Players are highly satisfied with the game's overall quality, value for money, and engaging genre fusion, particularly enjoying the strategic depth, diverse content, and accessible gameplay. The pixel art style, continuous updates, and effective strategies also contribute to a positive and fulfilling experience.
Frustration stems primarily from persistent bugs, particularly save data loss and performance issues (lag, crashes), especially on Mac. Players are also frustrated by poor AI, imbalanced mechanics, unclear UI, and difficulty spikes that make progression feel unfair or tedious.
Disappointment arises from the game not meeting expectations, often due to a perceived lack of content, strategic depth, and replayability in the late game. Players feel the game becomes repetitive, and certain design choices, balance issues, and unaddressed bugs contribute to a 'half-finished' impression.
Players express excitement due to the game's addictiveness, innovative genre blend, and strategic depth, particularly after significant updates. The potential for future content, challenging gameplay, and unique character abilities also contribute to a strong desire to keep playing.
Enjoyment is derived from the game's fun and relaxing gameplay, strategic elements, and appealing pixel art style. Players appreciate the successful genre mashup, ease of learning, and addictive nature that makes it a pleasant time-waster.
Verdict
Mixed
Summary
Positive 71% · Negative 29%. Score: 29 / 100
Positives:
Players consistently find the game highly addictive and engaging, often losing track of time while playing. Its blend of strategic depth and casual accessibility makes it enjoyable for extended periods, with many expressing a desire to keep playing even after clearing all levels.
The game is praised for its innovative and successful fusion of multiple genres, primarily tower defense, roguelike, and card-based mechanics. This unique combination, along with elements of city-building and RTS, creates a fresh and compelling gameplay experience.
Reviewers highlight the game's well-polished mechanics, balanced difficulty, and overall enjoyable design. It strikes a good balance between strategic depth and casual play, making it accessible for newcomers while still offering satisfying challenges.
The game is recognized as a creative and well-executed indie title, praised for its unique concept, charming pixel art style, and overall high quality. Many consider it a standout among small-scale games.
The game offers a substantial amount of content, especially after major updates, which significantly enhances its value. The difficulty progression is well-balanced, providing a good mix of challenge and achievement.
Negatives:
Many players report that the game quickly becomes repetitive and boring, especially in the mid to late game. This is often attributed to a lack of content variety, limited strategic depth, and monotonous gameplay loops, leading to a significant drop in player engagement after the initial hours.
A significant number of players experienced frequent crashes, performance issues (lag in late game), and critical bugs, most notably the loss of save data. These technical problems severely impact the overall playability and player progression, leading to high frustration.
The enemy AI and pathing are widely criticized for being illogical and frustrating. Monsters frequently ignore player-built defenses, clip through walls, or change paths unpredictably after being attacked, undermining strategic planning and the core tower defense mechanics.
The game struggles with its identity, blending tower defense, RTS, and roguelike elements in a way that many players find unsatisfying. Core tower defense mechanics, like wall effectiveness and tower utility, are often overshadowed by other systems or feel poorly implemented.
The card system is seen as underdeveloped and overly reliant on luck. Players report insufficient card variety, many useless cards, and a lack of meaningful synergies or strategic depth in deck building, making card draws feel random and unrewarding.
Gameplay:
Core gameplay revolves around resource management (food, production, gold, population) and base building. Players use a card system to acquire and deploy buildings, units, and skills, which are crucial for developing their settlement and defenses.
The game is a unique blend of genres, primarily focusing on tower defense with significant roguelike, city-building, and card game elements. It also incorporates light real-time strategy (RTS) mechanics and a pixel art style.
The game features a wave-based defense system where enemies attack periodically, typically at the end of each in-game month. Difficulty scales with time, presenting increasingly challenging enemy waves and requiring strategic adaptation.
Players can strategically influence enemy attack routes using walls and natural obstacles. While enemies generally take the shortest path, they can be guided into kill zones or forced to take longer routes, though they may break through walls if detours are too long.
Combat involves both defensive structures (towers, walls, traps) and player-controlled units. Units can be commanded in real-time, and destroyed buildings/units often return after battles, reducing permanent losses.
Performance:
Many players report significant performance degradation, especially in later stages of endless mode or campaigns with many units. This includes severe lag, frame rate drops, and the game becoming unplayable, even on high-end systems. Zooming the camera also causes frame drops.
Several users, particularly on MacOS, experience issues with the game launching, loading times, and graphical glitches after updates. This indicates potential compatibility or update-related bugs.
Some players praise the game's low system requirements and small file size, noting its ability to run well on less powerful machines and provide good battery life on portable devices like the Steam Deck.
Players have encountered minor bugs, such as specific structures like mines being unrepairable in certain levels. This suggests a need for more thorough bug testing in various game scenarios.
Recommendations:
The game generally receives positive recommendations, especially for fans of specific genres like tower defense, roguelikes, and strategy games. Many reviewers suggest purchasing it, particularly when on sale, highlighting its value and addictive nature. Some also note its suitability for casual play or as a time-killer.
Many players are eagerly awaiting future updates, bug fixes, and new content. Some state they will only change their negative reviews to positive once critical bugs are resolved, emphasizing the importance of ongoing developer support and improvements.
Players express a strong desire for more content, including new cards, lieutenants, units, levels, and an endless mode. There are also suggestions for features like a complete tech tree, improved shop mechanics, and map editing capabilities, indicating a wish for deeper gameplay and customization.
Several reviewers recommend playing the game on higher difficulties (Pioneer, J, or maxed out) to fully enjoy the experience. This suggests that the game's depth and challenge are best appreciated at elevated difficulty settings.
The game is not recommended for players who dislike specific mechanics such as enemies bypassing or attacking walls, or those who are averse to luck-based deck-building and real-time strategy elements. This highlights specific gameplay elements that might be polarizing.
Miscellaneous:
Players are eager for significant content additions, including new maps, game modes (co-op, endless), units, buildings, and hero systems. Many express willingness to purchase DLC for expanded gameplay and variety. There's also a strong desire for modding support via Steam Workshop to allow community-created content.
Players suggest numerous quality-of-life improvements and new mechanics. These include better building placement hints, clearer UI, hotkey customization, unit grouping, detailed combat statistics, and an in-game encyclopedia. There's also interest in more dynamic unit and building interactions, and a deeper technology/upgrade system.
Players report varying experiences with game difficulty and completion time. While some find it manageable, others note a steep learning curve or a challenging highest difficulty. The game is generally perceived as a good time-sink, offering around 20-25 hours of content for a full playthrough.
A significant portion of players discovered the game through specific content creators (e.g., 'Lao Ju', 'Old Wang') on platforms like Bilibili. This indicates that influencer marketing has been highly effective in driving initial player engagement and purchases.
One reviewer expressed a desire for a 'neutral' review option, indicating that the current binary 'recommended/not recommended' system doesn't always capture nuanced opinions. They chose 'not recommended' despite potential future positive changes.