
What players like:
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Gameplay feedback:
Performance notes:
Recommendations:
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Review evidence
Engaging, fun, and well-balanced gameplay: The game is praised for its engaging and enjoyable gameplay, well-balanced difficulty, and addictive nature. Reviewers appreciate the game's mechanics, story, and various game modes, finding it a polished and complete experience, even in Early Access. The active developers and positive response to community feedback further enhance the game's appeal.
Creative and addictive building mechanics: The game's defining feature is its creative and addictive building mechanics, often compared to LEGOs, allowing players to construct intricate fortresses and defenses. The freedom to experiment with designs, combined with the strategic depth of unit placement and resource management, creates a satisfying and rewarding experience. The blueprint system and Steam Workshop integration further enhance the building aspect.
Appealing and unique art style: The game boasts a visually appealing and unique art style, often described as beautiful, charming, and well-executed. The graphics, combined with atmospheric sound design and music, create a strong sense of immersion and enhance the overall experience. The world-building is also praised for its depth and originality.
Unique blend of genres: The game effectively blends RTS, tower defense, and city-building elements, creating a unique and engaging hybrid. Players must manage resources, construct fortifications, and train units during the day to defend against waves of enemies at night. The strategic depth and variety of gameplay keep the experience fresh and enjoyable.
Great potential and originality: The game has a lot of potential and original dynamics. The game has significantly improved and expanded through updates, and the game is unique in its genre. The game is very good in early access.
Short, uninspired campaign experience: The campaign is criticized for being short, incomplete (due to early access), and lacking engaging narrative or replayability. Missions feel like tutorials, with constraints on building and unbalanced difficulty. Some reviewers found the story uninspired, voice acting poor, and pacing rushed, leading to a shallow and repetitive experience.
Frequent crashes and bugs: The game suffers from frequent crashes, bugs, and performance issues, especially in endless mode. These technical problems disrupt gameplay, hinder progress, and lead to a poor overall experience. Some reviewers also noted visual glitches, poor optimization, and camera control issues.
Unbalanced, repetitive endless mode: Endless mode suffers from balance issues, including inconsistent wave difficulty, slow progression, and limited tech points. Map generation can be uneven, and the mode lacks engaging content or replayability. Some reviewers also experienced save file issues and performance degradation.
Slow, restrictive tech progression: The tech tree progression is too slow and expensive, limiting strategic options and unit variety. Some reviewers found the upgrade system unintuitive and the skill tree lacking depth. This leads to a stagnant and unrewarding progression system.
Flawed wall/defense system: The wall system is flawed, with units getting stuck, illogical strength scaling, and easy collapse. Uneven terrain causes inconsistencies, and accidental deletions are frequent. These issues make base defense frustrating and restrictive.
Unique RTS/TD/City-builder hybrid: The game uniquely blends tower defense, RTS, and city-building elements, tasking players with constructing fortresses, managing resources, and strategically deploying units to defend against waves of enemies. It emphasizes base building and defensive structure design, often comparing to games like 'They Are Billions' and 'Stronghold'.
Brick-by-brick building mechanic: A core mechanic involves building structures block by block, similar to LEGOs, allowing for creative and customizable fortress designs. This system incorporates physics, requiring players to consider structural integrity and support when constructing defenses.
Multiple game modes available: The game offers multiple modes, including a campaign, skirmish, and endless mode, providing varied gameplay experiences. Sandbox mode allows for creative building without enemy pressure, while endless mode challenges players to survive increasingly difficult waves.
Day/night cycle: build/defend: The game features a day/night cycle where players gather resources and build defenses during the day, then defend against enemy hordes at night. This creates a tense atmosphere and requires efficient resource management to prepare for the nightly assaults.
Strategic resource management is key: Resource management is crucial, requiring players to balance their needs and strategically utilize available resources. Players must gather resources to build structures, train units, and research upgrades, making efficient resource allocation essential for survival.
Stuttering, lag, and freezes reported: Some users are experiencing performance issues such as stuttering, lag, and screen freezes, even on PCs that exceed the recommended specifications. These issues seem to be more prevalent in the later stages of Endless Mode or during intense battles with many units. This suggests optimization issues related to high unit counts or complex scenes.
Flickering and black screen issues: Some players, particularly those with AMD GPUs or high refresh rate monitors, have reported flickering issues, especially during loading screens. One specific black screen issue at launch seems to affect users with 30-series GTX cards, regardless of CPU brand. Updating graphics drivers or deleting a specific folder may resolve the black screen issue.
Inconsistent camera behavior reported: Several players have reported issues with the camera, including inconsistent speed and unexpected rotation behavior. The camera not being centered or rotating on an incorrect anchor point can make navigation difficult. These issues are described as occasional but noticeable.
Isolated, specific bugs reported: Some players have reported specific, isolated bugs, such as the game freezing at night, a unit falling through a rope bridge, or a character becoming invisible. These appear to be infrequent and isolated incidents. While not widespread, these bugs can disrupt gameplay and immersion.
Inconsistent GPU usage reported: Some players report that their GPU spins excessively while playing the game, while others report that their computer's fans don't spin much. This suggests inconsistent GPU usage and potential optimization issues related to graphics settings or hardware configurations. Further investigation is needed to determine the cause of these discrepancies.
Strongly recommend; enjoyable and high-quality: Many reviewers highly recommend the game, praising its fun gameplay, appealing art style, and overall quality. Some suggest purchasing it on sale, while others believe it's worth the full price, especially for fans of the genre. Many reviewers express strong enthusiasm and satisfaction, with some considering it a potential game of the year.
Anticipation for future content/updates: A common sentiment is anticipation for future content, updates, and the full release of the game. Reviewers are eager to see the continuation of the story, new features, and improvements to existing gameplay elements. This suggests a positive outlook on the game's potential and a desire for further development.
Great for strategy/TD/base-building fans: The game is frequently recommended for fans of strategy, tower defense, and base-building genres, especially those who enjoy games like 'They Are Billions,' 'Stronghold,' and 'Castle Story.' Reviewers highlight the game's blend of these genres and its potential to appeal to players who appreciate complex strategies and creative construction.
Not recommended; needs more work: Several reviewers do not recommend the game in its current early access state, citing issues such as high price, stressful gameplay, strategic limitations, and technical problems like freezing and crashes. Some suggest waiting for the full release or a sale before purchasing, while others express hope for future improvements despite their current dissatisfaction.
Suggestions for new features/modes: Reviewers suggest adding features like a tower defense mode, cooperative play, and user-generated maps to broaden the game's appeal and increase replayability. Some also express a desire for more unit types and challenging enemy variety to enhance the strategic depth.
Early access, future content anticipated: The game is in early access, which impacts the amount of available content and features. Reviewers are looking forward to future updates and content additions as the game develops. Some anticipate the story's continuation and are excited about the game's potential.
Unique, dark fantasy aesthetic: The game features a distinctive art style, often described as dark, gloomy, and stylized, set within a post-cataclysmic or grimdark fantasy world. This creates a unique and atmospheric environment that resonates with players.
RTS, survival, base-building hybrid: The game combines RTS elements with survival, base building, and hero systems, offering a mix of genres. It includes modes like campaign, endless, and skirmish, along with a map editor for creating custom content.
Requests for more gameplay features: Reviewers suggest adding more heroes, unit progression, and citizen interactions to enhance gameplay. Community maps and mod support are also desired to extend the game's lifespan and creative possibilities.
Spanish-influenced setting: The game incorporates Spanish influences in its setting, names, and pronunciations, creating a unique cultural twist. This is due to the developers being Spanish.