
What players like:
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Gameplay feedback:
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Review evidence
Excellent VR implementation and intuitive controls make the fun core gameplay shine, but motion sickness, tricky reloading, and a rough start make it unsuitable for VR beginners.
Outstanding VR implementation praised: Players overwhelmingly highlight how well the game works in VR, calling it a unique and miraculous port with excellent adaptation of mechanics and controls. The VR mode is frequently described as intense, fun, and a major reason to buy the game.
Intuitive and well-implemented VR controls: The VR controls are praised as intuitive, easy to learn, and specifically developed for VR, with mechanics like dual wielding, flick reloading, and free aim adding to the fun. The adaptation of flatscreen movement options such as air dashing works well.
Fun and enjoyable core gameplay: The game is consistently described as genuinely fun, a ton of fun, and delightful to play. Its solid gameplay and fast-paced action keep players engaged and coming back for more.
Rhythm shooter concept highly praised: The combination of shooter and rhythm gameplay is widely considered a genius, fluid, and unique idea that works beautifully. Shooting to the beat and integrating rhythm into combat and reloads adds a satisfying layer of skill and immersion.
Metal soundtrack receives universal acclaim: Reviewers consistently rave about the soundtrack, describing it as excellent, banging, and without equal. The metal music is integral to the experience, enhancing immersion and making players feel like they are at a concert.
VR motion sickness concerns: The VR version can cause serious motion sickness, especially for beginners, due to tunnel vision and fast motion. It is not recommended for those new to VR.
Difficult VR reloading mechanics: Reloading in VR is hard to perform accurately, especially on rhythm, with gestures often not registering. This disrupts gameplay and timing.
Uncomfortable VR port: The game feels like a VR port and is uncomfortable to play compared to the flat version. It does not feel good in VR overall.
Poor VR melee combat: Melee combat in VR is awful, with swinging the sword to the beat being nearly impossible, making some sections very difficult. It is often described as forgettable or broken.
Bad VR controls: Controls in VR are wonky and inconvenient, especially with HTC Vive wands, leading to unintentional actions like dashing. This makes the game harder to enjoy.
VR rhythm-based shooter core: Players describe the game as a VR rhythm-based shooter where shooting on the beat matters, often set to metal music. The rhythm element is central to the combat loop.
Weapon variety and switching: The game features a mix of swords, guns, and throwing weapons like boomerangs. A weapon wheel allows swapping between four weapons.
Melee combat with weapons: Players can engage in melee combat using knives or swords, with timing to the beat often required. The melee mechanics add variety to the shooting.
Gesture-based reloading mechanics: Reloading is performed through gestures and is intended to be done on the beat. This adds a rhythmic layer to weapon management.
Boss fights each level: Every level ends with a boss encounter, most of which are the same except for the final boss. This repetitive boss design is noted by players.
Strong overall performance optimization: Multiple reviewers report the game runs smoothly and is well optimized across various hardware configurations. It performs well on PC, defaults settings, and VR-focused setups.
Audio latency problems reported: Some users experience audio latency issues both on WiFi and with a link cable, with the calibration test adding roughly 100ms of delay. This affects timing-sensitive gameplay.
Wireless play latency varies: Steam Link introduces noticeable latency for some, while others report no lag when using Quest 2 wirelessly over WiFi. Experiences depend on network conditions.
VR hardware visual compromises: The game makes calculated visual compromises to maintain performance across a wide range of VR hardware. This trade-off ensures broad compatibility.
Valve Index controls glitchy: A reviewer reports that controls seem really glitchy on Valve Index. This suggests possible input issues specific to that headset.
Must-play for VR enthusiasts: Several clusters highly recommend the game for experienced VR players, calling it a must-play and an essential part of a VR library. It is praised as a distinctive and exhilarating use of music-based mechanics.
Motion sickness risk for beginners: Multiple clusters warn that the VR version is unsuitable for VR beginners due to motion sickness risk. It is recommended only for players with strong VR legs and high tolerance for intense motion.
Play flatscreen version instead: A recurring theme recommends playing the original flatscreen or 2D version rather than this VR port. Players who are not dedicated VR enthusiasts are advised to choose the non-VR release.
Appeal limited to metal fans: The game is repeatedly described as a must-have for metal lovers and fans of beat games with metal soundtracks. Those who enjoy heavy music and frantic combat are the primary target audience.
VR port unnecessary for some: Some hardcore VR players feel the VR port is not needed and the original game is sufficient. This aligns with the broader preference for the flatscreen version.
Game completion: 2.9h.
Story completion: 2.9h.
Session length: 1.0h.
Players report that the VR port starts with a rough tutorial and UI/input problems, but the gameplay becomes tight and enjoyable once the tutorial is cleared and roughly an hour is invested.
Friction: Poorly received VR tutorial; Poor VR UI/UX with annoying tooltips; Little thought given to adapting original game mechanics; Input prompts not registering on Meta Quest 3; Tutorial glitches and poor visuals; VR comfort setting locked until the tutorial is finished.
Unlock drivers: Getting past the tutorial; Gunplay adapted to motion controls that preserves the original tight pacing; Music functioning as a system that drives progression and intensity.
Motion-Hungry VR Veteran: Nonstop movement and quick maneuvers, staying in rhythm while mastering multiple weapons and never standing still. Motivation: The adrenaline rush and power fantasy of fast, physically active VR combat synced to a driving soundtrack. Stance: buy.
Original Flatscreen Hellsinger Fan: Applies prior knowledge of the original game's levels and mechanics, focusing on whether the VR translation feels faithful. Motivation: Re-experiencing a beloved flat-screen rhythm shooter through a VR adaptation. Stance: buy.
VR Newcomer Wrestling With Motion: Cautious and settings-dependent, needing onboarding help and comfort options to avoid motion sickness. Motivation: Curiosity about an acclaimed rhythm shooter despite little prior VR or franchise experience. Stance: sale.
Mixed Comparison to Original: Reviewers frequently compare the VR version to the original flatscreen game, with some finding the VR version less impressive in specific scenes. Opinions are split on whether VR improves or diminishes the experience.
VR Port of Flatscreen Game: The game is a deliberate VR reworking of an existing flatscreen title, not a simple port. It preserves much of the original campaign while adapting controls and interface for VR.
Compared to Doom and Beat Saber: Several reviewers describe the game as a blend of Doom and Beat Saber, or compare it to rhythm-based shooters. This highlights the game's fast-paced combat and music-driven mechanics.
Graphics on Quest 3: Graphics are praised on Quest 3 with Virtual Desktop, and PC graphics are noted to resemble Quest 3 visuals. This suggests the game is optimized for standalone headsets.
VR Mod vs Official Port: Some reviewers mention an existing VR mod for the original game and compare it to this official port. Opinions vary on which version offers a better experience.