Gnomes Review Summary

Last updated: 2025-04-06
  • Addictive, deep, and highly replayable gameplay.
  • Innovative roguelike tower defense with pathing.
  • Appealing visual and audio design.
  • Dynamic, player-manipulated enemy pathing.
  • Lacks unit and progression variety.
  • Campaign length is short.
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What players like:

Common complaints:

Gameplay feedback:

Performance notes:

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Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Addictive, deep, and replayable: The game is praised for being easy to pick up but difficult to master, offering both short, casual sessions and deep, complex strategic gameplay. Players find the game addictive and engaging, with a compelling gameplay loop that encourages replayability and strategic refinement. The game creates a 'one more run' mentality.

Innovative roguelike tower defense: The game innovatively blends roguelike, deckbuilder, and tower defense elements, offering a unique and strategic experience. Players enjoy shaping the environment and experimenting with diverse strategies, with some reviewers calling it their favorite in the genre. The roguelike elements are well-implemented, adding variety and replayability.

Appealing visual and audio design: The game's visual style is appealing, with lovely and clear graphics, and an easy-to-navigate UI. The music complements the visuals, creating a cohesive and enjoyable aesthetic experience. The UI, music, and graphics flow together nicely.

Guilds add complexity/strategy: Guilds function differently on different maps, and the shop allows purchasing across guilds, adding complexity and strategy. There is a lot of variability between the initial guilds of gnomes.

Full release well-received: Players are happy that the full game is finally released and progress carried over from the demo. The items added since the demo are a nice addition.

Common complaints

Lacks unit and progression variety: The game's progression feels shallow, offering limited unlocks and variety in landscapes and unit types. Players desire more distinct goblin and gnome types to enhance gameplay diversity and strategic options.

Campaign length is short: Multiple reviews mention that the campaign is relatively short, with an average playthrough time of around 6 hours. This may leave players wanting more content or a longer, more involved experience.

Missing resolution options: The game lacks resolution options in windowed mode, requiring manual resizing each time it's launched. This is a minor inconvenience that detracts from the overall user experience.

Game is difficult: Multiple reviews mention that the game is difficult. Without specific examples of what makes the game difficult, it is hard to determine if this is a positive or negative point.

Missing in-game compendium: The game lacks an in-game compendium for professions, plants, and relics. This makes it difficult for players to understand their functions and utilize them effectively, hindering strategic decision-making.

Gameplay and performance

Dynamic, player-manipulated enemy pathing: Enemy paths are dynamically generated each round, forcing players to adapt their defenses. Players can influence these paths by repositioning units or planting obstacles, adding a layer of strategic depth.

Resource-based tower defense: The core gameplay revolves around strategically utilizing gnomes, houses, and crops. Gnomes function as towers, houses enable gnome construction, and crops provide resources or offensive capabilities. Gnomes can be further developed into support roles.

Defend against escalating waves: The primary game mode involves defending against waves of enemies culminating in a boss fight. Players lose if the Goblin King reaches their house, but can sustain some damage before failing.

Synergistic combinations are vital: Synergies between goblin classes, plants, and relics are crucial for success. Relics, which are passive items, can be purchased to enhance or alter aspects of the game, and understanding their effects is key to effective strategy.

Daily challenges and random modes: The game offers daily challenges and a purely random mode for added variety. Runs are relatively short, averaging around 20 minutes.

Recommendations

Highly recommended, great value: The game is highly recommended, especially for fans of tower defense, roguelikes, and strategy games. Reviewers emphasize that the game is well worth its price and consider it a 'gem' or a 'steal'. Some even suggest it could surpass AAA titles, highlighting its value as an indie passion project.

Lumberjacks guild eases progression: The Lumberjacks guild is recommended for players struggling to progress and unlock more content. This provides a specific tip for players seeking assistance in overcoming early challenges.

Demo version available: A demo version of the game is available for players to try before purchasing. This allows potential buyers to experience the gameplay and determine if it aligns with their preferences.

Other review notes

Clear, helpful user interface: The game is praised for its user-friendly design, with clear markings and helpful tooltips that allow players to quickly understand mechanics without needing lengthy tutorials. This contributes to a smooth and accessible experience.

Low price, indie developer: The game's low price point and indie development are noted, but these factors don't directly relate to the game's quality or gameplay mechanics. Therefore, they receive a lower importance score.