a roguelike needs and is a good entry in the genre.
Worth the price now: Multiple reviewers feel the game is worth its price even in Early Access, and some encourage buying at the launch discount. It offers good value.
Positive but wait for updates: Some reviewers suggest checking back in a year or waiting for updates, as the game could become much better. One says evaluation depends on future large updates.
Not recommended in current state: Some reviewers do not recommend playing the current version of the game in its present state. They suggest waiting for improvements.
Game completion: 9.0h.
Session length: 2.0h.
Players report the game is novel and addictive from the first impression, with roguelike progression adding appeal. Weak tutorial and missing story progression are noted friction, but they are not explicitly tied to a delayed start of enjoyment.
Friction: Weak tutorial that omits key tips; Lack of story progression.
Roguelike Deckbuilder Veteran: Theorycrafts specific builds, plans node routes, and stacks layered buffs to push damage output each run. Motivation: Discovering and optimizing build synergies across cards, wagon mods, and auto-chess-style gear bonds to maximize run power. Stance: buy.
Genre-Curious Newcomer: Follows guided builds and beginner tips, plays lighter, more forgiving runs, and leans on the game's lowered onboarding. Motivation: Enjoying strategic card play without the steep demands of harder strategy or deckbuilder titles. Stance: buy.
Train-Theme Novelty Seeker: Explores the concept-driven design, expanding wagons for more firepower and enjoying the retro pixel presentation. Motivation: Experiencing a fresh twist on familiar genres through the train theme and hybrid tower-defense/card combat. Stance: buy.
Frequent Comparisons to Slay the Spire: Players frequently compare the game to Slay the Spire, noting similarities in mechanics and framework. Some consider it a worthy clone that could surpass the original if not for the Early Access label.
Game is in Early Access: Multiple reviewers note that the game is currently in Early Access or early access/early testing. This status is frequently mentioned as context for its unfinished state.
Comparison to FTL: The game is often compared to FTL, with some describing it as 'FTL 2.0' and praising its route-based progression and boss/pursuer mechanics. However, unlike FTL, players cannot travel backward.
Expectation of Future Updates: Reviewers expect future updates to improve the game, and developers are noted to frequently make fixes and additions. Some hope for new trains and content.
Unlockable Content and Progression: Clearing the game unlocks new armors and trains, but meta progression is considered very limited. There are also issues with unlocking and using cores.